AMD Radeon HD 8410G IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 8410G IGP Specifications
Radeon HD 8410G IGP GPU Core
Shader units and compute resources
The AMD Radeon HD 8410G IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 8410G IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 8410G IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8410G IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 8410G IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8410G IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 8410G IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8410G IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 3 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 8410G IGP is built on AMD's TeraScale 3 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8410G IGP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 8410G IGP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 8410G IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8410G IGP to maintain boost clocks without throttling.
Radeon HD 8410G IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 8410G IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 8410G IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 8410G IGP Product Information
Release and pricing details
The AMD Radeon HD 8410G IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8410G IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 8410G IGP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 8410G IGP
The AMD Radeon HD 8410G IGP is an integrated graphics processor built on the TeraScale 3 architecture, from the TeraScale 3 IGP (Richland Mobile) generation. It is manufactured by GlobalFoundries on a 32 nm process with 1,303 million transistors on a 246 mm² die, giving a transistor density of 5.3M / mm². The GPU contains 192 shading units, 12 texture mapping units, and 4 ROPs, with a base clock of 450 MHz and a boost clock of 600 MHz. In the database it holds the 50th percentile among all GPUs, although its average benchmark score is 0 and its benchmark and nearestRivals arrays are both empty.
Benchmark Performance
Benchmark results for the AMD Radeon HD 8410G IGP are absent from the database. The average benchmark score is exactly 0, and the benchmarks array has no entries. Consequently, there are no workload-specific scores to analyze and no exact deltaPct values to quote against other graphics processors. The only quantitative performance data on file are the hardware-derived rates: a pixel rate of 2.400 GPixel/s, a texture rate of 7.200 GTexel/s, and FP32 compute of 230.4 GFLOPS.
These rates are tied to the 192-shader, 12-TMU, 4-ROP configuration operating at the listed clocks. The boost clock of 600 MHz is the highest clock state in the data, and the 2.400 GPixel/s fill rate, 7.200 GTexel/s texture rate, and 230.4 GFLOPS FP32 figure reflect that top state. No FP16 figure is listed, so half-precision throughput cannot be stated. Because the memory size, type, and bus width are all listed as System Shared, and bandwidth is listed as System Dependent, the actual data throughput in a given host system is not fixed by the GPU alone.
The 50th percentile placement is the only relative ranking available. It places the chip exactly at the median of the database’s GPU distribution, meaning an equal number of tracked entries sit above and below it. However, the empty nearestRivals field means the database does not corroborate that median rank with a specific set of competing parts. The absence of benchmark entries also means the percentile is not supported by real-world workload data; it is simply the recorded global position.
How It Compares
The nearestRivals list for this part is empty, so there are no per-rival comparison paragraphs to write. The data set includes no rival names, no rival scores, and no deltaPct values. The only explicit comparisons on record are generational: the predecessor is TeraScale 2 IGP, and the successor is GCN 2.0 IGP. This places the AMD Radeon HD 8410G IGP between two IGP generations in the product lineage, with TeraScale 3 as its own architecture.
Within the database’s overall ranking, the part occupies the 50th percentile, which is the exact midpoint of all GPUs tracked. This percentile is a global rank rather than a rank against a defined group of nearby rivals. Without benchmark entries, that rank is based on the absence of scored submissions rather than a measured performance result. The production status is end-of-life, and the listed release date is 2013-05-22T17:00:00.000Z.
The product is an IGP with a bus interface of IGP and a slot width of IGP, meaning it is not an expansion card. Its display outputs are Portable Device Dependent. These traits are consistent with an integrated part that is evaluated through the host laptop or portable device rather than as a standalone add-in product. The data set also lists no length, height, or width dimensions, which aligns with an integrated component that has no separate board to measure.
Ray Tracing and Feature Set
The ray tracing core field and the tensor core field are both null in the data. This means no dedicated ray tracing hardware and no tensor core hardware are listed for the AMD Radeon HD 8410G IGP. The architecture is TeraScale 3, and the API support list contains DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan support is null, so no Vulkan capability is recorded.
Without tensor cores, the data provides no matrix acceleration or AI compute metrics. Without RT cores, there are no ray tracing acceleration figures. Any ray tracing work would therefore have to rely on the general-purpose FP32 path, whose peak rate is 230.4 GFLOPS, but the database does not include ray tracing tests to confirm that behavior. The absence of an FP16 value also means half-precision throughput is unavailable as a comparison point.
The feature set is therefore defined by the listed API fields: DirectX 11.2 with an 11_0 feature level, and OpenGL 4.4. The absence of Vulkan support means Vulkan-only applications are outside the stated capability set. The lack of RT and tensor core entries likewise places acceleration for those workloads outside the recorded feature envelope.
FAQ
Q: What architecture does the AMD Radeon HD 8410G IGP use?
A: It uses the TeraScale 3 architecture and is part of the TeraScale 3 IGP (Richland Mobile) generation. The chip is Scrapper.
Q: What are the core unit counts?
A: The IGP has 192 shading units, 12 texture mapping units, and 4 ROPs.
Q: What are the clock speeds?
A: The base clock is 450 MHz and the boost clock is 600 MHz. The memory clock is listed as System Shared.
Q: What API support is listed?
A: DirectX 11.2 (11_0) and OpenGL 4.4 are listed. Vulkan support is null, and both RT cores and tensor cores are null.
Q: What memory configuration does it use?
A: Memory size, type, and bus width are all System Shared, and bandwidth is System Dependent.
Q: What is the TDP and connector situation?
A: The listed TDP is 35 W. The data set lists no power connectors and no suggested PSU.
Who Should Consider It
Given the absence of workload-specific benchmark scores, suitability must be inferred from the fixed hardware rates. With a pixel rate of 2.400 GPixel/s and 4 ROPs, the IGP is not well matched to high-resolution rendering; fill-rate-heavy work at large framebuffers would be constrained by that ROP count. The texture rate of 7.200 GTexel/s from 12 TMUs offers more texture throughput relative to the pixel rate, but the 230.4 GFLOPS FP32 ceiling keeps compute-heavy effects modest.
The balance between 192 shading units and 4 ROPs suggests that shader-oriented but lightly rasterized scenes will be handled more comfortably than scenes that demand heavy pixel output. The System Shared memory layout means effective bandwidth is not fixed; the System Dependent bandwidth figure makes the host platform’s memory subsystem the deciding factor. Systems with faster memory may see better throughput, while slower host memory will reduce performance.
The DirectX 11.2 (11_0) API support points to applications that target the 11_0 feature level. No Vulkan support is present, so Vulkan-only workloads are outside the stated capability. As an IGP with a slot width of IGP and display outputs that are Portable Device Dependent, this part belongs in portable device designs rather than in a desktop add-in card. It is appropriate for scenarios where integrated graphics with 192 shading units and 12 TMUs are sufficient and where the host system’s shared memory is adequate. Because production status is end-of-life, it would appear in existing systems rather than new retail builds.
Power and Cooling
The only power figure in the data is a 35 W TDP. The record contains no power connectors, no suggested PSU, and no length, height, or width values. Since the slot width is IGP, the part does not occupy a standard expansion slot; it is integrated into the host platform. Display outputs are Portable Device Dependent, and cooling is therefore dependent on the portable device’s own thermal solution rather than on an add-in card cooler.
The 35 W TDP covers the GPU itself. Because memory is System Shared, the data does not attribute a separate memory power figure to this part. There is also no suggested PSU entry in the database, so no power supply class can be inferred from the record. Without power connectors, there are no external cable requirements to list. Builders or service technicians should rely on the host device’s integrated power delivery, consistent with the IGP form factor.
The NVIDIA Equivalent of Radeon HD 8410G IGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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