RADEON

AMD Radeon HD 8670 OEM

AMD graphics card specifications and benchmark scores

2 GB
VRAM
1050
MHz Boost
75W
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 1,050 MHz
Shaders 384
Bus Width 128-bit
TDP 75W
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released Jan 2013

AMD Radeon HD 8670 OEM Specifications

Radeon HD 8670 OEM GPU Core

Shader units and compute resources

The AMD Radeon HD 8670 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

HD 8670 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 8670 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8670 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1000 MHz
Base Clock
1,000 MHz
Boost Clock
1050 MHz
Boost Clock
1,050 MHz
Memory Clock
1150 MHz 4.6 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 8670 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8670 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
73.60 GB/s

Radeon HD 8670 OEM by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the HD 8670 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

HD 8670 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8670 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
806.4 GFLOPS
FP64 (Double)
50.40 GFLOPS (1:16)
Pixel Rate
8.400 GPixel/s
Texture Rate
25.20 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 8670 OEM is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8670 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Oland
Process Node
28 nm
Foundry
TSMC
Transistors
950 million
Die Size
77 mm²
Density
12.3M / mm²

AMD's Radeon HD 8670 OEM Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 8670 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8670 OEM to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None
Suggested PSU
250 W

Radeon HD 8670 OEM by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 8670 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 3.0 x8
Display Outputs
1x DVI1x HDMI 1.4a1x VGA
Display Outputs
1x DVI1x HDMI 1.4a1x VGA

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 8670 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon HD 8670 OEM Product Information

Release and pricing details

The AMD Radeon HD 8670 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8670 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2013
Production
End-of-life
Predecessor
Southern Islands
Successor
Volcanic Islands

Radeon HD 8670 OEM Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 8670 OEM

The AMD Radeon HD 8670 OEM is a Sea Islands (HD 8600) generation part built around the Oland chip, using AMD's GCN 1.0 architecture. It is manufactured on TSMC's 28 nm process, with 950 million transistors on a 77 mm² die, giving a density of 12.3M / mm². The core configuration consists of 384 shading units, 24 TMUs, and 8 ROPs, with base and boost clocks of 1000 MHz and 1050 MHz. The database entry contains no benchmark entries and no nearest rivals; the only global ranking field is percentileVsAllGpus, set to 50.

Benchmark Performance

The benchmarks array is empty, and avgBenchmarkScore is 0. The nearestRivals array is also empty, so no rival names, scores, or deltaPct values are available. Without nearestRivals, exact percent-delta statements relative to other products cannot be made. The percentileVsAllGpus value of 50 places the GPU at the median of the database's all-GPU distribution. That is a useful ranking signal, but because no underlying scores are stored, it does not indicate which workloads produce that position.

The raw throughput numbers are the only performance-related quantities in the data. FP32 compute is 806.4 GFLOPS, texture rate is 25.20 GTexel/s, and pixel rate is 8.400 GPixel/s. These figures correspond to the listed 384 shading units, 24 TMUs, and 8 ROPs at the specified clock range. They are specification maxima, not measured benchmark results. The 28 nm process, 950 million transistors, and 77 mm² die provide manufacturing context for the silicon, but they do not by themselves set performance expectations.

Because the database has no benchmark scores, the performance profile is defined by the empty arrays and the median percentile. The architecture is GCN 1.0, and the generation is Sea Islands (HD 8600), so the product belongs to a specific hardware family, but no family-level benchmark data is present.

Memory Subsystem

The memory subsystem is 2 GB of GDDR5 on a 128-bit bus. The memory clock is listed as 1150 MHz and as 4.6 Gbps effective, with a resulting bandwidth of 73.60 GB/s. For high-resolution workloads, the 2 GB capacity is the frame-buffer ceiling. High-resolution rendering draws more data through the memory interface, so the 73.60 GB/s bandwidth is a hard transfer limit. The 128-bit bus width is the interface width behind that bandwidth figure.

