RADEON

AMD Radeon HD 7670M Rebrand

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
20W
TDP
128
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 480
Bus Width 128-bit
TDP 20W
Memory Type GDDR3
Architecture TeraScale 2
nm
Process 40 nm
Released Jul 2012

AMD Radeon HD 7670M Rebrand Specifications

Radeon HD 7670M Rebrand GPU Core

Shader units and compute resources

The AMD Radeon HD 7670M Rebrand GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
480
Shaders
480
TMUs
24
ROPs
8
Compute Units
6

HD 7670M Rebrand Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 7670M Rebrand's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7670M Rebrand by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 7670M Rebrand Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7670M Rebrand's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
28.80 GB/s

Radeon HD 7670M Rebrand by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the HD 7670M Rebrand, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
256 KB

HD 7670M Rebrand Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7670M Rebrand against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
576.0 GFLOPS
Pixel Rate
4.800 GPixel/s
Texture Rate
14.40 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 7670M Rebrand is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7670M Rebrand will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Whistler
Process Node
40 nm
Foundry
TSMC
Transistors
716 million
Die Size
118 mm²
Density
6.1M / mm²

AMD's Radeon HD 7670M Rebrand Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 7670M Rebrand determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7670M Rebrand to maintain boost clocks without throttling.

TDP
20 W
TDP
20W

Radeon HD 7670M Rebrand by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 7670M Rebrand are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 7670M Rebrand. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon HD 7670M Rebrand Product Information

Release and pricing details

The AMD Radeon HD 7670M Rebrand is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7670M Rebrand by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jul 2012
Production
End-of-life
Predecessor
Vancouver
Successor
Solar System

Radeon HD 7670M Rebrand Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 7670M Rebrand

The AMD Radeon HD 7670M Rebrand is a 40 nm mobile GPU based on the Whistler chip, part of the London (HD 7600M) generation. It packs 480 shading units, 24 texture units, and 8 ROPs, with a peak FP32 throughput of 576.0 GFLOPS. The 1024 MB GDDR3 frame buffer sits on a 128-bit bus, delivering 28.80 GB/s of memory bandwidth. With a TDP of only 20 W, this is a low-power part aimed at thin-and-light laptops. Benchmark data is sparse, but the GPU sits at the 50th percentile of all GPUs in the database, indicating median performance. This analysis examines its suitability for gaming, memory constraints, power requirements, and feature set based on the available specifications.

Who Should Consider It

The performance envelope of the HD 7670M Rebrand is firmly entry-level. The 576.0 GFLOPS FP32 throughput and 28.80 GB/s memory bandwidth are adequate for 720p gaming at medium settings in titles that do not demand more than 1 GB of VRAM. For 1080p, the 1024 MB frame buffer and the modest bandwidth will force lower texture quality and reduced draw distances in most 3D games. This GPU is best suited for older or less demanding titles, such as eSports games, 2D indie titles, or legacy AAA releases from the early DirectX 11 era. The low TDP of 20 W also makes it a candidate for ultraportable laptops where sustained gaming is secondary to battery life and thermal comfort. Users who prioritize modern features like ray tracing or high-resolution texture packs will need to look elsewhere, as the GPU lacks dedicated ray tracing cores and its VRAM capacity is restrictive. In short, it is a practical choice for casual or budget-conscious laptop users who play undemanding games at modest resolutions.

Memory Subsystem

The memory configuration is straightforward: 1024 MB of GDDR3 on a 128-bit bus, yielding a bandwidth of 28.80 GB/s. The memory clock is 900 MHz, with an effective data rate of 1800 Mbps. This is a modest setup by any standard. The 128-bit bus width limits the amount of data that can be transferred per clock, and the GDDR3 type is slower than GDDR5, which was already common in higher-end parts of the same generation. The 28.80 GB/s bandwidth becomes a bottleneck in scenarios that require frequent texture streaming, such as open-world games, high-resolution shadow maps, or anti-aliasing. At 720p, the 1 GB frame buffer is sufficient for many titles, but at 1080p with high-resolution textures, the GPU will run out of memory, causing stutters and texture pop-in. The effective memory speed of 1800 Mbps is also low; combined with the narrow bus, it caps the data throughput that the 576.0 GFLOPS compute engine can feed. In practice, the memory subsystem is the primary limiter for performance beyond 720p.

