AMD Radeon HD 8210 IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 8210 IGP Specifications
Radeon HD 8210 IGP GPU Core
Shader units and compute resources
The AMD Radeon HD 8210 IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 8210 IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 8210 IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8210 IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 8210 IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8210 IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 8210 IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8210 IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 8210 IGP is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8210 IGP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 8210 IGP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 8210 IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8210 IGP to maintain boost clocks without throttling.
Radeon HD 8210 IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 8210 IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 8210 IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 8210 IGP Product Information
Release and pricing details
The AMD Radeon HD 8210 IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8210 IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 8210 IGP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 8210 IGP
The AMD Radeon HD 8210 IGP is an integrated graphics processor from the GCN 2.0 generation, built on a 28 nm TSMC process and designed for the Temash Mobile platform. With 128 shading units, 8 texture mapping units, and 4 ROPs, it delivers a peak FP32 throughput of 76.80 GFLOPS, a pixel fill rate of 1.200 GPixel/s, and a texture fill rate of 2.400 GTexel/s. The data shows a TDP of just 8 W, making it an ultra-low-power solution. It sits at the 50th percentile among all GPUs in the database, though its average benchmark score is 0, indicating it is not intended for demanding workloads. Released on 2014-01-30, this part is now end-of-life, with a predecessor of TeraScale 3 IGP and a successor of GCN 3.0 IGP.
Ray Tracing and Feature Set
The HD 8210 IGP has no dedicated ray tracing cores or tensor cores; both fields are null in the specification. Consequently, hardware-accelerated ray tracing and AI-based features are completely absent. This is expected for an integrated part from 2014, but it means the GPU cannot handle modern effects like real-time reflections or DLSS-style upscaling. However, the API support is notably forward-looking: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170 are all listed. This allows the driver to interface with contemporary operating systems and applications, but the hardware itself lacks the specialized units needed to take advantage of advanced features in those APIs. The architecture is GCN 2.0, fabricated on a 28 nm process at TSMC, with 1,178 million transistors on a 110 mm² die, yielding a transistor density of 10.7 million per square millimeter. These figures indicate a small, efficient chip aimed at low-power integrated use. The lack of RT and tensor cores, combined with the modest shader count, positions this IGP as a basic display and compute solution rather than a gaming or content-creation part.
Memory Subsystem
The memory subsystem is entirely system-shared. The size, type, and bus width are all listed as "System Shared," and bandwidth is "System Dependent." This means the IGP has no dedicated VRAM; it borrows from the host system's memory, and its performance is directly tied to the system memory speed and bus configuration. For high-resolution workloads, this shared arrangement can become a bottleneck because the memory controller must arbitrate between CPU and GPU accesses. The absence of a dedicated bus width figure further emphasizes that the IGP's memory performance is not fixed but varies with the platform. In practice, this limits the card to lower resolutions and less memory-intensive tasks. The pixel rate of 1.200 GPixel/s and texture rate of 2.400 GTexel/s are consistent with a modest fill rate, which is further constrained by memory bandwidth limitations. Users should expect that performance at high resolutions will be poor, and even at moderate resolutions, texture-heavy scenes will strain the system. The memory clock is also listed as "System Shared," meaning there is no dedicated GPU memory clock; the IGP relies entirely on the system's memory controller.
Who Should Consider It
Given the average benchmark score of 0 and a 50th percentile ranking, the HD 8210 IGP is clearly not a performance part. It is best suited for basic computing tasks such as office productivity, web browsing, and video playback. The API support for DirectX 12 and Vulkan means it can run modern applications in a compatibility sense, but the raw compute resources are minimal: 128 shaders, 8 TMUs, and 4 ROPs. The FP32 throughput of 76.80 GFLOPS is a fraction of what even entry-level discrete GPUs offer. Therefore, this IGP should be considered only for systems where power consumption is critical (8 W TDP) and where gaming or GPU-accelerated workloads are not a priority. It might handle very old or light games at low settings and low resolutions, but the data does not include any game benchmarks to confirm that. The lack of dedicated memory and the system-dependent bandwidth further restrict its usefulness. In short, it is a display adapter for low-cost, low-power portable devices, not a gaming solution. The display outputs are described as "Portable Device Dependent," reinforcing its mobile-oriented design.
Power and Cooling
The HD 8210 IGP has a thermal design power of just 8 W. This is extremely low, reflecting its integrated nature and 28 nm process. As an IGP, it is built into the motherboard or APU, so it does not have a slot width, power connectors, or a suggested PSU rating. The absence of these fields indicates that no external power is required; the IGP draws power from the motherboard's power delivery system. The low TDP means that passive cooling or a very small fan is sufficient. There is no dedicated cooling solution listed, but the design is such that the surrounding system cooling will manage the heat. For a mobile platform (Temash Mobile), this power efficiency is a key advantage, enabling longer battery life and thinner form factors. The production status is end-of-life, so it is no longer manufactured, but it remains relevant for legacy systems. The bus interface is also "IGP," meaning it is not a discrete card that fits into a PCIe slot; it is permanently integrated.
Benchmark Performance
The FACT PACK includes no benchmark scores and no nearest rivals. The average benchmark score is 0, which is likely a placeholder or indicates that no standardized benchmarks have been run. The percentile of 50 is ambiguous without a score. Given the lack of data, we must rely on theoretical specifications to gauge performance. The peak FP32 rate is 76.80 GFLOPS, the pixel fill rate is 1.200 GPixel/s, and the texture fill rate is 2.400 GTexel/s. These numbers are very low by modern standards. The 128 shading units and 8 TMUs are the hardware resources that drive these rates. With only 4 ROPs, the fill rate is particularly limited. The memory bandwidth is system-dependent, so any benchmark result would vary significantly based on the host system's RAM speed and configuration. In the absence of direct benchmark data, the theoretical rates provide a baseline: this IGP is suitable for 2D rendering and light 3D, but not for modern games or compute tasks. The API support for DirectX 12 and Vulkan does not compensate for the hardware's low throughput. Additionally, the base, boost, and game clocks are all listed as null, so no operating frequencies are provided, further complicating any performance assessment.
FAQ
Q: Does the AMD Radeon HD 8210 IGP support hardware ray tracing?
A: No. The specification lists no ray tracing cores; the RT cores field is null.
Q: What is the thermal design power of this IGP?
A: The TDP is 8 W.
Q: How much dedicated video memory does it have?
A: It has no dedicated video memory; the memory size, type, and bus width are all "System Shared."
Q: What process node is used?
A: It is fabricated on a 28 nm process at TSMC.
Q: Is this product still in production?
A: No, it is marked as end-of-life.
Q: What APIs are supported?
A: It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170.
How It Compares
The data does not include any nearest rival comparisons. The nearestRivals field is empty, so there are no specific GPUs to compare against. However, the product's position can be inferred from its specifications. As an IGP with 128 shaders and 8 W TDP, it sits at the very low end of the performance spectrum. Its predecessor, TeraScale 3 IGP, and successor, GCN 3.0 IGP, are listed but without any performance figures. The 50th percentile ranking among all GPUs in the database is misleading given the zero average benchmark score; it likely reflects the large number of even less capable integrated parts. Without direct rivals, we cannot state percentage deltas or relative scores. The lack of benchmark data means that any comparison would be purely speculative. Thus, this section is limited to noting that no direct rival data is available. The only comparative data points are the transistor count (1,178 million) and die size (110 mm²), which place it in the same class as other low-end IGPs of its era, but no specific rival names or scores are provided to enable a detailed analysis.
The NVIDIA Equivalent of Radeon HD 8210 IGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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