The backend also includes 8 ROPs and a pixel rate of 8.400 GPixel/s. Pixel output and memory bandwidth are related in high-resolution work: more pixels and more memory traffic place stress on both fill rate and bandwidth. The data does not include benchmark results, so the practical effect of the 2 GB and 73.60 GB/s combination cannot be quantified. The memory type is GDDR5, and the specified signaling rate is 1150 MHz with 4.6 Gbps effective transfer. The memory configuration is therefore fully specified in capacity, bus width, clock, and bandwidth, but not in measured performance.

Ray Tracing and Feature Set

The data lists rtCores as null and tensorCores as null. As a result, no dedicated hardware ray tracing or tensor acceleration is specified. The feature set consists of conventional rendering resources and API support.

The supported APIs are DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX entry is recorded as version 12 with feature level 11_1. OpenGL 4.6 and Vulkan 1.2.170 are listed as supported software interfaces. The display outputs are 1x DVI, 1x HDMI 1.4a, and 1x VGA. The bus interface is PCIe 3.0 x8.

The architecture is GCN 1.0, and the generation is Sea Islands (HD 8600). The production status is End-of-life, with a release date of 2013-01-07. Its predecessor is Southern Islands, and its successor is Volcanic Islands. Those entries locate the product in the database timeline but do not add ray tracing or tensor capabilities. The absence of rtCores and tensorCores is the defining feature limitation: there is no hardware path for ray traversal or tensor operations.

FAQ

Q: What is the GPU core configuration?

A: The AMD Radeon HD 8670 OEM uses the Oland chip with GCN 1.0 architecture. It has 384 shading units, 24 TMUs, and 8 ROPs, with 950 million transistors on a 77 mm² die. Base clock is 1000 MHz, and boost clock is 1050 MHz.

Q: What memory does it have?

A: It has 2 GB of GDDR5 on a 128-bit bus, with a memory clock of 1150 MHz / 4.6 Gbps effective and bandwidth of 73.60 GB/s.

Q: Does it have ray tracing or tensor cores?

A: No. Both rtCores and tensorCores are null, so hardware ray tracing and tensor acceleration are not present in the data.

Q: What APIs does it support?

A: It supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.

Q: What are the power and slot requirements?

A: The TDP is 75 W, the card is single-slot, it has no power connectors, and the suggested PSU is 250 W. It uses a PCIe 3.0 x8 bus interface.

Q: Is there any benchmark data?

A: The benchmarks array is empty, avgBenchmarkScore is 0, and nearestRivals is empty. The only ranking metric is percentileVsAllGpus, which is 50.

Who Should Consider It

With no benchmark scores, the recommendation has to be based on specification data and the single percentile value. The percentileVsAllGpus of 50 places this GPU at the median of the database's all-GPU list. That is the only score-like signal, and it is not a resolution-specific result.

The 2 GB GDDR5 frame buffer, 128-bit bus, and 73.60 GB/s bandwidth suggest that this part is not well matched to high-resolution, high-texture workloads. The 806.4 GFLOPS FP32 rate and 25.20 GTexel/s texture rate are the listed compute and texturing maxima. Users whose target workloads stay within 2 GB of memory capacity and within the 73.60 GB/s bandwidth window are the plausible audience. Users expecting high-resolution performance would need more memory bandwidth than the value listed here.

The 75 W TDP, single-slot design, lack of power connectors, and suggested 250 W PSU make it a candidate for systems without extra PCIe power connections. The display outputs of DVI, HDMI 1.4a, and VGA support older display connections. The production status is End-of-life, and the release date is 2013-01-07, so it is an older part in the database timeline. The predecessor Southern Islands and successor Volcanic Islands frame its lineage.

The null rtCores and tensorCores mean it is not suitable for users who need hardware ray tracing or tensor acceleration. Overall, the data indicates a low-power, single-slot, median-ranked GPU for less demanding and lower-resolution workloads, but the lack of benchmark entries prevents a stronger performance-based recommendation.

The NVIDIA Equivalent of Radeon HD 8670 OEM

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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