RADEON

AMD Radeon HD 8590M

AMD graphics card specifications and benchmark scores

1 GB
VRAM
825
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 1 GB
Boost Clock 825 MHz
Shaders 320
Bus Width 64-bit
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released Mar 2013

AMD Radeon HD 8590M Specifications

Radeon HD 8590M GPU Core

Shader units and compute resources

The AMD Radeon HD 8590M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
20
ROPs
8
Compute Units
5

HD 8590M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 8590M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8590M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
750 MHz
Base Clock
750 MHz
Boost Clock
825 MHz
Boost Clock
825 MHz
Memory Clock
1125 MHz 4.5 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 8590M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8590M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
36.00 GB/s

Radeon HD 8590M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the HD 8590M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

HD 8590M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8590M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
528.0 GFLOPS
FP64 (Double)
33.00 GFLOPS (1:16)
Pixel Rate
6.600 GPixel/s
Texture Rate
16.50 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 8590M is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8590M will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Sun
Process Node
28 nm
Foundry
TSMC
Transistors
690 million
Die Size
56 mm²
Density
12.3M / mm²

AMD's Radeon HD 8590M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 8590M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8590M to maintain boost clocks without throttling.

Radeon HD 8590M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 8590M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x8

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 8590M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon HD 8590M Product Information

Release and pricing details

The AMD Radeon HD 8590M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8590M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Mar 2013
Production
End-of-life
Predecessor
London
Successor
Gem System

Radeon HD 8590M Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 8590M

How It Compares

The AMD Radeon HD 8590M occupies a narrow performance band, sitting at the 50th percentile among all GPUs in the database. This places it in the middle of the pack, a position that reflects its modest specifications rather than any standout capability. With no direct rivals listed in the benchmark data, the comparison must rely on architectural context and raw throughput figures to frame its standing.

The GPU's 528.0 GFLOPS of FP32 compute and 36.00 GB/s of memory bandwidth are consistent with an entry-level discrete part from its generation. The 64-bit memory bus, paired with GDDR5 at 4.5 Gbps effective, limits data throughput to a level that would struggle with modern high-resolution textures. In practice, this means 1080p gaming at medium settings would be the realistic ceiling, with frame rates likely dipping below 30 FPS in demanding titles.

The 8 ROPs and 20 TMUs are sparse by today's standards. Pixel fill rate of 6.600 GPixel/s and texture rate of 16.50 GTexel/s indicate that the card can handle basic rasterization but will bottleneck on shader-heavy effects or high-detail geometry. The 320 shading units, running at a boost clock of 825 MHz, provide enough compute for older DirectX 11 titles but fall short in Vulkan or DX12 workloads that leverage async compute.

Ray Tracing and Feature Set

The HD 8590M has no dedicated ray tracing cores and no tensor cores. This is a pure rasterization GPU, built on the GCN 1.0 architecture at a 28 nm process node by TSMC. The chip, codenamed Sun, packs 690 million transistors into a 56 mm² die, yielding a transistor density of 12.3M per mm². While this density is respectable for its era, it does not include any hardware acceleration for ray-traced lighting, shadows, or reflections.

API support is the most forward-looking aspect of this GPU. It supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 feature level of 11_1 means it can run DX12 titles but without the full feature set of higher-tier hardware. Vulkan 1.2.170 support is notable, as it allows the card to run modern Vulkan-based engines, though performance will be limited by the underlying hardware. OpenGL 4.6 ensures compatibility with a wide range of professional and legacy applications.

The absence of tensor cores means no AI-accelerated features like DLSS or any form of hardware-accelerated machine learning inference. Similarly, the lack of RT cores precludes any hardware ray tracing, so any ray-traced effects would have to be computed on the shading units, which would be impractically slow given the 528.0 GFLOPS of FP32 throughput.

Power and Cooling

The FACT PACK does not list a TDP, slot width, power connector requirement, or a suggested PSU rating for this GPU. Without those figures, the analysis must note that the card's power draw is not specified in the available data. Given the 28 nm process and the modest specs, one can infer that power consumption is low enough to not require auxiliary PCIe power connectors, but this is not confirmed by the data.

The bus interface is PCIe 3.0 x8, which halves the lane count compared to a full x16 slot. For a GPU of this performance class, the bandwidth reduction is unlikely to be a bottleneck, as the 36.00 GB/s memory bandwidth is far lower than what even a PCIe 3.0 x4 link could provide. Cooling requirements are also unspecified, but the lack of a TDP figure suggests that the card was designed for thin-and-light laptops or low-profile desktop implementations.

The production status is listed as end-of-life, and the release date is February 28, 2013. This places it in the early days of the GCN architecture, before AMD refined power management in later iterations. The predecessor is listed as "London" and the successor as "Gem System," indicating a clear generational progression within AMD's mobile GPU lineup.

FAQ

Q: Does the AMD Radeon HD 8590M support hardware ray tracing?

A: No. The FACT PACK lists no ray tracing cores for this GPU. It is a rasterization-only part with 320 shading units and no dedicated RT hardware.

Q: What is the maximum memory bandwidth of this GPU?

A: The memory bandwidth is 36.00 GB/s, achieved with 1024 MB of GDDR5 on a 64-bit bus running at 1125 MHz (4.5 Gbps effective).

Q: Can this GPU run modern DirectX 12 games?

A: It supports DirectX 12 at feature level 11_1, so it can launch DX12 titles, but it lacks the full feature set of higher-tier hardware. Performance will be limited by the 528.0 GFLOPS of FP32 compute.

Q: What process node is this GPU manufactured on?

A: The GPU is built on a 28 nm process at TSMC, with 690 million transistors on a 56 mm² die.

Q: Is this GPU still in production?

A: No, the production status is listed as end-of-life. It was released on February 28, 2013.

Q: What is the pixel fill rate of the HD 8590M?

A: The pixel fill rate is 6.600 GPixel/s, derived from 8 ROPs running at the boost clock of 825 MHz.

Q: Does the GPU have tensor cores for AI workloads?

A: No tensor cores are listed in the FACT PACK. The card has no hardware acceleration for machine learning or AI-based features.

Benchmark Performance

The benchmark data for the HD 8590M is sparse — the average benchmark score is 0, and the nearestRivals array is empty. The percentileVsAllGpus field shows 50, meaning the GPU sits exactly at the median of all GPUs in the database. This is a curious position, as a score of zero with no rival comparisons suggests the card may not have been subjected to the standard benchmark suite, or that its performance is so low that it fails to register meaningful scores.

Without direct rival scores, the analysis must rely on the theoretical throughput figures. The FP32 compute of 528.0 GFLOPS is roughly one-third of what a mid-range GPU from the same era would offer. The texture rate of 16.50 GTexel/s and pixel rate of 6.600 GPixel/s are similarly constrained. In synthetic benchmarks like 3DMark Fire Strike, this card would likely score in the low thousands, but the exact numbers are absent from the FACT PACK.

The memory subsystem is a critical bottleneck. With a 64-bit bus and 36.00 GB/s bandwidth, the card is severely limited in bandwidth-bound scenarios. Modern games often require several times this bandwidth even at 720p. The 1024 MB frame buffer is also restrictive, as many contemporary titles exceed 2 GB of VRAM usage at medium settings.

The lack of benchmark scores and rival comparisons means that any percentage-based performance analysis is impossible. The data shows only the 50th percentile ranking, which is a broad indicator rather than a precise measurement. If this GPU were benchmarked, it would likely trail dedicated desktop parts from the same generation by a wide margin, but the exact deltas are not available in the FACT PACK.

In summary, the HD 8590M is a low-end mobile GPU from 2013, built on GCN 1.0 with 320 shading units. Its 50th percentile ranking appears generous given the specifications, but without concrete benchmark scores or rival comparisons, the performance picture remains incomplete. The card's legacy is one of basic 1080p gaming at low settings, with API support that outlived its hardware capabilities. The data indicates a GPU that was entry-level at launch and has not aged gracefully, but the absence of test scores prevents a definitive quantitative verdict.

The NVIDIA Equivalent of Radeon HD 8590M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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