AMD Radeon HD 7480D IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 7480D IGP Specifications
Radeon HD 7480D IGP GPU Core
Shader units and compute resources
The AMD Radeon HD 7480D IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 7480D IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 7480D IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7480D IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 7480D IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7480D IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 7480D IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7480D IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 3 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 7480D IGP is built on AMD's TeraScale 3 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7480D IGP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 7480D IGP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 7480D IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7480D IGP to maintain boost clocks without throttling.
Radeon HD 7480D IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 7480D IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 7480D IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 7480D IGP Product Information
Release and pricing details
The AMD Radeon HD 7480D IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7480D IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 7480D IGP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 7480D IGP
The AMD Radeon HD 7480D IGP is an integrated graphics processor from AMD, built on the TeraScale 3 architecture. It was released on 2012-10-01 and is now end-of-life. The chip, codenamed Scrapper Lite, is fabricated on a 32 nm process at GlobalFoundries, with a die size of 246 mm² and 1,303 million transistors. It integrates 128 shading units, 8 texture mapping units, and 4 render output units, yielding a pixel rate of 2.880 GPixel/s, a texture rate of 5.760 GTexel/s, and an FP32 compute throughput of 184.3 GFLOPS. The TDP is 65 W, and the card is a slot-width IGP, meaning it shares system memory rather than using dedicated VRAM.
Benchmark Performance
The data does not include any synthetic benchmark scores for this IGP, but the theoretical peak rates provide a clear picture of its intended capability. The FP32 throughput of 184.3 GFLOPS is modest by any standard, and the pixel rate of 2.880 GPixel/s and texture rate of 5.760 GTexel/s further confirm a part aimed at basic display output and light 3D workloads rather than high-end gaming. The percentile rank of 50 among all GPUs in the database places it exactly at the median of the distribution. That statistic is notable because it includes discrete graphics cards, many of which are far more powerful; the fact that this integrated part sits at the 50th percentile suggests that a large number of integrated solutions are actually slower, while the majority of discrete GPUs are faster.
The 128 shading units and 8 TMUs are the core compute resources, but the 4 ROPs become a bottleneck for fill-rate intensive scenes. At 1080p, the pixel rate would limit performance to roughly 2.880 billion pixels per second, which is insufficient for modern games at that resolution. At lower resolutions, such as 720p or below, the part can deliver playable frame rates in older titles, but the lack of dedicated benchmark scores means real-world results will vary heavily with system memory configuration. The system-dependent nature of memory bandwidth makes the actual performance unpredictable; a fast dual-channel memory setup will yield better results than a single-channel configuration.
Ray Tracing and Feature Set
The HD 7480D IGP does not include ray tracing cores or tensor cores. Its API support is limited to DirectX 11.2 (11_0) and OpenGL 4.4, with no Vulkan support listed. This means the part cannot run any modern game that requires Vulkan or DirectX 12, and it lacks the hardware acceleration needed for real-time ray tracing. The TeraScale 3 architecture predates GCN, and its feature set is firmly rooted in the DirectX 11 era. The absence of tensor cores also rules out any AI-accelerated features such as DLSS or similar upscaling techniques.
For users who stick to older games and applications that rely on DirectX 11 or OpenGL 4.4, the IGP can function, but it will not offer any of the modern rendering features that have become standard in recent years. The lack of Vulkan support is particularly limiting, as many indie titles and emulators have moved to Vulkan for better performance and cross-platform compatibility. The feature set is adequate for basic desktop usage, video playback, and legacy software, but it is not a platform for future-proofing.
Memory Subsystem
The memory subsystem is entirely system shared. The size, type, and bus width are all listed as "System Shared", and the bandwidth is "System Dependent". This means the IGP does not have its own VRAM; it borrows a portion of the system's main memory, typically allocated by the BIOS or operating system. The effective bandwidth is determined by the host system's memory speed and channel configuration. On a typical dual-channel DDR3 setup from the 2012 era, the bandwidth would be sufficient for basic tasks, but it would become a bottleneck for anything demanding.
The lack of dedicated memory also means that the IGP competes with the CPU for memory access. This can cause stuttering in games when the system memory is under heavy load. At high resolutions, the shared memory pool can be exhausted quickly, leading to texture swapping and severe performance degradation. The pixel rate and texture rate are fixed, but the actual throughput is limited by how quickly the system can feed data to the GPU. For this reason, the HD 7480D IGP is best suited for low-resolution gaming and 2D workloads where memory bandwidth is not the primary constraint.
How It Compares
The database does not list any nearest rivals for this product. There are no comparative scores or delta percentages available. However, its position can be inferred from its architectural lineage and its percentile rank. It is a successor to the TeraScale 2 IGP and a predecessor to the GCN 2.0 IGP. The TeraScale 3 architecture brings incremental improvements over its predecessor, but the GCN 2.0 successor would introduce a fundamentally different compute design with better shader efficiency and modern API support. The HD 7480D IGP sits in the middle of this transition, offering a modest upgrade over older integrated parts but falling well short of what GCN would deliver.
Given that no direct rivals are listed, we can only evaluate it on its own merits. The 50th percentile rank among all GPUs suggests that it is neither a low-end outlier nor a high-performance part. Among integrated GPUs specifically, it might be above average, but the lack of dedicated memory and modern API support limits its appeal. It is an end-of-life product, and any system using it would likely be a budget office PC or an HTPC rather than a gaming rig.
FAQ
Q: Does the AMD Radeon HD 7480D IGP support DirectX 12?
A: No. The API list includes DirectX 11.2 (11_0) and OpenGL 4.4, but no DirectX 12 or Vulkan support is provided.
Q: What is the memory bandwidth of this IGP?
A: The bandwidth is listed as "System Dependent", meaning it relies entirely on the host system's memory configuration. There is no fixed bandwidth figure.
Q: Does it have ray tracing capabilities?
A: No. There are no ray tracing cores or tensor cores listed. The feature set is limited to traditional rasterization.
Q: What is the TDP?
A: The TDP is 65 W.
Q: When was it released?
A: The release date is 2012-10-01.
Q: What is the manufacturing process?
A: It is built on a 32 nm process at GlobalFoundries.
Who Should Consider It
Based on the available data, the HD 7480D IGP is suitable for basic computing tasks such as desktop productivity, video playback, and older or less demanding games. The 184.3 GFLOPS of FP32 compute and 2.880 GPixel/s pixel rate indicate that it can handle simple 2D and light 3D workloads, but it will struggle with any modern game at 1080p. The lack of dedicated memory and the system-dependent bandwidth mean that performance will be heavily influenced by the host system's memory speed and capacity. Users who require modern API support, such as Vulkan or DirectX 12, should look elsewhere.
The 65 W TDP makes it power-efficient for an integrated solution, but it is end-of-life, so new builds would be better served by a more recent IGP. The 50th percentile rank among all GPUs suggests that it is an average performer overall, but that statistic is skewed by the inclusion of many discrete cards. Among integrated parts, it might be above average, but the absence of benchmark scores means real-world performance is uncertain. For users with very modest needs—such as a low-resolution gaming PC for titles from the early 2010s or a basic office machine—this IGP could suffice, but it is not a recommendation for anyone seeking a modern experience.
The NVIDIA Equivalent of Radeon HD 7480D IGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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