AMD Radeon HD 7290 IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 7290 IGP Specifications
Radeon HD 7290 IGP GPU Core
Shader units and compute resources
The AMD Radeon HD 7290 IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 7290 IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 7290 IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 7290 IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 7290 IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 7290 IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 7290 IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 7290 IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 7290 IGP is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 7290 IGP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 7290 IGP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 7290 IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 7290 IGP to maintain boost clocks without throttling.
Radeon HD 7290 IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 7290 IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 7290 IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 7290 IGP Product Information
Release and pricing details
The AMD Radeon HD 7290 IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 7290 IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 7290 IGP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 7290 IGP
Power and Cooling — TDP, PSU recommendation, connector requirements
The AMD Radeon HD 7290 IGP is defined by its extremely modest power envelope. With a thermal design power of just 18 W, this integrated graphics processor sits at the very low end of power consumption among mobile-class parts. The 40 nm process node from TSMC, housing 450 million transistors on a 75 mm² die, achieves a transistor density of 6.0M per mm² — a figure that reflects the era's design priorities toward energy efficiency rather than raw compute density.
The power delivery requirements are minimal, as the HD 7290 is an IGP (Integrated Graphics Processor) with no dedicated power connectors. The slot width is listed as "IGP," meaning it is soldered or embedded into the motherboard or APU package rather than installed as a discrete expansion card. Consequently, there is no suggested PSU recommendation in the data — the power is drawn through the system's existing motherboard power delivery, and the 18 W TDP is shared within the overall platform power budget. No auxiliary power connector is required, making this part suitable for ultra-portable and low-power designs where discrete graphics would be impractical.
The bus interface is likewise "IGP," indicating that data flows over the system's internal interconnect rather than a PCIe slot. This design choice has implications for performance, as the GPU must contend with the CPU for memory bandwidth. The absence of a dedicated PSU recommendation and the lack of power connectors underscore that this is a component designed for maximum simplicity — a plug-and-forget solution for basic computing tasks where power draw is a primary constraint.
Who Should Consider It
The HD 7290 IGP's benchmark profile places it at the 50th percentile among all GPUs in the database, with an average benchmark score of 0. This unusual percentile — exactly median — combined with a zero score suggests that the data set treats this part as a baseline reference point rather than a performance contender. In practical terms, this is not a component for gaming or graphics-intensive workloads at any resolution.
The 80 shading units, 8 texture mapping units, and 4 ROPs provide the absolute minimum hardware needed to drive a display. The pixel rate of 1.104 GPixel/s and texture rate of 2.208 GTexel/s indicate that even 720p output would strain the part in 3D applications. For users, the realistic use case is basic desktop productivity, web browsing, and video playback at low resolutions. The system-dependent memory bandwidth means performance will vary significantly based on the host platform's RAM configuration, but the underlying compute capability — 44.16 GFLOPS of FP32 throughput — is insufficient for modern 3D workloads.
At 1080p, the data suggests the HD 7290 would struggle with even lightweight games, and 1440p or 4K output is effectively out of the question for anything beyond static imagery. The 50th percentile ranking, while nominally median, is misleading because the zero benchmark score indicates no meaningful measured performance data exists — the percentile is likely derived from the part's position in the database rather than actual test results.
Ray Tracing and Feature Set
The HD 7290 IGP predates dedicated ray tracing hardware by nearly a decade. The fact pack lists no RT cores and no tensor cores — these specialized units are entirely absent from the TeraScale 2 architecture. The chip, codenamed Loveland, implements the TeraScale 2 instruction set as part of the "Wrestler 2 Mobile" generation, which focuses on fundamental 3D acceleration rather than advanced rendering techniques.
API support is limited to DirectX 11.2 (11_0) and OpenGL 4.4. The DirectX 11_0 feature level means the part can execute shader model 5.0 programs, but without the hardware acceleration for DirectX Raytracing (DXR) that would appear in later architectures. Vulkan support is listed as null, meaning the driver stack does not expose this modern low-level API. For users, this translates to compatibility with older DirectX 11 titles at best, with no path forward for ray-traced effects or DLSS-style upscaling since neither RT cores nor tensor cores exist.
The absence of these features is not a deficiency but rather a reflection of the part's intended role. In 2012, when this IGP was released, ray tracing in real-time was a research topic, not a consumer feature. The feature set is adequate for the era's basic 3D applications — simple geometry, fixed-function blending, and basic shader effects — but it offers no headroom for modern rendering techniques. The display outputs are "Portable Device Dependent," meaning the actual connectors vary by laptop or ultrabook implementation, further emphasizing the mobile, integrated nature of this part.
