RADEON

AMD Radeon HD 8240 Mobile IGP

AMD graphics card specifications and benchmark scores

VRAM
MHz Boost
15W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Shaders 128
TDP 15W
Memory Type System Shared
Architecture GCN 2.0
nm
Process 28 nm
Released Nov 2013

AMD Radeon HD 8240 Mobile IGP Specifications

Radeon HD 8240 Mobile IGP GPU Core

Shader units and compute resources

The AMD Radeon HD 8240 Mobile IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
8
ROPs
4
Compute Units
2

HD 8240 Mobile IGP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 8240 Mobile IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8240 Mobile IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon HD 8240 Mobile IGP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8240 Mobile IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

HD 8240 Mobile IGP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8240 Mobile IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
102.4 GFLOPS
FP64 (Double)
6.400 GFLOPS (1:16)
Pixel Rate
1.600 GPixel/s
Texture Rate
3.200 GTexel/s

GCN 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 8240 Mobile IGP is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8240 Mobile IGP will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 2.0
GPU Name
Kalindi
Process Node
28 nm
Foundry
TSMC
Transistors
1,178 million
Die Size
110 mm²
Density
10.7M / mm²

AMD's Radeon HD 8240 Mobile IGP Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 8240 Mobile IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8240 Mobile IGP to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Radeon HD 8240 Mobile IGP by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 8240 Mobile IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 8240 Mobile IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon HD 8240 Mobile IGP Product Information

Release and pricing details

The AMD Radeon HD 8240 Mobile IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8240 Mobile IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2013
Production
End-of-life
Predecessor
TeraScale 3 IGP
Successor
GCN 3.0 IGP

Radeon HD 8240 Mobile IGP Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 8240 Mobile IGP

The AMD Radeon HD 8240 Mobile IGP is a 28 nm integrated graphics processor from the GCN 2.0 generation, built on the Kalindi chip for Kabini Mobile platforms. It was released in late 2013 and is now end-of-life, holding a 50th percentile ranking among all GPUs in the database, which places it at the absolute midpoint of the performance distribution. Its benchmark score is registered as zero, and with no nearest rivals listed, the analysis here focuses on the architectural specifications and the inherent limitations of its integrated design.

Benchmark Performance

The benchmark data for the AMD Radeon HD 8240 Mobile IGP is minimal, with a recorded average benchmark score of zero. This absence of empirical results, however, can be interpreted through the lens of its raw computational specifications. The GPU delivers a peak FP32 performance of 102.4 GFLOPS, a figure that, when contextualized within the broader database, aligns with the 50th percentile ranking. This percentile is not a measure of high-end capability but rather a statistical midpoint, indicating that the HD 8240 sits right in the middle of the performance curve—a position that for an IGP typically means it is adequate for basic tasks but far from demanding workloads.

The pixel rate of 1.600 GPixel/s and texture rate of 3.200 GTexel/s are the direct outputs of its 4 ROPs and 8 TMUs, respectively. These numbers are low in absolute terms, suggesting that the GPU would struggle with high-resolution rendering or scenes rich in texture detail. The FP32 throughput of 102.4 GFLOPS, derived from 128 shading units, reinforces this picture; it is a fraction of what even entry-level discrete GPUs offered at the time. The data indicates a part designed for minimal power draw—a 15 W TDP—rather than for competitive frame rates. In practical terms, this IGP is suited for 2D desktop environments, video playback, and very light 3D applications, but the specifications show no headroom for modern gaming. The 50th percentile ranking, while technically the median, is misleading in a database populated by both integrated and discrete parts; the HD 8240’s raw numbers place it in the lower quartile of usable gaming performance, despite the statistical midpoint.

Ray Tracing and Feature Set

The HD 8240 Mobile IGP does not feature dedicated ray tracing cores or tensor cores; its architecture is based on GCN 2.0, which predates hardware-accelerated ray tracing by several generations. The absence of these units means that any ray-traced effects would be handled through compute shaders, a method that is severely inefficient on this hardware given the 102.4 GFLOPS FP32 throughput. The feature set is instead defined by its API support: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. While these are modern API versions that allow the GPU to be used in contemporary software environments, the underlying hardware limitations prevent it from exploiting the advanced features these APIs offer.

The DirectX 12 (12_0) support indicates full compliance with the feature level 12_0, which includes features like conservative rasterization and bindless resources, but the GPU’s 128 shading units and low fill rates mean these features are largely academic. Vulkan 1.2.170 support is notable for an IGP from 2013, as it allows access to low-overhead driver interfaces, which could theoretically improve performance in well-optimized titles, but the raw compute power is insufficient to translate API efficiency into playable frame rates. OpenGL 4.6 support ensures broad compatibility with legacy applications and professional software. Ultimately, the feature set is a testament to AMD’s software longevity, but the hardware is firmly rooted in a pre-ray-tracing era. The lack of tensor cores also precludes any AI-accelerated features, such as DLSS, meaning the GPU must render natively at whatever resolution it is driving.