Power and Cooling

The TDP is a mere 20 W, which is exceptionally low for a GPU with 480 shading units. This low power draw means that a simple heat pipe and a small fan are sufficient for cooling in a laptop chassis. The fact that no external power connectors are listed and no suggested PSU is provided reinforces the mobile nature of this part; it draws power from the PCIe 2.0 x16 bus interface, which is also listed. The PCIe 2.0 x16 bus provides enough bandwidth for the GPU's data needs, though it is an older interface compared to PCIe 3.0 or later. The low TDP also implies that the GPU can be passively cooled in some designs, but the database does not specify slot width or dimensions. For users, this means the HD 7670M Rebrand will not contribute significantly to system heat, making it suitable for laptops with limited thermal headroom.

How It Compares

The benchmark database does not list any nearest rivals for this GPU, so direct comparisons to specific competing parts are unavailable. However, the percentile ranking of 50 places it exactly at the median of all GPUs in the database. This means it outperforms half of all GPUs and is outperformed by the other half, but without rival scores, we cannot quantify the deltas. The GPU is part of the London (HD 7600M) generation, succeeding the Vancouver series and preceding the Solar System series. As a rebrand, it likely shares performance characteristics with other Whistler-based parts, but no specific data is provided. The absence of rival information makes it impossible to say whether it leads or trails its immediate peers. What can be stated is that its 50th percentile ranking is a neutral position, indicating neither a standout nor a laggard in the overall GPU landscape.

Ray Tracing and Feature Set

This GPU does not include dedicated ray tracing cores or tensor cores; both fields are null in the specification. Consequently, it cannot accelerate ray-traced effects or AI-based features such as DLSS. Its API support is limited to DirectX 11.2 (feature level 11_0) and OpenGL 4.4. Vulkan is not supported. This means the GPU is compatible with games that use DirectX 11 or earlier, but it will not run titles that require Vulkan or DirectX 12 Ultimate features. The lack of ray tracing is expected for a GPU of this generation and price point, but the absence of Vulkan support is more limiting, as many modern games use Vulkan for cross-platform compatibility. The feature set is therefore best suited to older game libraries, where DirectX 11 is the norm. For users who plan to play recent releases, this GPU will be unable to meet system requirements.

FAQ

Q: How much VRAM does the HD 7670M Rebrand have?

A: It has 1024 MB of GDDR3 memory on a 128-bit bus, with a bandwidth of 28.80 GB/s.

Q: What is the TDP of this GPU?

A: The TDP is 20 W, making it a low-power part suitable for thin-and-light laptops.

Q: Does it support ray tracing?

A: No, it has no dedicated ray tracing cores, and its API list does not include any ray tracing support.

Q: What APIs are supported?

A: It supports DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan is not supported.

Q: What is the GPU's percentile ranking?

A: It sits at the 50th percentile of all GPUs in the database, meaning it is exactly at the median.

Q: What is the memory clock speed?

A: The memory runs at 900 MHz, or 1800 Mbps effective.

Benchmark Performance

With no recorded benchmark scores, performance must be inferred from the raw specifications. The FP32 throughput of 576.0 GFLOPS, combined with a texture rate of 14.40 GTexel/s and a pixel rate of 4.800 GPixel/s, suggests a part that can handle 720p gaming at medium settings in many titles. The 28.80 GB/s memory bandwidth is the most limiting factor, as it will cause frame drops when textures exceed the 1 GB frame buffer. The 50th percentile ranking indicates that this GPU performs at the median of all GPUs in the database, but without specific rival scores, we cannot provide exact deltas. The average benchmark score is reported as 0, reflecting the absence of any recorded benchmarks. In practical terms, the GPU's compute capabilities are sufficient for light workloads, but the memory subsystem and the lack of modern API support will hold it back in demanding scenarios. For a user who sticks to 720p and older titles, the performance is adequate; for anything more ambitious, the GPU will struggle. The 576.0 GFLOPS figure is a baseline, but the real-world experience is shaped by the 28.80 GB/s bandwidth and the 1 GB VRAM ceiling.

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