AMD Radeon HD 7510 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 7510 OEM Specifications
Radeon HD 7510 OEM GPU Core
Shader units and compute resources
The AMD Radeon HD 7510 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 7510 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 7510 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7510 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 7510 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7510 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 7510 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 7510 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 7510 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7510 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 7510 OEM is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7510 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 7510 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 7510 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7510 OEM to maintain boost clocks without throttling.
Radeon HD 7510 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 7510 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 7510 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 7510 OEM Product Information
Release and pricing details
The AMD Radeon HD 7510 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7510 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 7510 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 7510 OEM
The AMD Radeon HD 7510 OEM is a 40 nm entry-level graphics card built on the TeraScale 2 architecture, featuring 716 million transistors on a 118 mm² die. Released on 2013-01-31, it holds a 50th percentile position among all GPUs in the database, yet carries no recorded synthetic benchmark scores (avgBenchmarkScore of 0). This analysis relies on its architectural specifications and memory subsystem to interpret its expected performance, drawing exclusively from the provided FACT PACK.
Benchmark Performance
The absence of entries in the benchmarks array means no direct synthetic scores are available for this OEM part. The avgBenchmarkScore of 0 confirms that no aggregated performance metric has been captured. However, the percentileVsAllGpus of 50 places it exactly at the median of the database's GPU population. This suggests that, despite being an entry-level part, it sits in the middle of the historical distribution—likely due to the large number of older and less capable GPUs in the database. The FP32 compute rate of 416.0 GFLOPS, pixel rate of 2.600 GPixel/s, and texture rate of 10.40 GTexel/s provide a spec-based view of its throughput. With 320 shading units, 16 TMUs, and 4 ROPs, the data indicates a part designed for low-resolution, low-detail workloads. The 50th percentile is a statistical anchor, but the real-world performance is bounded by its narrow 128-bit memory interface and modest 21.34 GB/s bandwidth. In the absence of rival scores, the percentile is the only comparative metric, implying that half of all GPUs are faster and half are slower. The 40 nm process and 6.1M / mm² transistor density suggest a mature, low-power design rather than a high-performance one. The 0 benchmark score is not a performance figure but a placeholder for missing data, so the spec-derived rates must stand as the primary indicators.
Who Should Consider It
Given the 1024 MB GDDR3 memory and 21.34 GB/s bandwidth, this card is suited for legacy 720p gaming or basic desktop acceleration. The 50th percentile ranking implies it can handle older titles at low settings, but the 4 ROPs and 2.600 GPixel/s fill rate will bottleneck modern high-resolution textures. The display outputs—1x DVI, 1x HDMI 1.3a, and 1x VGA—cater to standard monitors without high refresh rate or multi-stream capabilities. The lack of Vulkan support and only DirectX 11.2 (11_0) means it cannot run modern APIs, limiting its usability to DirectX 11 or OpenGL 4.4 titles. The 39 W TDP and single-slot design make it an ideal drop-in for office PCs or HTPCs where power draw is a concern. For users seeking to play games released after 2013, the data suggests significant compromises in resolution and settings. The 165 mm length (6.5 inches) fits in most compact cases, but the 200 W PSU recommendation indicates a very low system power envelope. It is not a card for 1080p high settings; rather, it targets 720p low or 1080p with reduced detail. The 4 ROPs and 16 TMUs limit texture-heavy scenes, making it more suitable for 2D applications or very old 3D titles.
How It Compares
The nearestRivals field is empty, meaning the database has no direct comparison points for this OEM part. Without rival names or deltaPct values, the analysis must rely on the aggregate percentile. The 50th percentile places it exactly at the median of all GPUs tracked, which is a remarkable position for a card with such modest specifications. Its predecessor, Northern Islands, and successor, Sea Islands, are named in the generation field, but no specs are provided for them, so no numerical comparison is possible. The absence of rivals suggests that the HD 7510 OEM occupies a unique niche—likely a low-volume OEM-only part. In the broader context, the 416.0 GFLOPS FP32 rate is indicative of a very low-end part, yet the 50th percentile implies that the database contains many even weaker GPUs. This could be due to the inclusion of integrated graphics or older discrete cards. The data does not support any specific rival comparison, so the percentile remains the sole benchmark for its standing. The lack of deltaPct values means no percentage deltas can be cited, reinforcing the need to treat the 50th percentile as the only relative metric.
FAQ
Q: Does the AMD Radeon HD 7510 OEM support hardware ray tracing?
A: No. The FACT PACK lists rtCores as null and tensorCores as null, indicating no dedicated ray tracing or tensor hardware. The TeraScale 2 architecture predates such features.
Q: What is the memory bandwidth of this card?
A: The memory subsystem consists of 1024 MB of GDDR3 on a 128-bit bus, yielding a bandwidth of 21.34 GB/s. The memory clock is 667 MHz, effective at 1334 Mbps.
Q: What is the recommended power supply for this GPU?
A: The suggested PSU is 200 W, and the card's TDP is 39 W. It requires no external power connectors, drawing all power from the PCIe 2.0 x16 slot.
Q: What APIs are supported?
A: It supports DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan is not supported (null in the data), limiting compatibility with modern games that require Vulkan.
Q: What is the release date and production status?
A: The release date is 2013-01-31, and the production status is marked as End-of-life.
Q: What is the pixel and texture fill rate?
A: The pixel rate is 2.600 GPixel/s, and the texture rate is 10.40 GTexel/s, driven by 4 ROPs and 16 TMUs respectively.
Ray Tracing and Feature Set
The card is built on the TeraScale 2 architecture, which is a pre-GCN design. The FACT PACK explicitly lists rtCores as null and tensorCores as null, confirming the absence of any ray tracing acceleration or AI tensor cores. The API support is limited to DirectX 11.2 (11_0) and OpenGL 4.4, with no Vulkan support. This means the card cannot leverage modern rendering features like ray-traced shadows or DLSS. The 320 shading units operate at a FP32 rate of 416.0 GFLOPS, which is the primary compute resource. The lack of Vulkan is particularly notable, as many contemporary games require Vulkan for performance. The feature set is firmly rooted in the early 2010s, with HDMI 1.3a limiting output to 1080p at standard refresh rates. The display outputs—1x DVI, 1x HDMI 1.3a, and 1x VGA—do not include DisplayPort, so multi-monitor setups with high resolutions are constrained. The absence of tensor cores also precludes any machine learning or upscaling features, making the card purely a rasterization engine for legacy titles.
Memory Subsystem
The memory configuration is 1024 MB of GDDR3 on a 128-bit bus, with a bandwidth of 21.34 GB/s. The memory clock runs at 667 MHz, translating to 1334 Mbps effective. This is a very narrow and slow memory subsystem by modern standards. For high resolutions like 1440p or 4K, the 1024 MB frame buffer is insufficient, and the 21.34 GB/s bandwidth will cause severe texture thrashing. The 128-bit bus width limits the amount of data that can be transferred per clock cycle. In practical terms, this card is only viable for 720p or 1080p with low-quality textures. The pixel rate of 2.600 GPixel/s and texture rate of 10.40 GTexel/s are also constrained by this memory bandwidth. The data shows that the memory subsystem is the primary bottleneck for any demanding workload. The 4 ROPs further limit fill-rate-bound scenarios, such as high-resolution anti-aliasing. The 1024 MB capacity is also a hard limit for modern game assets, which often require 2 GB or more even at 1080p.
Power and Cooling
The TDP is a mere 39 W, making it one of the lowest-power discrete GPUs in the database. The suggested PSU is 200 W, which is well within the range of basic office power supplies. It requires no external power connectors (listed as "None"), drawing all power from the PCIe 2.0 x16 slot. The slot width is single-slot, and the card measures 165 mm (6.5 inches) in length. This compact form factor allows installation in small form factor cases. The 40 nm process node and 716 million transistors contribute to the low power draw. The absence of a power connector means installation is straightforward, but it also indicates that the card cannot sustain high clocks under load. The 39 W TDP also means that cooling is passive or low-profile, though the FACT PACK does not specify a cooler type. The 200 W PSU recommendation is generous for a 39 W card, leaving ample headroom for the rest of the system. The single-slot design and lack of power connectors make it a simple upgrade for legacy OEM systems with limited power budgets.
The NVIDIA Equivalent of Radeon HD 7510 OEM
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