Memory Subsystem

The memory subsystem of the HD 8240 is entirely system-dependent: the VRAM size, type, and bus width are all listed as "System Shared," with bandwidth described as "System Dependent." This means the IGP has no dedicated video memory and instead borrows from the system’s main memory, which in a Kabini Mobile platform is typically DDR3L RAM. The absence of a dedicated memory bus width is a critical bottleneck; the GPU must compete with the CPU for memory bandwidth, and the shared nature of the bus limits the effective throughput available to the shader cores.

The texture rate of 3.200 GTexel/s and pixel rate of 1.600 GPixel/s are constrained by this shared memory architecture. At high resolutions, such as 1080p or above, the system memory bandwidth becomes a severe limiting factor, as the GPU cannot fetch textures and write frame buffers quickly enough to keep up with even its modest 102.4 GFLOPS compute capacity. The "System Dependent" bandwidth figure means that the performance of the HD 8240 is not fixed; it varies based on the speed and configuration of the host system’s RAM. In a dual-channel configuration with fast memory, the IGP would perform better than in a single-channel, low-speed setup, but even in the best case, the shared bus architecture introduces latency and contention that a dedicated memory bus would avoid. For high-resolution gaming, this subsystem is a definitive bottleneck, and the data suggests that the GPU is best suited for low resolutions (e.g., 720p or lower) where memory bandwidth demands are reduced.

How It Compares

The nearestRivals field in the data is empty, indicating that the HD 8240 has no direct comparative benchmarks in this database. This absence is itself a data point, suggesting that the GPU occupies a niche so specific—an end-of-life mobile IGP with minimal performance—that it does not compete with other tracked parts. Without rival scores, the comparison must be anchored to the 50th percentile ranking, which implies that half of all GPUs in the database perform better and half perform worse.

In the absence of direct rivals, the HD 8240’s position is defined by its generational context. It is the successor to the TeraScale 3 IGP and the predecessor to the GCN 3.0 IGP, indicating a clear trajectory of incremental improvement within AMD’s integrated lineup. The GCN 2.0 architecture is a significant step over TeraScale 3 in terms of feature support, particularly with the inclusion of DirectX 12 (12_0) and Vulkan 1.2.170, but the raw compute performance, as measured by the 102.4 GFLOPS FP32 rate, remains constrained by the 15 W TDP budget. If a rival existed with, say, a 25% higher FP32 throughput, the HD 8240 would show a corresponding 25% deficit in compute-bound workloads, but no such data is present here. The empty rival list, combined with the zero benchmark score, suggests that the HD 8240 is a part that was never widely benchmarked or tracked, likely due to its low adoption in systems that were used for gaming or GPU-intensive tasks.

Who Should Consider It

The AMD Radeon HD 8240 Mobile IGP is a candidate only for users with the most basic graphical requirements. The data indicates that it is not suited for modern gaming at any resolution above low details; the 102.4 GFLOPS FP32 throughput and the system-shared memory bandwidth are simply insufficient for contemporary titles. The 50th percentile ranking, while technically the median, is misleading in this context—the zero benchmark score suggests that it is not a part that enthusiasts or gamers would ever consider.

Given the 15 W TDP, the HD 8240 is clearly designed for power efficiency in thin-and-light laptops or compact desktops, where its primary role is to drive the display for office productivity, web browsing, and video streaming. The DirectX 12 (12_0) and Vulkan 1.2.170 support mean that it can run older or less demanding games at low resolutions and settings, but the 1.600 GPixel/s pixel rate will cap performance in any scenario where frame buffer writes are the bottleneck. For users who need to run 2D applications or legacy 3D software, the HD 8240 is adequate, but for anyone expecting to play games released after 2015, the specifications clearly recommend a different solution. The system-dependent memory bandwidth is also a factor: users with dual-channel high-speed RAM will see better results, but the fundamental limits of the GPU cannot be overcome by system configuration. This is a part for basic computing, not for gaming. The absence of ray tracing and tensor cores further cements its position as a legacy component, relevant only for historical or low-power contexts.

The NVIDIA Equivalent of Radeon HD 8240 Mobile IGP

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

Popular AMD Radeon HD 8240 Mobile IGP Comparisons

See how the Radeon HD 8240 Mobile IGP stacks up against similar graphics cards from the same generation and competing brands.

Compare Radeon HD 8240 Mobile IGP with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs