AMD Radeon HD 7310 IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 7310 IGP Specifications
Radeon HD 7310 IGP GPU Core
Shader units and compute resources
The AMD Radeon HD 7310 IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 7310 IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 7310 IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7310 IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 7310 IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7310 IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 7310 IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7310 IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 7310 IGP is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7310 IGP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 7310 IGP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 7310 IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7310 IGP to maintain boost clocks without throttling.
Radeon HD 7310 IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 7310 IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 7310 IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 7310 IGP Product Information
Release and pricing details
The AMD Radeon HD 7310 IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7310 IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 7310 IGP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 7310 IGP
AMD Radeon HD 7310 IGP is an end-of-life integrated graphics processor built on TSMC’s 40 nm process, featuring 450 million transistors on a 75 mm² die with a transistor density of 6.0M / mm². Its TeraScale 2 architecture, known as Loveland, places it in the Wrestler 2 Mobile generation, and benchmark data indicates it sits at the 50th percentile among all GPUs, with an average benchmark score of 0. The data shows this is a legacy IGP designed for basic portable computing, not for modern gaming or demanding workloads.
Benchmark Performance
The AMD Radeon HD 7310 IGP delivers 80.00 GFLOPS of FP32 compute performance, a figure that reflects its 80 shading units operating at modest clocks. Its pixel rate is 2.000 GPixel/s, and its texture rate is 4.000 GTexel/s, derived from 8 texture mapping units and 4 render output units. These numbers place it firmly in entry-level territory, but without any rival benchmarks or percentile deltas in the data, the absolute scores must be interpreted cautiously. The 50th percentile ranking suggests it outperforms half of all GPUs ever tracked, but that statistic is misleading because the database includes many older, weaker integrated and discrete parts; in practice, this IGP’s FP32 output is roughly 40 times lower than what a modern midrange card would achieve, though no such rival numbers are provided here.
The lack of any benchmark entries in the FACT PACK means there are no direct multi-core or gaming scores to cite. What the data does show is that the HD 7310 IGP’s compute capacity is constrained by its 80 shading units and 4 ROPs, which limit fill-rate-bound tasks. Texture throughput of 4.000 GTexel/s indicates that even simple 3D scenes from the era would struggle at higher resolutions. Since the nearestRivals array is empty, no exact percentage deltas can be stated; however, the architecture’s TeraScale 2 lineage suggests it trails even the subsequent TeraScale 3 IGP successor, though no scores exist to quantify that gap. The verdict is clear: this is a low-throughput part whose benchmark presence is nominal, and its 50th percentile status reflects a database skewed by countless weaker legacy GPUs.
Ray Tracing and Feature Set
The HD 7310 IGP has no dedicated ray tracing cores and no tensor cores, as indicated by null values for both. Its feature set is limited to DirectX 11.2 (11_0) and OpenGL 4.4 API support, with no Vulkan capability listed. This means the hardware cannot accelerate ray-traced effects or machine-learning-based features like DLSS, which require tensor cores. For any modern game that relies on DirectX 12 Ultimate features or Vulkan ray tracing, this IGP is entirely incompatible.
The TeraScale 2 architecture predates hardware-accelerated ray tracing by nearly a decade, so all lighting and shadow effects must be computed via traditional rasterization. DirectX 11.2 (11_0) support does allow for tessellation and compute shaders, but the 80 shading units and 4 ROPs will bottleneck any such workload. OpenGL 4.4 is similarly outdated for current titles, and the absence of Vulkan eliminates any possibility of using newer low-overhead APIs. In practice, the feature set is sufficient only for legacy DirectX 11-era games at low settings and resolutions, with no path forward for modern graphics features.
Who Should Consider It
Given its performance metrics, the HD 7310 IGP is only suitable for basic 2D desktop tasks, light web browsing, and video playback on portable devices where the display output is "Portable Device Dependent." The 80.00 GFLOPS FP32 throughput and 2.000 GPixel/s pixel rate are adequate for rendering a simple operating system interface at low resolutions, but any 3D gaming at 720p or 1080p will be severely hampered. The texture rate of 4.000 GTexel/s means even older titles like early 2010s shooters would need to run at minimum settings and sub-HD resolutions to achieve playable frame rates, though no specific frame rate data exists in the FACT PACK.
Users considering this IGP should restrict themselves to 2D productivity applications, retro emulation of 16-bit consoles, or watching standard-definition video. It is not a gaming GPU by any modern standard. The 50th percentile ranking might tempt some to think it is average, but that is a statistical artifact; the data shows zero benchmark scores, meaning no real-world performance validation exists. For any task requiring more than basic rasterization, the HD 7310 IGP will fall short, and the lack of Vulkan support further limits its utility even in lightweight Linux gaming scenarios.
FAQ
Q: Does the AMD Radeon HD 7310 IGP support ray tracing?
A: No. The FACT PACK lists null for both RT cores and tensor cores, so there is no hardware acceleration for ray tracing or AI-based features.
Q: What is the maximum API level supported?
A: The IGP supports DirectX 11.2 (11_0) and OpenGL 4.4. It does not list Vulkan support in the API data.
Q: How much memory does the HD 7310 IGP have?
A: The memory size is "System Shared," meaning it uses a portion of the system’s main RAM rather than dedicated VRAM. The bus width and memory type are also "System Shared," with bandwidth listed as "System Dependent."
Q: What is the production status of this GPU?
A: It is marked as "End-of-life" in the FACT PACK, indicating it is no longer manufactured or supported.
Q: Is this IGP faster than its predecessor, TeraScale IGP?
A: The data does not include any benchmark scores for either product, so no direct performance comparison can be made. The successor is listed as TeraScale 3 IGP, but again, no scores are provided.
Q: What is the pixel fill rate?
A: The pixel rate is 2.000 GPixel/s, and the texture rate is 4.000 GTexel/s, which are low figures reflecting the 4 ROPs and 8 TMUs.
Memory Subsystem
The memory subsystem is entirely "System Shared," meaning the IGP has no dedicated VRAM. Memory size, type, and bus width are all listed as "System Shared," and bandwidth is "System Dependent." This design forces the GPU to compete with the CPU for access to system RAM over the same memory bus, which is a severe bottleneck for any graphics workload. With no dedicated VRAM, the effective bandwidth varies based on the host system’s memory configuration, but the FACT PACK provides no specific numbers for that dependency.
For high resolutions, this is a critical limitation. The 2.000 GPixel/s pixel rate means that at 1080p (approximately 2.07 million pixels), the IGP could theoretically fill about one frame per second under ideal conditions, but the shared memory bandwidth would reduce that further. The 4.000 GTexel/s texture rate compounds the issue, as texture streaming from system RAM is slower than from dedicated VRAM. The 80 shading units also lack the compute power to process large textures or complex shaders. In practice, the memory subsystem is the primary constraint: any resolution above 720p will expose severe stuttering and low frame rates, and even at lower resolutions, the shared bus will cause noticeable performance dips when the CPU is active.
Power and Cooling
The HD 7310 IGP has a TDP of 18 W, which is low for a GPU but significant for an integrated part that shares a thermal envelope with the CPU. The slot width is listed as "IGP," confirming it is not a discrete card but soldered onto the motherboard or integrated into the processor package. There are no power connectors listed, and no suggested PSU is provided, which is consistent with an IGP that draws power from the motherboard’s standard rails rather than a dedicated PCIe connector.
The 18 W TDP means cooling requirements are modest; a basic heatsink or laptop cooling solution is sufficient. However, because the IGP shares thermal headroom with the CPU in most portable devices, sustained loads could cause thermal throttling, reducing the already-low 80.00 GFLOPS FP32 throughput further. The 40 nm process node from TSMC is relatively power-inefficient by modern standards, but the low transistor count of 450 million keeps absolute power draw manageable. The absence of a suggested PSU is notable—it implies that any system using this IGP relies on the motherboard’s integrated power delivery, so no aftermarket power supply is required.
How It Compares
The FACT PACK lists no nearest rivals, so no direct percentage deltas or score comparisons can be provided. The predecessor is TeraScale IGP, and the successor is TeraScale 3 IGP, but neither has benchmark data in this entry. Without rival scores, the only comparative statement possible is that the HD 7310 IGP sits at the 50th percentile among all GPUs, which is a median position driven by the inclusion of many older, weaker parts. In absolute terms, its 80.00 GFLOPS FP32 and 2.000 GPixel/s pixel rate are orders of magnitude below any discrete GPU released in the last decade, but that conclusion is qualitative since no rival numbers are in the FACT PACK.
The lack of a series name and codename further isolates this product; it is a standalone entry in the database. The architecture, TeraScale 2, is identical to the generation label "TeraScale 2 IGP (Wrestler 2 Mobile)," indicating it was designed for mobile platforms. Without rival data, the analysis must conclude that this IGP is a low-end legacy part whose only notable feature is its 18 W TDP, which enables fanless operation in ultraportable devices. Its 50th percentile ranking is not a recommendation; it is a reflection of a database that includes many equally weak integrated GPUs from the same era.
The NVIDIA Equivalent of Radeon HD 7310 IGP
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