AMD Radeon HD 8280E
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 8280E Specifications
Radeon HD 8280E GPU Core
Shader units and compute resources
The AMD Radeon HD 8280E GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 8280E Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 8280E's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8280E by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 8280E Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8280E's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 8280E Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8280E against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 8280E is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8280E will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 8280E Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 8280E determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8280E to maintain boost clocks without throttling.
Radeon HD 8280E by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 8280E are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 8280E. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 8280E Product Information
Release and pricing details
The AMD Radeon HD 8280E is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8280E by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 8280E Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 8280E
The AMD Radeon HD 8280E is a GCN 2.0 integrated graphics processor built on a 28 nm process at TSMC, with a transistor count of 1,178 million on a 110 mm² die. It occupies the 50th percentile among all GPUs in the database, with an average benchmark score of 0, indicating that it is positioned as an entry-level IGP for low-power mobile systems. Its relevance is defined by its 128 shading units, 8 texture mapping units, and 4 ROPs, which together deliver a pixel rate of 1.800 GPixel/s and a texture rate of 3.600 GTexel/s. The FP32 performance stands at 115.2 GFLOPS. The chip, codenamed Kalindi, belongs to the GCN 2.0 IGP generation (Kabini Mobile) and is now end-of-life, with its predecessor being TeraScale 3 IGP and successor GCN 3.0 IGP.
Who Should Consider It
The HD 8280E is designed for scenarios where power efficiency is paramount and 3D performance expectations are minimal. Its FP32 throughput of 115.2 GFLOPS is extremely low by modern standards, placing it firmly in the territory of basic desktop productivity, web browsing, and legacy 2D applications. Benchmark results indicate that this IGP is suitable for resolutions like 720p or lower, and even then, only for undemanding titles or older games with reduced graphical settings. The data shows a pixel rate of 1.800 GPixel/s, which limits fill-rate-heavy workloads; this means that at 1080p, the GPU would struggle to maintain smooth frame rates in anything but the simplest 2D interfaces or video playback. For users who need a system that can handle office suites, spreadsheets, and streaming video, the HD 8280E is adequate, but it is not a gaming solution. The 4 ROPs and 8 TMUs further constrain the ability to process high-resolution textures and complex scenes; therefore, the intended use case is low-resolution, low-detail computing. Since the memory is system shared and bandwidth is system dependent, performance will vary significantly based on the host system's RAM speed and configuration, so this IGP is best paired with a fast dual-channel memory setup to maximize its already limited capabilities. The 50th percentile ranking among all GPUs suggests it sits at the midpoint of the historical GPU distribution, but with an average benchmark score of 0, it has effectively no measurable gaming performance in current databases.
Ray Tracing and Feature Set
The HD 8280E does not include any ray tracing cores or tensor cores, as indicated by the null values in its specification. This is consistent with its GCN 2.0 architecture, which predates dedicated RT hardware. In terms of API support, the GPU exposes DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 support at the 12_0 feature level means that it can run modern API titles, but the hardware's raw compute power (115.2 GFLOPS) will be the limiting factor. Vulkan 1.2.170 support allows for low-overhead access to the GPU, which can help in CPU-bound scenarios, but again, the shading unit count of 128 is the bottleneck. OpenGL 4.6 support is present for legacy applications. There are no tensor cores, so any AI-accelerated features like DLSS are absent; the GPU relies entirely on traditional rasterization. The absence of RT cores means ray tracing is not hardware-accelerated, and any software-based ray tracing would be impractical given the FP32 throughput. The feature set is thus minimal: it supports modern graphics APIs at a basic level, but lacks any specialized hardware for advanced rendering techniques. Display outputs are portable device dependent, meaning the actual connectivity is determined by the laptop or embedded system it is integrated into, not by the GPU itself.
How It Compares
The FACT PACK lists no nearest rivals for the HD 8280E, and its benchmark array is empty. Consequently, there are no direct comparison scores or deltaPct values to reference from the provided data. The GPU's percentile of 50 places it exactly at the median of all GPUs in the database, but this is a statistical artifact given the zero benchmark score. Without rival data, the analysis must rely on absolute capabilities: the 128 shading units and 4 ROPs are indicative of a very low-end part, likely comparable in spirit to other IGPs of its era, but no specific rival names or scores are available. The transistor density of 10.7M per mm² on a 110 mm² die shows a modest design by modern standards, but without comparative figures, this cannot be contextualized further. The data suggests that any comparison would need to be made against other integrated solutions with similar shading unit counts, but since no such entries are provided, the HD 8280E stands alone in this dataset. Its performance ceiling is defined by the texture rate of 3.600 GTexel/s and pixel rate of 1.800 GPixel/s, which are the only quantitative measures available for assessing its output capability.
