AMD Radeon HD 7630M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 7630M Specifications
Radeon HD 7630M GPU Core
Shader units and compute resources
The AMD Radeon HD 7630M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 7630M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 7630M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7630M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 7630M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7630M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 7630M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 7630M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 7630M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7630M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 7630M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7630M will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 7630M Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 7630M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7630M to maintain boost clocks without throttling.
Radeon HD 7630M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 7630M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 7630M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 7630M Product Information
Release and pricing details
The AMD Radeon HD 7630M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7630M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 7630M Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 7630M
The AMD Radeon HD 7630M is a mobile graphics processor built on the TeraScale 2 architecture, fabricated by TSMC on a 40 nm process. The chip, codenamed Thames, packs 716 million transistors into a 118 mm² die, achieving a transistor density of 6.1M / mm². Released on January 6, 2012, as part of the London generation (HD 7600M), it is now end-of-life. The GPU features 480 shading units, 24 texture mapping units, and 16 raster output units, with a peak FP32 compute of 432.0 GFLOPS. It holds a 50th percentile rank among all GPUs in the database, while its average benchmark score is 0, indicating no benchmark entries are present. This analysis interprets the memory subsystem, ray tracing capabilities, and comparative positioning based solely on the supplied data.
Memory Subsystem
The Radeon HD 7630M is equipped with 1024 MB of DDR3 memory, connected via a 128-bit bus. The memory clock is 800 MHz, translating to 1600 Mbps effective. This configuration yields a total memory bandwidth of 25.60 GB/s. For high-resolution workloads, this bandwidth is a critical limiting factor. A 128-bit bus is considered narrow for modern standards, and 25.60 GB/s is modest even for its 2012 release era. The 1024 MB frame buffer is sufficient for 720p gaming with moderate textures, but it will be exhausted quickly at 1080p with high-detail assets. The pixel rate stands at 7.200 GPixel/s, and the texture rate is 10.80 GTexel/s. These rates indicate a fill-rate capacity that is adequate for low-resolution rendering but insufficient for 1440p or 4K. The effective memory speed of 1600 Mbps is typical for DDR3 but lacks the headroom of GDDR5. Consequently, any scenario requiring large texture streaming or high anti-aliasing will encounter bandwidth bottlenecks. The 25.60 GB/s bandwidth is a hard ceiling for data transfer between the GPU and memory. In high-resolution scenarios, the demand for texture data increases exponentially, and this ceiling will cause frame rate drops. The 128-bit bus width is a common design for entry-level parts, but it limits the memory bandwidth available to the shading units. With 1024 MB, the frame buffer is adequate for 720p but will be strained by 1080p high-detail textures. The 7.200 GPixel/s pixel rate translates to a theoretical fill rate that is low, impacting anti-aliasing and high-resolution rendering. The data shows that this GPU is designed for entry-level mobile use, not for high-resolution gaming.
Ray Tracing and Feature Set
The fact pack lists null values for RT cores and tensor cores, confirming that the HD 7630M has no dedicated hardware for ray tracing or AI-accelerated features. The architecture is TeraScale 2, a fixed-function design that predates the ray tracing era. The 480 shading units are the sole compute resources, with an FP32 throughput of 432.0 GFLOPS. This compute capability is low, limiting the GPU's ability to handle complex shaders or compute-heavy effects. In terms of API support, the GPU offers DirectX 11.2 (feature level 11_0) and OpenGL 4.4. Vulkan is not listed, meaning it is unsupported. DirectX 11.2 provides a baseline feature set including tessellation and compute shaders, which were modern for its time. OpenGL 4.4 allows for legacy compatibility with older applications. The lack of Vulkan support is a significant omission, as many contemporary engines have moved to Vulkan for better performance and lower overhead. Without RT cores, ray-traced reflections, shadows, and global illumination are impossible. Without tensor cores, there is no support for AI-based upscaling or denoising. The TeraScale 2 architecture is a mature design that relies on unified shaders. The feature set is firmly rooted in the early 2010s, offering only traditional rasterization. Users should not expect any modern rendering techniques from this GPU. The absence of RT and tensor cores eliminates any possibility of ray tracing or AI-based features, which are now standard in higher-end parts. The DirectX 11.2 support is the highest API level available, and it does not include the features of DirectX 12 Ultimate. The 432.0 GFLOPS FP32 throughput is the peak compute capability, and it is insufficient for modern compute shaders. This GPU is strictly a rasterization engine with a legacy API profile.
How It Compares
The nearestRivals array in the fact pack is empty. This means the database contains no specific rival names, scores, or deltaPct values for the HD 7630M. Consequently, a direct comparison against individual competitor models cannot be constructed from the provided data. The only positional metric available is the percentileVsAllGpus field, which is 50. This places the GPU exactly at the median of the entire database, meaning it outperforms half of all GPUs and lags the other half. The average benchmark score is 0, indicating that no synthetic or game benchmarks have been recorded for this part. This absence of benchmark data is notable; it suggests that the GPU was either rarely tested or its results were not retained in the database. Its predecessor is Vancouver and its successor is Solar System, but no specifications or scores are provided for either. Therefore, any discussion of its standing relative to these models is impossible without inventing numbers. The 50th percentile rank is a specific data point. It means that exactly half of the GPUs in the database perform better, and half perform worse. This places the HD 7630M in the middle of the performance distribution. The average benchmark score of 0 is an anomaly; it suggests that the GPU has not been benchmarked in the database, or that its scores were not recorded. This could be due to its mobile-only nature, as mobile GPUs are often less tested than desktop parts. The 20 W TDP suggests a low-power segment, typically found in ultraportables. In the context of its release generation, a 50th percentile placement is consistent with a balanced, mid-pack performer. Without rival data, the percentile rank remains the sole comparative anchor.
FAQ
Q: What is the memory size and type of the AMD Radeon HD 7630M?
A: It has 1024 MB of DDR3 memory on a 128-bit bus, providing 25.60 GB/s of bandwidth.
Q: Does the GPU support hardware ray tracing?
A: No. The fact pack lists null values for RT cores and tensor cores, meaning there is no dedicated hardware for ray tracing or AI acceleration.
Q: What graphics APIs are supported?
A: It supports DirectX 11.2 (feature level 11_0) and OpenGL 4.4. Vulkan is not listed, so it is not supported.
Q: What is the power consumption?
A: The TDP is 20 W.
Q: When was the GPU released and what is its current status?
A: It was released on January 6, 2012, and its production status is end-of-life.
Q: What are the core counts and compute performance?
A: It has 480 shading units, 24 texture mapping units, and 16 ROPs, with a peak FP32 performance of 432.0 GFLOPS.
Who Should Consider It
The HD 7630M is suited for users running legacy applications or light gaming on laptops where power efficiency is paramount. Its 20 W TDP makes it an excellent choice for battery-conscious portable devices. The 1024 MB VRAM and 25.60 GB/s bandwidth are sufficient for 720p resolution with low to medium detail settings. The 432.0 GFLOPS FP32 compute and 7.200 GPixel/s pixel rate indicate it can handle older DirectX 11 titles at playable frame rates, provided the settings are kept modest. For 1080p gaming, users must lower texture quality and disable anti-aliasing to avoid exhausting the memory bandwidth. The 50th percentile rank confirms it is not a performance leader, but rather a median solution for its era. The lack of Vulkan support excludes it from many modern game engines, while the absence of RT and tensor cores eliminates any possibility of ray tracing or AI-based upscaling. Its end-of-life production status means driver updates have ceased, so compatibility with new titles is limited. Users who prioritize battery life and basic 3D acceleration for productivity or casual older games may find it adequate. However, for any modern workload requiring high fill rates or large texture sets, the data clearly shows it will fall short. The 10.80 GTexel/s texture rate further limits texture-heavy scenes. For 720p gaming with low settings, it may provide playable frame rates in older titles. For 1080p, users must lower settings to minimal. The 20 W TDP makes it suitable for fanless or low-noise designs. Ultimately, this GPU is best suited for a secondary or legacy system, not as a primary gaming solution. Its 50th percentile rank, combined with the modest hardware specifications, indicates a balanced entry-level part that was adequate for its time but is now outdated.
The NVIDIA Equivalent of Radeon HD 7630M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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