AMD Radeon HD 8570A
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 8570A Specifications
Radeon HD 8570A GPU Core
Shader units and compute resources
The AMD Radeon HD 8570A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 8570A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 8570A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8570A by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 8570A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8570A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 8570A by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 8570A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 8570A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8570A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 8570A is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8570A will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 8570A Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 8570A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8570A to maintain boost clocks without throttling.
Radeon HD 8570A by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 8570A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 8570A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 8570A Product Information
Release and pricing details
The AMD Radeon HD 8570A is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8570A by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 8570A Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 8570A
The AMD Radeon HD 8570A is a 28 nm GCN 1.0 part built by AMD at TSMC, integrating 690 million transistors into a 56 mm² die with a transistor density of 12.3M / mm². It belongs to the All-In-One (HD 8000) generation and is built around the Sun chip. The product is packaged as an MXM Module using the MXM-A (3.0) bus interface, and its display outputs are listed as Portable Device Dependent. The production status is End-of-life, with a release date of 2013-02-28.
Memory Subsystem
The memory subsystem consists of 1024 MB of DDR3 on a 64 bit bus. The memory clock is 1000 MHz, giving a 2 Gbps effective data rate and a total bandwidth of 16.00 GB/s. This is a compact configuration: the bus width is narrow, and the capacity is limited to 1 GB, so the memory system is small both in footprint and in total data movement capability.
For high-resolution work, the 1024 MB frame buffer is the first constraint. A large color buffer, depth buffer, and additional render targets can consume a substantial portion of the available capacity before the GPU's computation limits are reached. The 64 bit interface also bounds how quickly textures and geometry can be streamed into the chip. Even though the shading units are capable of 528.0 GFLOPS of FP32 compute, the 16.00 GB/s memory bandwidth is a separate ceiling that cannot be raised by compute throughput.
The pixel fill rate is 6.600 GPixel/s and the texture fill rate is 16.50 GTexel/s. These fill rates show that the 8 ROPs and 20 TMUs can output pixels and texels at a steady pace, but every pixel written and every texel fetched must traverse the memory bus. As resolution increases, the number of fragments and texels grows, and the pressure on the 16.00 GB/s bus rises accordingly. The data suggests that, for this GPU, high-resolution performance is more likely to be limited by memory capacity and bandwidth than by raw shader throughput.
Ray Tracing and Feature Set
The specification record lists no RT cores and no tensor cores. There is, therefore, no dedicated ray tracing hardware and no dedicated tensor/AI acceleration block in this GPU. The compute resources are the 320 shading units, along with 20 texture units and 8 ROPs. The architecture is GCN 1.0, which is the underlying design that the API support is built on.
API support includes DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 entry is qualified with the 11_1 feature level, so the software API can be exposed as DirectX 12 while the hardware feature level remains 11_1. The OpenGL 4.6 and Vulkan 1.2.170 entries provide the supported interface versions for applications using those APIs. With no RT cores or tensor cores listed, any ray tracing or AI-oriented workload would have to run through the standard shading pipeline of the chip rather than through dedicated hardware blocks.
Benchmark Performance
The benchmark records for the AMD Radeon HD 8570A are empty. The benchmarks array contains no entries, and the avgBenchmarkScore field is 0. Consequently, there is no measured average performance score to report for this GPU. The only positional field is percentileVsAllGpus, which is 50. That places the GPU at the 50th percentile of all GPUs in the database.
Because the average score is 0 and the benchmark list is empty, the 50th percentile value cannot be tied to a specific averaged benchmark result. It is the sole positional number in the record, but it is not accompanied by an actual score. The nearestRivals array is also empty: there are no rival names, no rival scores, and no deltaPct values. No percentage comparison can be constructed from the data, and no rival positioning is possible based on measured workloads.
The performance envelope of the GPU must therefore be described from its internal specifications rather than from benchmark deltas. The chip is rated for 528.0 GFLOPS of FP32 compute, 6.600 GPixel/s of pixel fill, and 16.50 GTexel/s of texture fill, all backed by 16.00 GB/s of memory bandwidth. Those figures define what the hardware is capable of in absolute terms, but the absence of benchmark scores means there is no external measurement from the database to validate or rank that capability.
FAQ
Q: What is the memory configuration of the AMD Radeon HD 8570A?
A: It has 1024 MB of DDR3 memory on a 64 bit bus, with a 16.00 GB/s bandwidth and a 1000 MHz memory clock (2 Gbps effective).
Q: Does the HD 8570A have dedicated ray tracing or tensor cores?
A: No. The specification lists no RT cores and no tensor cores.
Q: What API versions does the GPU support?
A: It supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.
Q: What are the GPU's fill rates?
A: The pixel rate is 6.600 GPixel/s, the texture rate is 16.50 GTexel/s, and the FP32 compute rate is 528.0 GFLOPS.
Q: What is the form factor and bus interface?
A: The card is an MXM Module with an MXM-A (3.0) bus interface, and display outputs are Portable Device Dependent.
Q: What is the production status?
A: The production status is End-of-life, with a release date of 2013-02-28.
How It Compares
The nearestRivals data for this GPU is empty. No rival names, scores, or deltaPct values are present in the record, so a per-rival position cannot be described. The only relative value is percentileVsAllGpus of 50, which places the GPU at the midpoint of all GPUs in the database; however, with an empty benchmarks array and an average score of 0, that percentile is not supported by a measured benchmark average.
In the absence of rival entries, the GPU's position can only be characterized by its own specifications. The 320 shading units and 528.0 GFLOPS FP32 throughput sit alongside 6.600 GPixel/s pixel fill and 16.50 GTexel/s texture fill. The 16.00 GB/s memory bandwidth and 1024 MB capacity are the other half of the envelope. Taken together, the data shows a part whose compute and fill capabilities are paired with a narrow memory interface, making the memory subsystem the most distinguishing part of the specification.
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