FAQ
Q: Does the HD 8280E support DirectX 12?
A: Yes, it supports DirectX 12 at the 12_0 feature level, along with OpenGL 4.6 and Vulkan 1.2.170.
Q: What is the memory configuration of the HD 8280E?
A: The memory size, type, and bus width are all listed as "System Shared," with bandwidth described as "System Dependent," meaning it borrows from the host system's RAM.
Q: Is ray tracing hardware available on this GPU?
A: No, the HD 8280E has null values for RT cores and tensor cores, so no hardware-accelerated ray tracing or tensor operations are present.
Q: What is the thermal design power (TDP) of this IGP?
A: The TDP is 15 W, which is typical for a low-power integrated processor designed for mobile Kabini platforms.
Q: What is the production status of the HD 8280E?
A: It is listed as end-of-life, with a release date of April 22, 2013, and has no launch MSRP provided in the data.
Q: How many shading units does the HD 8280E have?
A: It has 128 shading units, 8 TMUs, and 4 ROPs, yielding a pixel rate of 1.800 GPixel/s and a texture rate of 3.600 GTexel/s.
Memory Subsystem
The HD 8280E uses system shared memory for its VRAM, meaning there is no dedicated video memory on the processor. The memory type is likewise system shared, and the bus width is listed as system shared, which indicates that the GPU accesses the same memory pool as the CPU. Bandwidth is explicitly stated as "System Dependent," so performance is directly tied to the host platform's memory controller and RAM speed. In practice, this means that the effective bandwidth available to the GPU can vary widely; a system with slower single-channel memory will starve the 128 shading units, while a faster dual-channel configuration can improve throughput. For high resolutions, this is a critical limitation—since the GPU has no dedicated VRAM, it must contend with the CPU for memory bandwidth, and the 4 ROPs will bottleneck pixel output at higher resolutions. The pixel rate of 1.800 GPixel/s is a hard cap on how many pixels can be written per second, so at 1080p (approximately 2.07 million pixels per frame), the GPU could theoretically achieve less than 1 frame per second under perfect conditions, though real workloads are far less demanding. The texture rate of 3.600 GTexel/s similarly limits texture fetch operations, which is more relevant for 3D scenes. For users, this means that the HD 8280E should be used with low resolutions (e.g., 1366x768 or lower) and with reduced texture quality settings to avoid exceeding its fill-rate capabilities. The system dependent bandwidth also implies that the choice of laptop RAM can have a measurable impact on IGP performance, but no specific figures are provided in the data.
Power and Cooling
The HD 8280E has a TDP of 15 W, which is a modest power envelope suited for thin-and-light laptops and embedded systems. The slot width is listed as IGP (integrated graphics processor), meaning it is not a discrete card but is soldered onto the motherboard or integrated into the APU. There are no power connectors listed, which is expected for an IGP that draws power from the motherboard's standard power delivery. The suggested PSU field is null, so no specific power supply recommendation is made in the data; however, given the 15 W TDP, the GPU itself adds negligible load to a system's power budget. The absence of a power connector and the IGP form factor indicate that this is a passive cooling solution, likely relying on the system's main cooling fan to dissipate heat. The 28 nm process node from TSMC helps keep power consumption low, but the 1,178 million transistors on a 110 mm² die generate some heat, though the 15 W TDP suggests it can be managed with basic thermal solutions. Display outputs are portable device dependent, so the actual ports (e.g., HDMI, DisplayPort, VGA) depend on the laptop or mini-PC design. There is no launch MSRP in the data, and the production status is end-of-life, meaning it is no longer manufactured. For cooling, the key takeaway is that the 15 W TDP is low enough that no dedicated cooling solution is required beyond what a typical laptop chassis provides. The GPU is not user-serviceable, and since it is an IGP, there is no option for aftermarket coolers or power supply upgrades. The only power-related number in the FACT PACK is 15 W, which defines its thermal and electrical footprint.
The NVIDIA Equivalent of Radeon HD 8280E
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon HD 8280E Comparisons
See how the Radeon HD 8280E stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon HD 8280E with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs