RADEON

AMD Radeon HD 8730A

AMD graphics card specifications and benchmark scores

1 GB
VRAM
700
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 1 GB
Boost Clock 700 MHz
Shaders 384
Bus Width 128-bit
Memory Type DDR3
Architecture GCN 1.0
nm
Process 28 nm
Released Apr 2013

AMD Radeon HD 8730A Specifications

Radeon HD 8730A GPU Core

Shader units and compute resources

The AMD Radeon HD 8730A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

HD 8730A Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 8730A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8730A by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
650 MHz
Base Clock
650 MHz
Boost Clock
700 MHz
Boost Clock
700 MHz
Memory Clock
1000 MHz 2 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 8730A Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8730A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
32.00 GB/s

Radeon HD 8730A by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the HD 8730A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

HD 8730A Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8730A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
537.6 GFLOPS
FP64 (Double)
33.60 GFLOPS (1:16)
Pixel Rate
5.600 GPixel/s
Texture Rate
16.80 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 8730A is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8730A will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Mars
Process Node
28 nm
Foundry
TSMC
Transistors
950 million
Die Size
77 mm²
Density
12.3M / mm²

AMD's Radeon HD 8730A Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 8730A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8730A to maintain boost clocks without throttling.

Radeon HD 8730A by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 8730A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x8

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 8730A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon HD 8730A Product Information

Release and pricing details

The AMD Radeon HD 8730A is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8730A by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2013
Production
End-of-life

Radeon HD 8730A Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 8730A

The AMD Radeon HD 8730A is a 28 nm GCN 1.0 part fabricated by TSMC, using the Mars chip. It carries 950 million transistors on a 77 mm² die, yielding a transistor density of 12.3M per mm². The specification sheet places it at the 50th percentile of all GPUs in the database, indicating a median performance standing. With 384 shading units, 24 texture mapping units, and 8 render output units, it operates at a base clock of 650 MHz and a boost clock of 700 MHz. The memory runs at 1000 MHz, providing an effective data rate of 2 Gbps. The release date is March 31, 2013, and the production status is end-of-life. This GPU belongs to the All-In-One (HD 8000) generation, suggesting its intended use in integrated all-in-one systems. The average benchmark score in the database is 0, and the benchmarks array is empty, meaning no direct performance measurements are recorded.

Benchmark Performance

The database does not list any synthetic benchmark scores for the HD 8730A; the benchmarks array is empty. Consequently, the only performance metric available is the 50th percentile ranking across all GPUs tracked in the database. This percentile implies that the GPU performs at the exact median of the entire GPU population, outperforming half of the GPUs and trailing the other half. The nearestRivals array is also empty, so no direct percentage deltas against competing GPUs can be provided. The raw compute throughput is 537.6 GFLOPS, derived from 384 shading units operating at a 700 MHz boost clock. This FP32 figure is modest for a 28 nm part, and it places the GPU in the entry-level segment of its era. The pixel fill rate is 5.600 GPixel/s, and the texture fill rate is 16.80 GTexel/s. These rates indicate that the GPU can handle 1080p rendering at low to medium settings, but it will struggle with high-resolution or high-detail workloads. The boost clock of 700 MHz is only slightly above the base 650 MHz, suggesting a narrow power envelope and limited thermal headroom. The transistor density of 12.3M per mm² is a product of the 950 million transistors on a 77 mm² die, which is typical for a mid-range 28 nm GPU. The 8 ROPs limit the pixel throughput, while the 24 TMUs handle texture filtering, and the 384 shaders execute vertex and pixel operations. Without rivals to compare against, the 50th percentile is the only anchor, and it suggests a balanced but unremarkable performance profile.

Ray Tracing and Feature Set

The HD 8730A does not include dedicated ray tracing cores or tensor cores; both fields are null in the specification. Consequently, hardware-accelerated ray tracing is not available on this GPU. The feature set relies on the GCN 1.0 architecture, which provides a baseline for DirectX 12 (11_1) support, along with OpenGL 4.6 and Vulkan 1.2.170. The DirectX 12 support is limited to feature level 11_1, which means it does not support the full DirectX 12 feature set, such as mesh shaders or variable rate shading. This limits the GPU to games that can run on the 11_1 feature level, which includes many titles from the DirectX 11 era. Vulkan 1.2.170 support allows modern Vulkan titles to run, though the lack of dedicated RT cores means any ray tracing effects must be computed via software or fallback paths. The absence of tensor cores also means no hardware-accelerated machine learning features are available. The API list is the only software feature set provided; display outputs and other connectivity options are not specified. The architecture is GCN 1.0, which is the first generation of AMD's Graphics Core Next, known for its compute-oriented design. This architecture supports asynchronous compute, though the implementation is early-generation and may not be as efficient as later GCN iterations. The OpenGL 4.6 support ensures compatibility with a wide range of professional and legacy applications, while Vulkan 1.2.170 offers a modern low-overhead API for game developers. However, the lack of RT and tensor cores places this GPU firmly in the rasterization-only category.

Memory Subsystem

The memory subsystem is a key bottleneck for this GPU. It is equipped with 1024 MB of DDR3 memory on a 128-bit bus, resulting in a memory bandwidth of 32.00 GB/s. The memory clock is 1000 MHz, which translates to 2 Gbps effective data rate. For a GPU with a pixel rate of 5.600 GPixel/s, the 32.00 GB/s bandwidth is sufficient for low-resolution rendering but becomes a constraint at higher resolutions. The 1024 MB frame buffer is modest by modern standards, limiting the ability to load high-resolution textures without exceeding capacity. The 128-bit bus width is narrow compared to higher-tier GPUs, which typically use wider buses. The bandwidth of 32.00 GB/s is a fraction of what high-end GPUs offer, reinforcing the entry-level positioning. At 1080p with medium textures, the memory capacity may suffice for older titles, but modern games with large texture packs will likely exceed the 1024 MB limit, causing stuttering or texture thrashing. The memory type is DDR3, and the effective data rate of 2 Gbps is low, and the 128-bit bus limits the total bandwidth to 32.00 GB/s. This bandwidth must feed 384 shading units and 24 TMUs, which can create a bottleneck in texture-heavy scenes. The 8 ROPs are responsible for pixel output, and with a pixel rate of 5.600 GPixel/s, the GPU is limited to that rate, which is adequate for 1080p but not for higher refresh rates. The memory clock of 1000 MHz is the base for the 2 Gbps effective rate, and the 32.00 GB/s bandwidth is the ceiling for data transfer between the GPU and VRAM.

Who Should Consider It

Given the 50th percentile ranking and the memory constraints, this GPU is best suited for users who prioritize low-resolution gaming or legacy applications. The 1024 MB frame buffer and 32.00 GB/s bandwidth indicate that 720p or 1080p with low-to-medium settings is the realistic ceiling. The 537.6 GFLOPS FP32 performance is adequate for older DirectX 11 titles but will struggle with recent releases. The bus interface is PCIe 3.0 x8, which provides a reduced lane count compared to x16 slots, but the bandwidth is unlikely to be a limiting factor given the GPU's modest compute capabilities. The 28 nm process node and 77 mm² die size suggest a low-power design, though TDP is not listed. The generation label "All-In-One (HD 8000)" indicates it was designed for all-in-one systems, so it may be found in pre-built machines rather than as a discrete upgrade. Users with legacy systems that require a basic display output or light 2D/3D acceleration may find it acceptable, but for any serious gaming, the 50th percentile standing means it is below the average modern GPU. The 8 ROPs and 5.600 GPixel/s pixel rate limit the output to 1080p in simple scenes. The texture rate of 16.80 GTexel/s is similarly limited, so games with heavy texture filtering will see performance drops. The GPU's 384 shading units can handle basic vertex and pixel shaders, but complex shaders with many instructions will reduce frame rates. For users who only need a basic display output for office work or media playback, the HD 8730A can serve adequately, but it is not a gaming GPU by modern standards. The lack of dedicated RT and tensor cores further narrows its use case to rasterized graphics only. The 50th percentile ranking places it exactly at the median, meaning it is neither a low-end outlier nor a high-performance part, but rather a middle-of-the-road solution for undemanding workloads.

FAQ

Q: What is the memory size of the AMD Radeon HD 8730A?

A: The GPU is equipped with 1024 MB of DDR3 memory.

Q: What is the memory bus width?

A: The memory bus width is 128 bits.

Q: What is the FP32 compute performance?

A: The FP32 performance is 537.6 GFLOPS.

Q: Does it support hardware ray tracing?

A: No, the GPU has no dedicated ray tracing cores; the RT cores field is null.

Q: What DirectX version does it support?

A: It supports DirectX 12 (11_1), which corresponds to feature level 11_1.

Q: What is the process node used?

A: The process node is 28 nm, fabricated by TSMC.

The NVIDIA Equivalent of Radeon HD 8730A

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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