How It Compares
The fact pack lists no nearest rivals for the HD 7290 IGP. This absence is telling — the part occupies a unique position as an entry-level integrated solution from the TeraScale 2 generation, and the database does not contain comparable GPUs with measured scores. This lack of comparison data means that its 50th percentile ranking cannot be contextualized against specific competitor products.
Without direct rival data, the comparison must be framed historically. The predecessor is listed as "TeraScale IGP" and the successor as "TeraScale 3 IGP," indicating a clear generational progression within AMD's integrated graphics lineup. The HD 7290 sits between these two, offering the TeraScale 2 architecture's incremental improvements over the first generation while lacking the enhancements that TeraScale 3 would bring. The 40 nm process, 450 million transistors, and 18 W TDP are the quantitative markers of this middle-generation position.
The production status is "End-of-life," confirming that this is a legacy part with no active development or driver optimization. For a modern analyst, the absence of rivals in the database suggests that the HD 7290 is too old and too weak to warrant direct comparison with contemporary integrated or discrete GPUs. It exists as a historical data point, relevant for understanding the evolution of low-power graphics rather than for current purchasing decisions.
Benchmark Performance
The benchmark data for the HD 7290 IGP is minimal: an average benchmark score of 0 and a percentile rank of 50. This combination requires careful interpretation. A score of zero typically indicates that no benchmark results have been submitted or recorded for this part, while the 50th percentile is likely an artifact of the database's ranking system rather than a measured performance position.
The theoretical compute metrics provide the only quantitative performance indicators. The FP32 throughput of 44.16 GFLOPS is exceptionally low by any standard — a modern discrete GPU delivers thousands of GFLOPS. The pixel rate of 1.104 GPixel/s and texture rate of 2.208 GTexel/s scale accordingly, reflecting the 80 shading units, 8 TMUs, and 4 ROPs. These figures indicate that the HD 7290 can handle 2D acceleration and basic 3D scenes at low resolutions, but the performance headroom is essentially nonexistent.
The absence of nearest rivals with deltaPct values means that percentage comparisons cannot be made. The data does not support statements like "30% ahead of X" because no X exists in the fact pack. This is a fundamental limitation: the HD 7290's performance cannot be benchmarked against any contemporary or historical competitor using the provided facts. The 50th percentile is the only ranking data available, and given the zero benchmark score, it should be treated as a placeholder rather than a meaningful performance metric.
FAQ
Q: What is the thermal design power of the AMD Radeon HD 7290 IGP?
A: The TDP is 18 W, making it an extremely low-power integrated graphics solution.
Q: Does the HD 7290 support DirectX Raytracing?
A: No. The fact pack lists no RT cores, and the API support is limited to DirectX 11.2 (11_0) and OpenGL 4.4, with no Vulkan support.
Q: What is the memory configuration of this GPU?
A: The memory size, type, and bus width are all "System Shared," meaning the GPU uses the host system's RAM. The bandwidth is "System Dependent," varying with the platform's memory configuration.
Q: What is the production status of the HD 7290 IGP?
A: The part is "End-of-life," indicating it is no longer in active production.
Q: How many shading units does the HD 7290 have?
A: It has 80 shading units, along with 8 texture mapping units and 4 ROPs.
Q: What is the release date of this GPU?
A: The release date is June 5, 2012, based on the provided data.
Memory Subsystem
The HD 7290 IGP's memory subsystem is entirely system-dependent. The VRAM size is "System Shared," the memory type is "System Shared," and the bus width is "System Shared" — there is no dedicated graphics memory on this part. The bandwidth is listed as "System Dependent," meaning the GPU's performance is directly tied to the host system's RAM speed and configuration.
This shared memory architecture has significant implications for high-resolution performance. In a typical laptop with dual-channel DDR3 memory, the available bandwidth might be adequate for basic 2D operations and light 3D at low resolutions. However, at 1080p or higher, the GPU must compete with the CPU for memory access, and the system-dependent bandwidth becomes a bottleneck. The 4 ROPs and 1.104 GPixel/s pixel rate further constrain the ability to fill large framebuffers at high resolutions.
The "System Dependent" designation means that two systems with the same HD 7290 IGP could exhibit notably different graphics performance if one has faster RAM or a better memory controller. This variability is a hallmark of integrated graphics from this era, where the GPU's memory performance is at the mercy of the platform design. For users, this means that the HD 7290 is best suited to low-resolution displays (1366x768 or lower) where the memory bandwidth demands are modest. At 4K, the system-dependent bandwidth would likely be insufficient for even basic desktop compositing, let alone 3D workloads. The 80 shading units provide minimal compute capacity, and the shared memory subsystem offers no escape from the platform's limitations.
The NVIDIA Equivalent of Radeon HD 7290 IGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon HD 7290 IGP Comparisons
See how the Radeon HD 7290 IGP stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon HD 7290 IGP with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs