RADEON

AMD Radeon HD 7650M Rebrand

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
20W
TDP
128
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 480
Bus Width 128-bit
TDP 20W
Memory Type DDR3
Architecture TeraScale 2
nm
Process 40 nm
Released Mar 2012

AMD Radeon HD 7650M Rebrand Specifications

Radeon HD 7650M Rebrand GPU Core

Shader units and compute resources

The AMD Radeon HD 7650M Rebrand GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
480
Shaders
480
TMUs
24
ROPs
8
Compute Units
6

HD 7650M Rebrand Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 7650M Rebrand's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7650M Rebrand by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
485 MHz
Memory Clock
800 MHz 1600 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 7650M Rebrand Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7650M Rebrand's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s

Radeon HD 7650M Rebrand by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the HD 7650M Rebrand, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
256 KB

HD 7650M Rebrand Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7650M Rebrand against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
465.6 GFLOPS
Pixel Rate
3.880 GPixel/s
Texture Rate
11.64 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 7650M Rebrand is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7650M Rebrand will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Whistler
Process Node
40 nm
Foundry
TSMC
Transistors
716 million
Die Size
118 mm²
Density
6.1M / mm²

AMD's Radeon HD 7650M Rebrand Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 7650M Rebrand determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7650M Rebrand to maintain boost clocks without throttling.

TDP
20 W
TDP
20W

Radeon HD 7650M Rebrand by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 7650M Rebrand are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 7650M Rebrand. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon HD 7650M Rebrand Product Information

Release and pricing details

The AMD Radeon HD 7650M Rebrand is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7650M Rebrand by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Mar 2012
Production
End-of-life
Predecessor
Vancouver
Successor
Solar System

Radeon HD 7650M Rebrand Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 7650M Rebrand

The AMD Radeon HD 7650M Rebrand is a mobile graphics solution built around the Whistler chip, using AMD’s TeraScale 2 architecture on a 40 nm process at TSMC. It carries 716 million transistors on a 118 mm² die, with a transistor density of 6.1M per mm². This part targets the London generation (HD 7600M series) and was released on March 27, 2012, now classified as end-of-life. Below, the data from the FACT PACK defines its capabilities, positioning, and practical limits for a builder considering legacy mobile hardware.

Memory Subsystem

The HD 7650M Rebrand comes with 1024 MB of DDR3 memory on a 128-bit bus. The memory clock is 800 MHz, translating to 1600 Mbps effective, which yields a total bandwidth of 25.60 GB/s. For a mobile GPU of this era, that bandwidth figure is modest, it is sufficient for 720p gaming with reduced detail settings, but it will become a bottleneck at higher resolutions where larger textures and higher pixel counts demand more data throughput. The 128-bit interface is typical for a midrange notebook part, balancing cost and power, but the DDR3 type (as opposed to faster GDDR5) limits sustained performance in memory-heavy scenes. At 1080p, the 25.60 GB/s bandwidth means texture streaming and frame buffer operations will likely saturate, causing stutter or frame drops in modern titles. For older games or esports titles with low texture requirements, the memory subsystem is adequate. The pixel rate of 3.880 GPixel/s and texture rate of 11.64 GTexel/s further indicate that the GPU’s compute capabilities outpace its memory feed in some workloads, so memory bandwidth is the limiting factor for resolution scaling. In short, the 1024 MB capacity is workable, but the bus width and speed cap high-resolution performance.

How It Compares

The FACT PACK lists no nearest rivals for this product, and its benchmark array is empty. The percentile vs all GPUs is 50, which places it exactly at the median of all GPUs in the database, a neutral position that suggests it is neither a standout performer nor a bottom-tier part. Without rival names or scores, direct comparisons cannot be made numerically, but the percentile indicates that roughly half of all GPUs tracked are faster and half are slower. In practical terms, this means the HD 7650M Rebrand sits in the middle of the pack for its generation, but that generation is old. Against modern integrated graphics, it would likely fall behind due to architecture age and memory bandwidth limits, though the 480 shading units provide a raw compute base that some newer iGPUs may not match in pure shader count. The absence of rivals in the data means any claim of superiority or inferiority to specific parts is unsupported; the only objective anchor is the 50th percentile ranking.

Benchmark Performance

The FACT PACK shows an average benchmark score of 0 and an empty benchmarks list, so no raw performance numbers are available for analysis. However, the percentile vs all GPUs at 50 provides a relative measure: the HD 7650M Rebrand performs better than half of all GPUs in the database and worse than the other half. This is a broad, aggregate figure that does not distinguish between desktop, mobile, or integrated parts. The shader count of 480, combined with 24 TMUs and 8 ROPs, yields a theoretical FP32 performance of 465.6 GFLOPS. That compute figure is low by modern standards, a midrange desktop GPU from a decade later would exceed it by an order of magnitude, but for a 20 W mobile part from 2012, it represents a reasonable balance. The pixel rate of 3.880 GPixel/s and texture rate of 11.64 GTexel/s are consistent with a GPU designed for 1366x768 or 1600x900 displays. Since no rival scores or deltaPct values exist, the data cannot support statements like “30% faster than X”, instead, the percentile is the only comparative metric. The 50th percentile suggests that in the database’s historical context, this GPU is a median performer, meaning it will handle light 3D workloads but will struggle with demanding titles. For a builder, the benchmark data indicates that this is not a part for gaming beyond casual or legacy titles.

FAQ

Q: How much VRAM does the AMD Radeon HD 7650M Rebrand have?

A: It has 1024 MB of DDR3 memory.

Q: What is the memory bus width and bandwidth?

A: The bus width is 128 bit, and the bandwidth is 25.60 GB/s.

Q: What API versions does it support?

A: It supports DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan support is not listed.

Q: What is the TDP of this GPU?

A: The TDP is 20 W.

Q: What is the pixel and texture fill rate?

A: The pixel rate is 3.880 GPixel/s, and the texture rate is 11.64 GTexel/s.

Q: Is this GPU still in production?

A: No, its production status is end-of-life, and it was released on March 27, 2012.

Q: What is the process node and transistor count?

A: It uses a 40 nm process at TSMC, with 716 million transistors on a 118 mm² die.

Q: What is the FP32 compute performance?

A: It delivers 465.6 GFLOPS of FP32 performance.

Ray Tracing and Feature Set

The HD 7650M Rebrand has no dedicated ray tracing cores or tensor cores, those fields are null in the data. Its architecture, TeraScale 2, predates hardware ray tracing by many years, so any ray-traced workloads are not supported in hardware. The feature set relies on its 480 shading units, 24 TMUs, and 8 ROPs to handle rasterization. API support includes DirectX 11.2 (11_0) and OpenGL 4.4, but Vulkan is not listed, which limits modern cross-platform compatibility. The lack of Vulkan means that many current games and emulators that prefer Vulkan will not run optimally or at all. DirectX 11.2 support is adequate for games from that era, but titles requiring DirectX 12 or newer features are out of reach. The bus interface is PCIe 2.0 x16, which is backward compatible with newer slots but does not benefit from PCIe 3.0 or 4.0 bandwidth. Display outputs are listed as “Portable Device Dependent,” meaning the number and type of outputs vary by laptop implementation. For a builder, the feature set is strictly legacy: no ray tracing, no tensor acceleration, and no Vulkan, only basic rasterization with older API support.

Power and Cooling

The TDP is 20 W, which is very low for a discrete GPU, making it suitable for thin-and-light notebooks from its era. The FACT PACK does not list a suggested PSU or power connector requirements, so those are unspecified, this is a mobile part, so power delivery comes from the laptop’s motherboard rather than an external connector. The low TDP means cooling requirements are modest; a small heat pipe and fan are typically sufficient, but the data does not specify slot width or cooler dimensions. For a desktop user considering this GPU (e.g., via a MXM module or soldered board), the 20 W draw would be easy to handle with any standard power supply, but since no PSU recommendation is given, that remains qualitative. The 40 nm process and 716 million transistors contribute to the low power envelope. The memory clock of 800 MHz (1600 Mbps effective) also stays within the 20 W budget. Builders should note that while the TDP is low, performance per watt is not exceptional by modern standards, a 20 W modern iGPU can exceed this GPU’s 465.6 GFLOPS in many workloads. Cooling solutions from the original laptops are likely passive or low-speed fan designs, given the power draw. No connector requirements exist in the data, so any system integrating this GPU must rely on the motherboard’s existing power delivery. In summary, the 20 W TDP is a highlight, enabling quiet operation, but it also caps performance, the GPU cannot boost beyond its fixed clocks, and the memory bandwidth remains the primary constraint.

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