AMD Radeon HD 8470 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 8470 OEM Specifications
Radeon HD 8470 OEM GPU Core
Shader units and compute resources
The AMD Radeon HD 8470 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 8470 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 8470 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8470 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 8470 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8470 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 8470 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 8470 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 8470 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8470 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 8470 OEM is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8470 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 8470 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 8470 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8470 OEM to maintain boost clocks without throttling.
Radeon HD 8470 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 8470 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 8470 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 8470 OEM Product Information
Release and pricing details
The AMD Radeon HD 8470 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8470 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 8470 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 8470 OEM
The AMD Radeon HD 8470 OEM is a single-slot, 35 W graphics card built on the TeraScale 2 architecture, fabricated by TSMC on a 40 nm process. It integrates 370 million transistors on a 67 mm² die, yielding a transistor density of 5.5 million per square millimeter. Released on January 7, 2013, it sits within the Sea Islands (HD 8400) generation, succeeding Southern Islands and preceding Volcanic Islands. The card carries 160 shading units, 8 texture mapping units, and 4 render output units, with a peak FP32 throughput of 248.0 GFLOPS. Its pixel rate is 3.100 GPixel/s and texture rate is 6.200 GTexel/s. The database records a 50th percentile placement among all GPUs, with an average benchmark score of 0. The card measures 168 mm in length (6.6 inches) and uses a PCIe 2.0 x16 interface. Display outputs include a single DVI port and a single HDMI 1.3a connector. The card is end-of-life, and its power delivery is handled entirely through the PCIe slot, as it has no external power connectors.
Benchmark Performance
The benchmark data for the HD 8470 OEM is sparse; the benchmark array is empty, and the only quantitative performance indicators are the raw throughput figures and the percentile ranking. The card sits at exactly the 50th percentile of all GPUs tracked in the database, which is a median position. This means half of all GPUs in the dataset perform worse, and half perform better. The FP32 compute rate of 248.0 GFLOPS, pixel rate of 3.100 GPixel/s, and texture rate of 6.200 GTexel/s are the absolute limits of its rendering capabilities. Given the 50th percentile, the card is not a bottom-tier part, but its modest shading unit count (160) and low ROP count (4) suggest it is intended for basic workloads. The average benchmark score is listed as 0, which is a placeholder rather than a meaningful performance measurement, so the percentile remains the primary relative metric. Without a benchmark array, there is no way to derive frame-rate deltas or specific game scores; the analysis must rely on the architectural specifications and the percentile standing. The 40 nm process node and 370 million transistor count are fixed parameters that define the card's physical limits, but they do not directly translate into performance figures beyond the listed throughput rates. The 35 W TDP indicates a low-power design, which often correlates with lower sustained performance under load, but the 50th percentile placement suggests it is not the absolute worst performer in the database. The transistor density of 5.5 million per square millimeter is a direct result of the 40 nm node, indicating a compact design that balances cost and complexity. The 160 shading units are the primary compute engines, and their count is consistent with the 248.0 GFLOPS FP32 output, which is a low figure by modern standards but appropriate for the card's entry-level positioning. The 67 mm² die size is a physical characteristic that influences the card's thermal and power profile, but it does not directly affect the benchmark scores.
Memory Subsystem
The memory subsystem is a 1024 MB GDDR5 configuration on a 64-bit bus. The memory clock runs at 800 MHz, which translates to 3.2 Gbps effective, producing a total bandwidth of 25.60 GB/s. This bandwidth is a critical bottleneck for any high-resolution workload. At resolutions above 1080p, the 64-bit interface and 25.60 GB/s throughput will struggle to feed the 160 shading units and 4 ROPs. The pixel rate of 3.100 GPixel/s and texture rate of 6.200 GTexel/s are directly tied to this memory bandwidth; if the memory cannot deliver data fast enough, these rates will not be sustained. For a card of this class, the 1024 MB framebuffer is adequate for 720p gaming or 2D desktop use, but modern titles at high resolutions will exhaust the available bandwidth quickly. The lack of Vulkan support also limits its utility in newer API-based workloads, though DirectX 11.2 (11_0) and OpenGL 4.4 are present. The 64-bit bus width is a major limiting factor; a wider bus would provide more bandwidth, but at 64-bit, the 25.60 GB/s figure is the ceiling. The memory clock of 800 MHz is the base frequency, but the effective data rate of 3.2 Gbps is standard for GDDR5 of that era. The 1024 MB capacity is also a constraint, as modern games often require more than 1 GB of VRAM at 1080p, making this card a poor fit for high-resolution gaming. The display outputs are limited to a single DVI and a single HDMI 1.3a port, which restricts multi-monitor setups, though the 25.60 GB/s bandwidth would be insufficient to drive multiple high-resolution displays simultaneously. The memory subsystem's performance is therefore the primary limiting factor for any workload that relies on large texture sets or high frame buffer sizes, and it is the single most restrictive element for anything beyond basic 2D output.
Who Should Consider It
The HD 8470 OEM is a candidate for systems where power and space are constrained. Its 35 W TDP, single-slot design, and absence of power connectors mean it can be dropped into a wide range of OEM chassis with a 200 W suggested PSU. The 50th percentile ranking indicates that it performs at the median of all GPUs, so it is not a completely obsolete part, but its absolute figures (248.0 GFLOPS FP32, 3.100 GPixel/s) place it firmly in the entry-level segment. Users targeting 1080p or higher resolutions should look elsewhere, as the 25.60 GB/s bandwidth and 1024 MB framebuffer will be insufficient for modern games. The card is better suited to 720p gaming at low settings, legacy titles, or as a display adapter for office productivity. The 4 ROPs limit fill-rate-bound scenarios, so heavy anti-aliasing or high pixel-density displays will degrade performance. The production status is end-of-life, so it is only available through existing inventory or second-hand markets. The single-slot form factor and lack of power connectors make it easy to install in small form factor systems. The 35 W TDP means it generates minimal heat, and the 200 W suggested PSU is a low requirement, making it a straightforward drop-in replacement for older machines. For users who primarily run office applications, web browsing, or 2D productivity, the card is more than sufficient, given its 50th percentile standing. The 168 mm length (6.6 inches) ensures compatibility with most standard and small form factor cases. The PCIe 2.0 x16 interface is backward compatible with older motherboards, further extending its usability in legacy systems. The card's 1024 MB of GDDR5 memory is adequate for basic tasks, but its 64-bit bus and 25.60 GB/s bandwidth are the key constraints for any demanding workload, meaning it should not be considered for modern gaming or content creation.
FAQ
Q: What is the FP32 performance of the AMD Radeon HD 8470 OEM?
A: The FP32 throughput is 248.0 GFLOPS.
Q: What type and amount of memory does the card have?
A: It has 1024 MB of GDDR5 memory on a 64-bit bus, with a bandwidth of 25.60 GB/s.
Q: What is the power requirement for this card?
A: The TDP is 35 W, and it requires a suggested PSU of 200 W. It has no power connectors.
Q: Does the card support Vulkan?
A: No, the API support includes DirectX 11.2 (11_0) and OpenGL 4.4, but Vulkan is not listed.
Q: What is the production status?
A: The production status is end-of-life.
Q: What is the pixel rate?
A: The pixel rate is 3.100 GPixel/s.
How It Compares
The database provides no nearest rival entries for this card, meaning there are no specific competitor names, scores, or delta percentages to reference. Consequently, the only relative comparison available is the 50th percentile placement among all GPUs, which indicates a median standing in the overall population. Without rival data, the analysis must rely on the absolute specifications: 160 shading units, 8 TMUs, and 4 ROPs. The card's position in the Sea Islands (HD 8400) generation, succeeding Southern Islands and preceding Volcanic Islands, provides a historical context, but no performance deltas are recorded. The 40 nm process node and 370 million transistor count are fixed parameters, but they do not translate into a direct competitive comparison. In the absence of rival scores, the HD 8470 OEM's performance must be understood through its own throughput numbers and its median percentile rank, rather than through head-to-head deltas. The 50th percentile suggests it is a middle-of-the-road part, but the absolute performance is low. The empty nearestRivals array is a clear indicator that the database does not have enough comparable data points to establish a direct competitive ranking for this card. Therefore, any evaluation of its standing against specific products must remain qualitative, based on the available architectural and throughput metrics. The card's 248.0 GFLOPS FP32 output and 25.60 GB/s memory bandwidth are the only performance anchors, and they point to a card that is best suited for basic 2D and light 3D workloads. The 50th percentile placement, while median, does not indicate strength in any specific benchmark category, as no benchmark scores are provided.
The NVIDIA Equivalent of Radeon HD 8470 OEM
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