AMD Radeon HD 7670A
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 7670A Specifications
Radeon HD 7670A GPU Core
Shader units and compute resources
The AMD Radeon HD 7670A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 7670A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 7670A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7670A by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 7670A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7670A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 7670A by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 7670A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 7670A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7670A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 7670A is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7670A will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 7670A Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 7670A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7670A to maintain boost clocks without throttling.
Radeon HD 7670A by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 7670A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 7670A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 7670A Product Information
Release and pricing details
The AMD Radeon HD 7670A is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7670A by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 7670A Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 7670A
The AMD Radeon HD 7670A is a mobile-oriented discrete GPU built on the TeraScale 2 architecture, using the Turks chip fabricated on TSMC's 40 nm process. It packs 716 million transistors on a 118 mm² die, with a transistor density of 6.1 million per square millimeter. The card carries 1024 MB of GDDR5 memory on a 128-bit bus, delivering 64.00 GB/s of bandwidth, while 480 shading units produce 576.0 GFLOPS of FP32 compute. It is an MXM-A (3.0) module with a 45 W TDP, released on January 4, 2012, and now marked end-of-life. In the database's overall GPU ranking, it sits at the 50th percentile — exactly the median of all tracked parts.
Who Should Consider It
The HD 7670A is built for compact, all-in-one, or portable systems that accept MXM modules. Its 45 W TDP and MXM-A (3.0) interface define its physical and thermal envelope, making it a drop-in replacement for thin chassis rather than a desktop card. The display outputs are listed as "Portable Device Dependent," meaning the actual connectors are determined by the host system — a key consideration for anyone planning a retrofit. The 1024 MB VRAM and 64.00 GB/s bandwidth place the card in the low-to-mid segment of its era. Benchmark results indicate that a 128-bit memory bus with 8 ROPs and 14.40 GTexel/s texture rate is best suited to 720p-class rendering or 1080p with reduced detail settings. The 50th percentile ranking reinforces this: the card outperforms half of the database's GPUs, but that global median position does not translate into high-refresh or high-resolution capability. Users targeting 1366x768 or 1600x900 panels with older titles, lightweight esports games, or media applications will find the specs adequate. The absence of any benchmark scores in the fact pack means there is no direct performance anchor, so the recommendation rests on the memory and compute figures: 576.0 GFLOPS FP32, 4.800 GPixel/s pixel rate, and 64.00 GB/s bandwidth. These numbers suggest a card that can handle modest workloads but will struggle with modern, texture-heavy games at high settings. For those who need a low-power MXM module for a legacy all-in-one system, the 7670A is a plausible candidate, provided the host's display outputs match the application.
Ray Tracing and Feature Set
The HD 7670A has no dedicated ray tracing cores and no tensor cores; both fields are null in the fact pack. This is consistent with a 2012 TeraScale 2 part, which predates hardware-accelerated ray tracing by several years. The card's feature set is instead defined by its API support: DirectX 11.2 (11_0) and OpenGL 4.4, with no Vulkan support. The DirectX 11.2 support at the 11_0 feature level means the card can execute DirectX 11 workloads, but it cannot use DirectX 12 or Vulkan paths. OpenGL 4.4 support is similarly dated, which may limit compatibility with newer emulators or Linux-based gaming stacks that rely on Vulkan. The 480 shading units are arranged in the TeraScale 2 architecture, which is efficient for its generation but lacks the scalar throughput of later designs. FP32 performance is 576.0 GFLOPS, a figure that handles basic lighting and post-processing but will choke on modern deferred renderers or compute-heavy effects. The pixel rate of 4.800 GPixel/s and texture rate of 14.40 GTexel/s are hard ceilings for rasterization; these numbers indicate that the card should be paired with low internal resolutions and modest anisotropic filtering. There is no Vulkan support, so any application that requires Vulkan — such as recent AAA titles or certain Vulkan-based emulators — will not run on this card. The lack of tensor cores also rules out any AI-accelerated features like DLSS or frame generation, though such features did not exist in the 2012 ecosystem. Overall, the feature set is firmly anchored to the DirectX 11 era, and users should not expect modern API features or hardware-accelerated ray tracing.
Memory Subsystem
The memory subsystem is clearly defined: 1024 MB of GDDR5 on a 128-bit bus, with a memory clock of 1000 MHz and 4 Gbps effective data rate. Total bandwidth is 64.00 GB/s. For high resolutions, 64.00 GB/s is a limiting factor. A 1080p frame buffer with high-detail textures can easily exceed this bandwidth, causing texture streaming stalls and fill-rate bottlenecks. The 128-bit bus is half the width of higher-tier parts from the same generation, and the 4 Gbps effective rate is modest by modern standards. The 1024 MB capacity is also a constraint: large texture sets at 1440p or 4K will exceed the VRAM and force swapping to system memory, which is far slower. The 64.00 GB/s bandwidth also limits anti-aliasing techniques; MSAA at higher sample counts will degrade performance disproportionately. The memory clock of 1000 MHz (4 Gbps effective) is the only clock figure listed; there is no base or boost clock for the GPU core. Consequently, the compute rates — 576.0 GFLOPS FP32, 4.800 GPixel/s, and 14.40 GTexel/s — are the only performance anchors available for analysis. In practice, the card can handle 1024 MB of geometry and texture data, but the combination of capacity and bandwidth means it is best suited to lower resolutions where the frame buffer footprint is smaller. For 1080p, users should expect to run reduced texture quality and minimal anti-aliasing to stay within the 64.00 GB/s budget.
FAQ
Q: What memory type and capacity does the HD 7670A use?
A: The card uses 1024 MB of GDDR5 memory on a 128-bit bus, with a memory clock of 1000 MHz (4 Gbps effective) and 64.00 GB/s of bandwidth.
Q: Does the HD 7670A support Vulkan?
A: No. The fact pack lists Vulkan as null. The card supports DirectX 11.2 (11_0) and OpenGL 4.4 only.
Q: What is the transistor count and die size?
A: The Turks chip contains 716 million transistors on a 118 mm² die, fabricated on TSMC's 40 nm process, yielding a transistor density of 6.1 million transistors per square millimeter.
Q: What is the power draw of this card?
A: The TDP is 45 W. The card is an MXM Module with an MXM-A (3.0) bus interface, making it suitable for portable all-in-one systems.
Q: Is the HD 7670A still in production?
A: No. The production status is end-of-life, and it was released on January 4, 2012.
Q: Does the card have ray tracing cores?
A: No. Both RT cores and tensor cores are listed as null in the fact pack, so the card has no dedicated hardware for ray tracing or AI acceleration.
How It Compares
The fact pack for the HD 7670A includes no nearest rivals. The nearestRivals array is empty, and there are no benchmark scores to compute deltas. The only comparative data point is the percentileVsAllGpus field, which places the card at the 50th percentile — exactly the median of all GPUs in the database. This means that in a global ranking, the card is neither a standout nor a laggard; it sits in the middle of the distribution. Without rival names or scores, no direct head-to-head comparison can be made from the provided data. The 50th percentile should be read as a coarse indicator: half of the tracked GPUs are faster, and half are slower. For a 2012 mobile part, that position is plausible given its 45 W TDP and 1024 MB memory, but the absence of rival data prevents a more granular assessment. The card's 576.0 GFLOPS FP32 throughput and 64.00 GB/s bandwidth are the figures that would matter in any comparison, but the fact pack does not supply the corresponding numbers for competing parts. As such, the comparison section is limited to the percentile statement and the observation that the card is an end-of-life product with no listed successors or predecessors. The lack of benchmark scores also means the percentile is derived from a global ranking that may include many higher-end parts, so the 50th percentile should not be interpreted as a performance midpoint in absolute terms — it is a positional measure within the database's collection. For anyone evaluating this card against alternatives, the only actionable data are the memory and compute specifications, which place it firmly in the low-power, entry-level segment of its generation.
The NVIDIA Equivalent of Radeon HD 7670A
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon HD 7670A Comparisons
See how the Radeon HD 7670A stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon HD 7670A with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs