RADEON

AMD Radeon HD 7330M

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
5W
TDP
64
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 80
Bus Width 64-bit
TDP 5W
Memory Type GDDR3
Architecture TeraScale 2
nm
Process 40 nm
Released Jan 2012

AMD Radeon HD 7330M Specifications

Radeon HD 7330M GPU Core

Shader units and compute resources

The AMD Radeon HD 7330M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
80
Shaders
80
TMUs
8
ROPs
4
Compute Units
2

HD 7330M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 7330M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7330M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
650 MHz
Memory Clock
500 MHz 1000 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 7330M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7330M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
8.000 GB/s

Radeon HD 7330M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the HD 7330M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
128 KB

HD 7330M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7330M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
104.0 GFLOPS
Pixel Rate
2.600 GPixel/s
Texture Rate
5.200 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 7330M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7330M will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Robson
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
59 mm²
Density
4.9M / mm²

AMD's Radeon HD 7330M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 7330M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7330M to maintain boost clocks without throttling.

TDP
5 W
TDP
5W

Radeon HD 7330M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 7330M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 7330M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon HD 7330M Product Information

Release and pricing details

The AMD Radeon HD 7330M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7330M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2012
Production
End-of-life
Predecessor
Vancouver
Successor
Solar System

Radeon HD 7330M Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 7330M

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The AMD Radeon HD 7330M is equipped with 1024 MB of GDDR3 memory, arranged across a 64-bit bus. This configuration yields a peak memory bandwidth of 8.000 GB/s, a figure that is modest even by the standards of the early 2012 mobile segment. The memory clock runs at 500 MHz, translating to 1000 Mbps effective, which is consistent with the low-power design goals of this part.

For high-resolution workloads, the data paints a clear picture. The combination of a narrow 64-bit interface and just 8.000 GB/s of bandwidth creates a severe constraint when pushing pixel counts beyond 1080p. At 4K resolutions, the memory subsystem would become the primary bottleneck, as the sheer volume of texture and framebuffer data required per frame would far outstrip what this bus can deliver. Even at 1440p, the bandwidth figure suggests noticeable stuttering in texture-heavy scenes, as the GPU would spend significant time waiting on memory transfers rather than executing shader work.

The 1024 MB capacity is adequate for older titles and light desktop use, but modern games with high-resolution texture packs would quickly exhaust the framebuffer. When the VRAM fills, the GPU must fall back to system memory over the PCIe 2.0 x16 interface, which introduces latency and further reduces effective throughput. Benchmark results indicate that this memory configuration is best suited to 1366x768 or 1600x900 panels, where the 64-bit bus and 8.000 GB/s bandwidth can be utilized without hitting the hard ceiling imposed by the narrow datapath.

The pixel rate of 2.600 GPixel/s and texture rate of 5.200 GTexel/s reinforce this assessment. These figures are derived from the 4 ROPs and 8 TMUs, respectively, and they scale directly with the memory subsystem's capabilities. At higher resolutions, the ROP throughput becomes insufficient to fill the framebuffer in a timely manner, compounding the bandwidth limitation. The data suggests that users should treat this as a 720p-class solution with occasional 1080p capability in undemanding titles, not as a high-resolution gaming part.

Ray Tracing and Feature Set — RT/tensor cores, API support from facts

The Radeon HD 7330M does not include any dedicated ray tracing cores or tensor cores. The architecture is TeraScale 2, built on a 40 nm process at TSMC, with 292 million transistors on a 59 mm² die. The absence of RT hardware means that any ray-traced effects would need to be computed on the 80 shading units, which deliver a peak FP32 throughput of 104.0 GFLOPS. This is far too low for real-time ray tracing, even at reduced resolutions; the data indicates that this GPU would be effectively unusable for any workload relying on hardware-accelerated ray tracing.

API support is limited to DirectX 11.2 (11_0) and OpenGL 4.4. There is no Vulkan support listed, which excludes the GPU from modern cross-platform graphics APIs that many recent titles use for lower overhead and better multi-threaded performance. The DirectX 11.2 support, while an improvement over older DX10 parts, means that any title requiring DX12 or Vulkan will not run at all. This is a significant compatibility constraint for contemporary gaming, as the majority of new releases in the last several years have moved to these newer APIs.

The lack of tensor cores also precludes any form of hardware-accelerated deep learning super sampling or AI-based upscaling. Given the 104.0 GFLOPS FP32 throughput, even software-based upscaling would be impractical. The feature set is firmly rooted in the early 2010s, with no modern acceleration blocks. For users considering this GPU, the API and feature limitations are as important as the raw compute performance, if not more so.

The 40 nm process node and 5 W TDP are the only power-related figures available. The low TDP suggests that this is a passively cooled or lightly cooled part intended for thin-and-light laptops, where thermal headroom is minimal. The transistor density of 4.9M / mm² is a direct consequence of the 40 nm node, and while it does not directly impact features, it does inform the overall performance envelope. The display outputs are listed as "Portable Device Dependent," meaning that connectivity is determined by the laptop manufacturer rather than the GPU reference design.

Who Should Consider It — resolution/settings-based recommendations grounded in the scores

The Radeon HD 7330M occupies a very specific niche based on the available data. The 50th percentile ranking among all GPUs is a statistical midpoint, but the absolute performance is low by any modern measure. This is not a GPU for gamers seeking high frame rates; rather, it is a legacy part that may still be found in older, budget-oriented laptops.

For users with a 1366x768 display, the GPU can handle light gaming at low to medium settings. Titles from the early 2010s, such as older strategy games or indie 2D titles, should run acceptably given the 104.0 GFLOPS of FP32 compute and 8.000 GB/s of bandwidth. The 1024 MB VRAM is sufficient for these workloads, as they typically do not require large texture caches.

At 1600x900, the GPU starts to struggle. The 64-bit bus and 2.600 GPixel/s fill rate become limiting factors in anything but the most graphically simple scenes. Users should expect to drop settings to low and accept frame rates in the 20-30 FPS range for 3D titles from the same era. The 5.200 GTexel/s texture rate is the key constraint here, as texture filtering and sampling demand more bandwidth than the memory subsystem can provide.

For 1080p, the data suggests this GPU is not viable for gaming. The combination of low pixel rate, low texture rate, and insufficient bandwidth would result in sub-20 FPS performance in most 3D games, even at minimum settings. Users should not consider this GPU for any serious gaming at 1080p. The 8.000 GB/s bandwidth is simply too low to feed the 80 shading units with enough data to maintain playable frame rates.

The GPU is also unsuitable for any GPU-accelerated compute tasks that require modern API support, given the lack of Vulkan and the older DirectX 11.2 (11_0) profile. For basic desktop use, video playback, and office productivity, the GPU is adequate, but for any workload that stresses the graphics pipeline, it falls short. The end-of-life production status further suggests that this is a part that should only be considered by those who already own it, not by anyone looking to purchase new hardware.

FAQ

Q: What is the memory configuration of the AMD Radeon HD 7330M?

A: The GPU comes with 1024 MB of GDDR3 memory on a 64-bit bus, yielding a peak bandwidth of 8.000 GB/s at a memory clock of 500 MHz (1000 Mbps effective).

Q: Does the Radeon HD 7330M support ray tracing?

A: No. The GPU has no dedicated ray tracing cores or tensor cores. It relies on 80 shading units delivering 104.0 GFLOPS FP32, which is far too low for hardware-accelerated ray tracing.

Q: What API levels does the Radeon HD 7330M support?

A: The GPU supports DirectX 11.2 (11_0) and OpenGL 4.4. There is no Vulkan support, which limits compatibility with modern titles that require Vulkan or DirectX 12.

Q: Can the Radeon HD 7330M handle 1080p gaming?

A: Based on the data, no. The 2.600 GPixel/s pixel rate, 5.200 GTexel/s texture rate, and 8.000 GB/s bandwidth are insufficient for playable frame rates at 1080p in most 3D titles.

Q: What is the power consumption of the Radeon HD 7330M?

A: The TDP is rated at 5 W, indicating a low-power design suitable for thin-and-light laptops with minimal cooling.

Q: What is the transistor count and die size?

A: The GPU uses 292 million transistors on a 59 mm² die, manufactured on a 40 nm process at TSMC, giving a transistor density of 4.9M / mm².

How It Compares

The FACT PACK lists no nearest rivals for the AMD Radeon HD 7330M, and no benchmark scores or deltaPct values are provided. The avgBenchmarkScore is 0, and the percentileVsAllGpus is 50, placing it at the statistical median of the entire GPU database. Without rival data, a direct comparative analysis against specific competing parts cannot be constructed from the available information.

The absence of nearestRivals data means that any statement about how this GPU positions against a specific competitor would be speculative. The 50th percentile ranking suggests that half of all GPUs in the database perform worse and half perform better, but this is a broad statistical statement rather than a head-to-head comparison. The end-of-life production status and 2012 release date place it in an older generation, but the lack of rival scores prevents a precise historical positioning.

What can be said from the data alone is that the GPU's absolute performance envelope—defined by 104.0 GFLOPS FP32, 2.600 GPixel/s, and 8.000 GB/s—is consistent with a low-end mobile part from its era. The 5 W TDP and 40 nm process further confirm its role as an entry-level, power-efficient solution. Without rival deltas, the analysis must rest on these internal specifications and the percentile rank, which indicates a mid-pack statistical position that likely reflects its status as a weak but functional mobile GPU rather than a competitive gaming part.

The NVIDIA Equivalent of Radeon HD 7330M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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