AMD Radeon HD 7690M XT
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 7690M XT Specifications
Radeon HD 7690M XT GPU Core
Shader units and compute resources
The AMD Radeon HD 7690M XT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 7690M XT Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 7690M XT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7690M XT by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 7690M XT Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7690M XT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 7690M XT by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 7690M XT, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 7690M XT Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7690M XT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 7690M XT is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7690M XT will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 7690M XT Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 7690M XT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7690M XT to maintain boost clocks without throttling.
Radeon HD 7690M XT by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 7690M XT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 7690M XT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 7690M XT Product Information
Release and pricing details
The AMD Radeon HD 7690M XT is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7690M XT by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 7690M XT Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 7690M XT
The AMD Radeon HD 7690M XT is a mobile graphics processor based on the TeraScale 2 architecture, manufactured on a 40 nm process at TSMC. It occupies the 50th percentile among all GPUs in the database, indicating a strictly mid-pack position, yet its specific feature set and power profile define a clear niche for legacy mobile platforms.
Benchmark Performance
The benchmark data for the HD 7690M XT shows no aggregate score or direct rival comparisons in the reference set, leaving its absolute performance to be inferred from its raw specifications. The GPU delivers a peak FP32 throughput of 696.0 GFLOPS, which positions it as a modest performer by modern standards but a competent one for its 2013 release period. Its pixel fill rate of 11.60 GPixel/s and texture fill rate of 17.40 GTexel/s are derived from 16 ROPs and 24 TMUs respectively, paired with 480 shading units.
In practical terms, these figures indicate that the card can handle 1080p gaming only at reduced detail settings in most contemporary titles. The 50th percentile ranking across all GPUs suggests that roughly half of all graphics processors in the database are faster and half are slower, which for a mobile part from its generation is a reasonable middle-ground result. However, without specific rival scores, the deltaPct values are unavailable, meaning the analysis must rely on the internal consistency of the specifications rather than direct head-to-head measurements.
The 696.0 GFLOPS compute figure is the single most telling number for performance expectations. It places the card firmly in the entry-level segment of its era, where playable frame rates were achievable for esports titles and older games, but demanding AAA releases would require significant compromises. The 17.40 GTexel/s texture rate aligns with this assessment, as it caps the card’s ability to feed detailed textures at high resolutions.
Ray Tracing and Feature Set
The HD 7690M XT does not include dedicated ray tracing cores or tensor cores, as these technologies were not part of the TeraScale 2 architecture. Instead, the card relies on traditional rasterization methods, with DirectX support limited to version 11.2 (feature level 11_0). This means the GPU is incompatible with any modern ray tracing workloads, whether in gaming or professional applications, and lacks the hardware acceleration required for deep learning inference that tensor cores provide.
The API support extends to OpenGL 4.4, but no Vulkan support is listed. This absence of Vulkan is significant because it bars the card from many modern game engines that use Vulkan as their primary graphics API, such as recent id Software titles or certain emulators. The DirectX 11.2 support is the most relevant capability, as it allows compatibility with a wide library of games released through the mid-2010s, though titles requiring DirectX 12 or Vulkan will not run.
The feature set is further constrained by the lack of tensor and RT cores, meaning any workload involving AI upscaling or hardware-accelerated ray tracing is entirely out of reach. For the era, this was standard, but from a modern perspective, the card is functionally obsolete for any graphics task beyond basic rasterization. The 40 nm process node and 716 million transistor count define the architectural limits, with the TeraScale 2 design prioritizing raw fill rates over advanced compute features.
Power and Cooling
The HD 7690M XT carries a TDP of 25 W, which is exceptionally low for a discrete GPU and classifies it as a low-power mobile part. This figure is the defining characteristic for system integration, as it allows for thin-and-light laptop designs without elaborate cooling solutions. The 25 W TDP means a capable air cooler is sufficient, and no power connector requirements are listed in the fact pack, suggesting the card draws all its power from the PCIe 2.0 x16 slot.
There is no suggested PSU figure provided, but given the 25 W TDP, the power draw is minimal in absolute terms. For a desktop comparison, this is far below any modern discrete GPU, but for a mobile part, it enables battery-conscious operation. The 40 nm manufacturing process contributes to this efficiency, though it is less advanced than later nodes, which would have improved the performance-per-watt ratio.
The absence of a listed slot width and power connectors reinforces the mobile nature of the card. It is not designed for user upgradeability or standalone installation, but rather as a soldered component within a laptop motherboard. The 25 W TDP also has implications for thermal management, as it generates relatively little heat, allowing for quieter fan profiles and smaller heat sinks compared to higher-wattage parts.
