RADEON

AMD Radeon HD 8330 Mobile IGP

AMD graphics card specifications and benchmark scores

VRAM
MHz Boost
15W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Shaders 128
TDP 15W
Memory Type System Shared
Architecture GCN 2.0
nm
Process 28 nm
Released Aug 2013

AMD Radeon HD 8330 Mobile IGP Specifications

Radeon HD 8330 Mobile IGP GPU Core

Shader units and compute resources

The AMD Radeon HD 8330 Mobile IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
8
ROPs
4
Compute Units
2

HD 8330 Mobile IGP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 8330 Mobile IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8330 Mobile IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
497 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon HD 8330 Mobile IGP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8330 Mobile IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD 8330 Mobile IGP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8330 Mobile IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
127.2 GFLOPS
FP64 (Double)
7.952 GFLOPS (1:16)
Pixel Rate
1.988 GPixel/s
Texture Rate
3.976 GTexel/s

GCN 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 8330 Mobile IGP is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8330 Mobile IGP will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 2.0
GPU Name
Kalindi
Process Node
28 nm
Foundry
TSMC
Transistors
1,178 million
Die Size
110 mm²
Density
10.7M / mm²

AMD's Radeon HD 8330 Mobile IGP Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 8330 Mobile IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8330 Mobile IGP to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Radeon HD 8330 Mobile IGP by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 8330 Mobile IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 8330 Mobile IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon HD 8330 Mobile IGP Product Information

Release and pricing details

The AMD Radeon HD 8330 Mobile IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8330 Mobile IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Aug 2013
Production
End-of-life
Predecessor
TeraScale 3 IGP
Successor
GCN 3.0 IGP

Radeon HD 8330 Mobile IGP Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 8330 Mobile IGP

Benchmark Performance

The AMD Radeon HD 8330 Mobile IGP occupies the 50th percentile among all GPUs in the benchmark database, placing it squarely in the middle of the performance distribution. Its average benchmark score of 0 reflects the fact that no standardized benchmark results are available for this integrated part, so all comparisons below derive from its theoretical compute specifications rather than measured workloads. The data indicates a part designed for basic mobile computing tasks, not demanding 3D rendering.

The raw compute figures tell a clear story. The HD 8330 delivers 127.2 GFLOPS of FP32 throughput, a modest number that aligns with its classification as an entry-level integrated graphics processor. Its pixel rate of 1.988 GPixel/s and texture rate of 3.976 GTexel/s further underscore its limited rasterization capacity. With 128 shading units, 8 texture mapping units, and only 4 ROPs, the architecture is heavily weighted toward pixel shading rather than geometry processing or fill-rate-bound workloads.

The chip operates on the GCN 2.0 architecture at a 28 nm process node manufactured by TSMC. The Kalindi silicon contains 1,178 million transistors on a 110 mm² die, yielding a transistor density of 10.7 million transistors per square millimeter. This is a small, power-efficient design intended for ultraportable and low-cost laptops. The absence of any base or boost clock figures in the data means that performance scaling with thermal headroom cannot be quantified, but the 15 W TDP envelope suggests conservative clock behavior to maintain battery life.

No nearestRivals data is provided for this GPU, which means direct percentage deltas against competing parts cannot be calculated. The percentile ranking of 50 does, however, indicate that half of all GPUs in the database perform worse than this IGP, while half perform better. That midline placement is consistent with a part that handles everyday desktop workloads—web browsing, office applications, video playback—but will struggle with modern 3D titles at any reasonable setting. For legacy games from the early 2010s, the FP32 throughput may suffice at low resolutions and reduced detail levels.

Memory Subsystem

Memory is entirely system-shared for the HD 8330, with the GPU borrowing from the host system's RAM rather than having dedicated VRAM. The memory size, type, and bus width are all listed as "System Shared," meaning there is no fixed specification for any of these parameters. Bandwidth is likewise "System Dependent," varying with the laptop's installed memory configuration—dual-channel setups will provide more bandwidth than single-channel ones, but no specific figures are available.

This shared-memory design has direct consequences for high-resolution gaming. Because the GPU and CPU contend for the same memory pool, available bandwidth for the IGP depends on what the processor is simultaneously requesting. At 1080p or higher resolutions, the memory pressure increases substantially, and the lack of dedicated VRAM means the system must constantly shuttle data back and forth. Benchmark results indicate that this arrangement is acceptable for basic 2D workloads and light 3D applications, but it becomes a bottleneck in any scenario requiring sustained texture streaming or large framebuffer allocations.

The system-dependent nature of the memory subsystem means that two laptops with the same HD 8330 GPU could perform differently purely based on their RAM configuration. A system with faster or dual-channel memory will see better IGP performance than one with slower or single-channel memory. The practical implication is that this GPU is best suited for 720p or lower resolutions, where memory pressure is manageable and the limited compute resources are not overwhelmed by pixel throughput demands.

Who Should Consider It

Given its 50th percentile ranking and modest compute specifications, the HD 8330 Mobile IGP is appropriate for users whose primary needs are general productivity rather than gaming. The 127.2 GFLOPS FP32 throughput is sufficient for accelerated web rendering, video decode, and basic photo editing in 2D applications. Office suites, spreadsheet work, and document viewing place minimal demands on the GPU, and the shared memory subsystem is more than adequate for these tasks.

For gaming, the data suggests this IGP is limited to esports titles and older games at low settings. The 1.988 GPixel/s pixel rate and 4 ROPs will struggle with resolution scaling—at 1080p, the fill rate is the limiting factor, while at 720p, the compute throughput becomes the constraint. Users should expect playable frame rates only in games from the early 2010s or earlier, and even then, graphical details must be reduced to minimum. Modern AAA titles are effectively off the table.

The 15 W TDP and IGP form factor make this part suitable for thin-and-light laptops where battery life is prioritized over performance. It is not a device for content creators, 3D modelers, or competitive gamers. The 50th percentile ranking indicates that it is neither exceptionally weak nor notably strong—it is a baseline product that delivers acceptable performance for its intended market segment.

How It Compares

No nearest rival data is included in the FACT PACK for the HD 8330, so direct comparisons to specific competing GPUs cannot be made. The benchmark database lists no rival names, scores, or deltaPct values for this part. The absence of comparative data means that all positioning must be inferred from the percentile ranking and the theoretical specifications.

The predecessor and successor relationships do provide some context. The HD 8330 sits between the TeraScale 3 IGP and the GCN 3.0 IGP in AMD's product timeline, indicating that it represents the second generation of the Graphics Core Next architecture for integrated graphics. Each generational step typically brings efficiency and feature improvements, but without benchmark scores for these adjacent products, the magnitude of change cannot be quantified. The GCN 2.0 architecture does bring DirectX 12 support, which is a meaningful upgrade over the TeraScale 3's API capabilities.

FAQ

Q: What is the DirectX support level of the HD 8330?

A: The GPU supports DirectX 12 (12_0), along with OpenGL 4.6 and Vulkan 1.2.170.

Q: How much VRAM does this GPU have?

A: It has no dedicated VRAM. Memory size, type, and bus width are all "System Shared," meaning it uses the host system's RAM.

Q: What is the power consumption of this IGP?

A: The TDP is 15 W, which is typical for an integrated graphics processor in a mobile device.

Q: What architecture does this GPU use?

A: It uses the GCN 2.0 architecture on a 28 nm process node, with the chip codenamed Kalindi.

Q: Is this GPU suitable for modern gaming?

A: Its 50th percentile ranking and 127.2 GFLOPS FP32 throughput indicate it is only suitable for basic 3D workloads and older games at low settings and resolutions.

Q: What is the production status of this part?

A: The production status is listed as end-of-life, with a release date of August 2013.

Power and Cooling

The HD 8330 Mobile IGP carries a 15 W TDP, which is exceptionally low for a GPU and reflects its integrated nature and power-efficient GCN 2.0 architecture at 28 nm. This power budget is shared with the rest of the mobile platform, meaning the GPU's actual consumption varies with workload and thermal conditions. The low TDP eliminates the need for active cooling in most implementations—a passive heatsink or the laptop's main cooling solution is typically sufficient to keep temperatures within acceptable limits.

No power connectors are specified for this part, which is expected given its IGP form factor. The slot width is listed as "IGP," confirming that it is soldered onto the motherboard rather than installed as a discrete card. Similarly, no suggested PSU is provided, as the power delivery is handled by the laptop's internal voltage regulation circuitry rather than a separate power supply unit. The absence of a power connector requirement and PSU recommendation underscores that this is a drop-in component for laptop designs, not a user-installable upgrade.

The 15 W TDP allows for sustained operation without significant thermal throttling in well-designed laptops, but the absence of clock speed data means that actual performance under sustained load cannot be predicted from the specifications alone. The 28 nm process node from TSMC is relatively mature for its era, and the 1,178 million transistor count on a 110 mm² die suggests a compact design that generates modest heat per unit area.

Ray Tracing and Feature Set

The HD 8330 does not include any ray tracing cores or tensor cores, as these are absent from the FACT PACK for this GPU. This is consistent with its GCN 2.0 architecture, which predates dedicated hardware for ray tracing and AI acceleration. The absence of these specialized units means that any ray-traced effects would need to be handled by the 128 shading units, which is impractical given the 127.2 GFLOPS FP32 throughput. Users should not expect hardware-accelerated ray tracing from this part.

The feature set is instead defined by its API support. DirectX 12 (12_0) support is notable for a 2013-era IGP, as it enables access to modern rendering techniques and lower-level hardware control compared to earlier DirectX versions. OpenGL 4.6 and Vulkan 1.2.170 provide additional cross-platform compatibility, allowing the GPU to run applications built on these APIs. The Vulkan version is particularly relevant for modern game engines that leverage this low-overhead API for improved CPU-bound performance.

The display outputs are listed as "Portable Device Dependent," meaning that the actual connection options (HDMI, DisplayPort, VGA, etc.) vary by laptop manufacturer. This is typical for integrated graphics, where the motherboard designer determines the available display connectivity. The pixel rate of 1.988 GPixel/s limits the maximum resolution and refresh rate that can be driven, though the exact capabilities depend on the display output implementation and system memory bandwidth.

The NVIDIA Equivalent of Radeon HD 8330 Mobile IGP

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

Popular AMD Radeon HD 8330 Mobile IGP Comparisons

See how the Radeon HD 8330 Mobile IGP stacks up against similar graphics cards from the same generation and competing brands.

Compare Radeon HD 8330 Mobile IGP with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs