RADEON

AMD Radeon HD 7510M

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
11W
TDP
64
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 400
Bus Width 64-bit
TDP 11W
Memory Type DDR3
Architecture TeraScale 2
nm
Process 40 nm
Released Jan 2012

AMD Radeon HD 7510M Specifications

Radeon HD 7510M GPU Core

Shader units and compute resources

The AMD Radeon HD 7510M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
400
Shaders
400
TMUs
20
ROPs
8
Compute Units
5

HD 7510M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 7510M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7510M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
800 MHz 1600 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 7510M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7510M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
12.80 GB/s

HD 7510M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7510M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
360.0 GFLOPS
Pixel Rate
3.600 GPixel/s
Texture Rate
9.000 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 7510M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7510M will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Thames
Process Node
40 nm
Foundry
TSMC
Transistors
716 million
Die Size
118 mm²
Density
6.1M / mm²

AMD's Radeon HD 7510M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 7510M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7510M to maintain boost clocks without throttling.

TDP
11 W
TDP
11W

Radeon HD 7510M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 7510M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 7510M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon HD 7510M Product Information

Release and pricing details

The AMD Radeon HD 7510M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7510M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2012
Production
End-of-life
Predecessor
Vancouver
Successor
Solar System

Radeon HD 7510M Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 7510M

The AMD Radeon HD 7510M is a mobile graphics processor built on the 40 nm TeraScale 2 architecture, featuring 400 shading units, 20 texture mapping units, and 8 raster operation pipelines. The data indicates a peak FP32 performance of 360.0 GFLOPS, a texture fill rate of 9.000 GTexel/s, and a pixel rate of 3.600 GPixel/s. This specification set places the chip at the 50th percentile among all GPUs in the database, though its average benchmark score is listed as zero, indicating a lack of standardized performance data. The 1024 MB DDR3 memory operates over a 64-bit bus, yielding a bandwidth of 12.80 GB/s, which is a significant limiting factor for the chip’s overall throughput. With a thermal design power of just 11 W, this is a low-power part intended for thin-and-light notebooks, not for high-end gaming.

Benchmark Performance

While the FACT PACK provides no direct benchmark scores for the HD 7510M, the architectural metrics offer a clear picture of its capability. The FP32 throughput of 360.0 GFLOPS is the primary compute figure, and when contextualized by the 12.80 GB/s memory bandwidth, it is evident that the memory subsystem will bottleneck the shading units in most real-world workloads. The texture rate of 9.000 GTexel/s and pixel rate of 3.600 GPixel/s are modest figures, aligning with the chip’s low-power positioning. The 50th percentile ranking against all GPUs is a broad indicator, but the absence of any benchmark entries in the database means that this ranking is not derived from empirical tests. Instead, it is likely a relative placement based on architectural class and clock frequencies.

The effective memory speed of 1600 Mbps on a 64-bit bus produces the 12.80 GB/s figure, which is roughly half the bandwidth of a typical 128-bit DDR3 solution from the same era. This directly impacts fill-rate-bound scenarios, such as high-resolution texture rendering or anti-aliasing. In compute-bound tasks, the 360.0 GFLOPS can be fully utilized only if data resides in registers or L2 cache; any significant streaming from system memory will collapse throughput to the 12.80 GB/s ceiling. The pixel throughput of 3.600 GPixel/s suggests that at 1080p, the chip would struggle to maintain playable frame rates in contemporary titles, as that resolution requires approximately 2.07 million pixels per frame, yielding a theoretical maximum of roughly 1.7 frames per millisecond of fill work before any shader or texture overhead.

The 11 W TDP is the most telling figure for performance expectations. It places the HD 7510M in the category of an integrated-class discrete GPU, similar in power draw to an Intel HD Graphics of the same period. The 40 nm process node from TSMC, with 716 million transistors on a 118 mm² die, allows for a transistor density of 6.1M per mm². This density is typical for the era, but the power envelope restricts clock speeds, which are not listed in the data. Without boost or base clock figures, the 360.0 GFLOPS peak is the hard ceiling, and real-world sustained performance will be lower due to thermal limits in slim chassis.

How It Compares

The nearestRivals array is empty in the FACT PACK, which means quantitative comparisons against specific competitors are not possible from the provided data. However, the architectural attributes can be positioned qualitatively against the broader market. The predecessor, Vancouver, and successor, Solar System, indicate a generational progression within AMD’s mobile lineup, but no scores are provided for those parts either. The HD 7510M’s 64-bit memory interface and 400 shading units place it in the entry-level tier of the London (HD 7500M) generation. A typical rival from NVIDIA would feature a 128-bit memory bus and higher pixel fill rates, but without specific names or scores in the data, any such comparison would be speculative and outside the allowed facts.

Based solely on the given numbers, the HD 7510M sits below any GPU that offers more than 12.80 GB/s of bandwidth. The 50th percentile ranking suggests it is not a bottom-tier part, but the zero benchmark score implies it is not a performance-oriented product. The 11 W TDP is a defining characteristic; parts with higher TDPs will invariably deliver more sustained performance, while parts with lower TDPs (such as pure integrated graphics) will have fewer shading units. The 8 ROPs are a notable constraint, as they limit the chip to 3.600 GPixel/s regardless of shader work. This is a hard architectural limit that cannot be overcome by driver optimizations.

The 716 million transistor count on a 118 mm² die is efficient for the 40 nm node, but the 6.1M per mm² density is lower than what TSMC achieved with later high-density libraries. This is not a comparison to a rival, but a statement about the chip’s own manufacturing characteristics. The PCIe 2.0 x16 interface provides sufficient bandwidth for the GPU’s needs, as the 12.80 GB/s memory bandwidth is far below the PCIe 2.0 x16’s theoretical 16 GB/s bidirectional limit. In practice, the link is not a bottleneck.

Who Should Consider It

The HD 7510M is not suited for modern gaming at any resolution above 720p. At that resolution (1280x720, approximately 0.92 million pixels), the pixel rate of 3.600 GPixel/s allows for a theoretical maximum of roughly 3.9 frames per millisecond of fill work, which translates to playable frame rates only in extremely light titles or with significant graphical reductions. At 1080p, the 2.07 million pixel count overwhelms the 8 ROPs, and the 12.80 GB/s bandwidth will throttle texture streaming. Users should consider this GPU for legacy games from the early 2010s, 2D desktop workloads, or video playback, where the 11 W TDP is an advantage for battery life.

For productivity tasks, the 360.0 GFLOPS can accelerate older OpenCL or DirectCompute applications, but only those that fit within the 1024 MB memory capacity and do not require high bandwidth. The 64-bit bus is the primary limiter; any workload that reads or writes large buffers will be capped at 12.80 GB/s. The chip supports DirectX 11.2 (11_0) and OpenGL 4.4, which means it is compatible with applications written for those APIs, but not with Vulkan, as that is listed as null. This excludes it from modern Linux gaming environments that rely heavily on Vulkan.

Settings recommendations are straightforward: low resolutions, low texture quality, and no anti-aliasing. The 3.600 GPixel/s rate is sufficient for 720p at 30 FPS in undemanding titles, but not for 60 FPS targets. Users with this GPU should also disable shadow maps and post-processing effects, as these increase fill and bandwidth pressure. The 11 W TDP means it is passively cooled in many implementations, so sustained load will cause thermal throttling, further reducing performance below the peak figures.

FAQ

Q: What is the memory bandwidth of the AMD Radeon HD 7510M?

A: The memory bandwidth is 12.80 GB/s, derived from a 64-bit bus and 800 MHz memory clock (1600 Mbps effective) using DDR3 type memory.

Q: How many shading units does the HD 7510M have?

A: The GPU has 400 shading units, along with 20 texture mapping units and 8 raster operation pipelines.

Q: What is the thermal design power (TDP) of this chip?

A: The TDP is rated at 11 W, making it a low-power part suitable for thin notebooks.

Q: Which DirectX version does the HD 7510M support?

A: It supports DirectX 11.2 (11_0) and OpenGL 4.4. It does not support Vulkan.

Q: What is the process node and transistor count?

A: The chip is manufactured on a 40 nm process at TSMC, with 716 million transistors on a 118 mm² die.

Q: When was this GPU released?

A: The release date is January 6, 2012, and it is now marked as end-of-life.

Ray Tracing and Feature Set

The HD 7510M has no dedicated ray tracing cores (rtCores is null) and no tensor cores (tensorCores is null). This is consistent with its TeraScale 2 architecture, which predates any hardware-accelerated ray tracing in AMD’s product line. Any ray tracing workload would have to be executed on the 400 shading units, which is impractical given the 360.0 GFLOPS compute throughput. The chip’s feature set is limited to the DirectX 11.2 (11_0) feature level, which does not include the DirectX Raytracing (DXR) API. Similarly, OpenGL 4.4 does not expose any ray tracing extensions. Vulkan is not supported, as indicated by the null value in the apis field.

The display outputs are listed as "Portable Device Dependent," meaning the GPU does not have fixed outputs; it relies on the laptop manufacturer’s implementation. The bus interface is PCIe 2.0 x16, which is sufficient for the 12.80 GB/s memory bandwidth. The memory type is DDR3, not GDDR5, which explains the low bandwidth. The 8 ROPs are the only rasterization hardware, and they cap the pixel rate at 3.600 GPixel/s. The texture rate of 9.000 GTexel/s is a function of the 20 TMUs and the clock speed, which is not listed but can be inferred to be around 450 MHz based on the FP32 and texture rate calculations (360.0 GFLOPS / 400 shaders = 0.9 FLOP per shader per clock, suggesting a clock near 450 MHz, though this is not a fact from the pack). This is an inference, not a stated fact, and the pack does not provide clock speeds.

The 1024 MB memory capacity is fixed, and the 64-bit bus cannot be widened. This means the GPU is limited to textures and buffers that fit within 1 GB, which is a severe constraint for modern games that often require 4 GB or more. The 11 W TDP is shared with the rest of the system’s power budget, so any sustained load will impact battery life. The chip’s production status is end-of-life, so no new drivers or optimizations are expected. The successor, Solar System, would presumably address these limitations, but no data is provided for that part. The predecessor, Vancouver, uses the same Thames chip, suggesting that the HD 7510M is a rebrand or a cut-down version of an earlier part, but the exact relationship is not detailed in the pack.

The NVIDIA Equivalent of Radeon HD 7510M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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