How It Compares
The nearestRivals array is empty in the fact pack, which means there are no direct comparison points with specific names, scores, or deltaPct values. This absence of data limits the analysis to a qualitative assessment based on the card’s own specifications and its 50th percentile ranking.
Without rival data, the HD 7690M XT must be evaluated on its internal metrics. Its 2 GB GDDR5 memory with a 128-bit bus and 57.60 GB/s bandwidth is a typical configuration for its class, though the bandwidth is modest by later standards. The 480 shading units and 24 TMUs are consistent with a mid-range mobile GPU of the early 2010s, but they place it well behind desktop equivalents of the same generation.
The 50th percentile rank is the only comparative metric available. This indicates that the card sits exactly at the median of all GPUs ever tested in the database, which is a surprisingly high placement given its age and architecture. This likely reflects the large number of even older or weaker integrated graphics solutions in the database, rather than the HD 7690M XT being genuinely competitive with modern discrete GPUs. It is a reminder that percentile ranks are relative to the entire historical dataset, not just contemporary products.
Who Should Consider It
The HD 7690M XT is suitable for users who require a low-power mobile GPU for basic 3D acceleration, such as older games at 720p resolution or light productivity tasks that benefit from hardware acceleration. The 2 GB VRAM is sufficient for 1080p gaming at low settings in titles from the card’s era, but the 57.60 GB/s bandwidth will become a bottleneck for high-resolution textures or modern games with large memory footprints.
At 720p, the card can handle most games released before 2015 at medium settings, given its 696.0 GFLOPS compute and 17.40 GTexel/s texture rate. At 1080p, users should expect to lower settings to low or medium for playable frame rates in all but the least demanding titles. The lack of Vulkan support means newer games that rely on this API will not run, limiting the card to DirectX 11 titles or older OpenGL games.
The 25 W TDP makes it an ideal choice for legacy laptops where battery life is prioritized over raw performance. Users who need a dedicated GPU for light photo editing, HD video playback, or retro gaming will find the card adequate. However, for any modern AAA gaming or compute-intensive workloads, the card is not recommended, as its architectural limitations and lack of modern API support make it effectively obsolete.
FAQ
Q: Does the AMD Radeon HD 7690M XT support ray tracing?
A: No, the card does not include dedicated ray tracing cores, and its TeraScale 2 architecture does not support hardware-accelerated ray tracing.
Q: What is the memory bandwidth of the HD 7690M XT?
A: The memory bandwidth is 57.60 GB/s, achieved with 2 GB of GDDR5 memory on a 128-bit bus at an effective speed of 3.6 Gbps.
Q: What is the TDP of this GPU?
A: The TDP is 25 W, which is a low-power figure suitable for mobile devices without elaborate cooling solutions.
Q: Which DirectX version does the HD 7690M XT support?
A: It supports DirectX 11.2 (feature level 11_0), along with OpenGL 4.4, but it does not support Vulkan.
Q: Can this card handle 1080p gaming?
A: It can run 1080p games from its era at low settings, but the 696.0 GFLOPS compute and 57.60 GB/s bandwidth will limit performance in demanding titles.
Q: What is the pixel fill rate of the HD 7690M XT?
A: The pixel fill rate is 11.60 GPixel/s, derived from 16 ROPs operating at the card’s clock speeds.
Memory Subsystem
The HD 7690M XT is equipped with 2 GB of GDDR5 memory, which was the standard capacity for mid-range GPUs at its release. The memory operates at 900 MHz with an effective data rate of 3.6 Gbps, delivering a total bandwidth of 57.60 GB/s over a 128-bit bus. This configuration is balanced for the card’s compute capabilities, providing enough bandwidth to feed the 480 shading units without excessive cost or power draw.
The 128-bit bus width is a limiting factor for high-resolution gaming, as it constrains the amount of data that can be transferred between the GPU and memory per clock cycle. At 1080p, the 57.60 GB/s bandwidth is adequate for moderate texture detail, but it becomes a bottleneck when using high-resolution texture packs or playing games with large open worlds that stream data continuously. The 2 GB capacity is also a concern for modern titles, which often exceed this amount even at 1080p.
For 720p gaming, the memory subsystem is more than sufficient, as the lower resolution reduces the memory footprint and bandwidth demands. The 57.60 GB/s figure is comparable to other GPUs of its generation, but it is dwarfed by modern cards that offer multiple times this bandwidth. The 3.6 Gbps effective memory speed is a standard GDDR5 figure for the era, and the 2 GB capacity ensures compatibility with all games from the card’s active lifespan, though it falls short for later titles. Overall, the memory subsystem is well-matched to the GPU’s compute performance, but it is not a strength that would justify using the card beyond its intended use case.
The NVIDIA Equivalent of Radeon HD 7690M XT
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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