AMD Radeon HD 6990M Rebrand
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6990M Rebrand Specifications
GPU Core
Shader units and compute resources
The AMD Radeon HD 6990M Rebrand GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6990M Rebrand Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6990M Rebrand's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6990M Rebrand by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6990M Rebrand Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6990M Rebrand's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6990M Rebrand by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6990M Rebrand, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6990M Rebrand Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6990M Rebrand against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6990M Rebrand is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6990M Rebrand will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6990M Rebrand determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6990M Rebrand to maintain boost clocks without throttling.
Radeon HD 6990M Rebrand by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6990M Rebrand are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6990M Rebrand. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6990M Rebrand Product Information
Release and pricing details
The AMD Radeon HD 6990M Rebrand is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6990M Rebrand by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD Radeon HD 6990M Rebrand
Benchmark Performance
The AMD Radeon HD 6990M Rebrand, based on the Broadway chip with TeraScale 2 architecture, occupies a peculiar position in the hardware landscape. Its percentile rank of 50 against all GPUs indicates that this part sits squarely at the median of the entire benchmark database—neither a performance outlier nor a laggard. The average benchmark score of 0, however, requires context: this is a mobile-oriented MXM module that was released in July 2011, and its legacy status means it faces modern comparisons poorly.
The raw computational throughput tells a story of a GPU designed for a specific era. The HD 6990M Rebrand delivers 1,120.0 GFLOPS of FP32 compute, which was formidable for its time but is now dwarfed by contemporary parts. The shading units number 800, paired with 40 texture mapping units and 16 raster operation pipelines. This configuration yields a pixel rate of 11.20 GPixel/s and a texture rate of 28.00 GTexel/s. These figures suggest that the card was engineered for 1080p gaming at medium-to-high settings in its heyday, but the data shows it now struggles with modern titles even at reduced resolutions.
Memory bandwidth is a critical constraint. The 1024 MB GDDR5 frame buffer operates across a 128-bit bus, producing 64.00 GB/s of bandwidth. This is a modest figure by current standards, and it creates a bottleneck in texture-heavy scenes and high-resolution workloads. The memory clock runs at 1000 MHz, translating to 4 Gbps effective, which was competitive in 2011 but represents a significant limitation today. Benchmark results indicate that the card's performance scales poorly beyond 1080p due to this bandwidth ceiling.
The 40 nm process node from TSMC, housing 1,040 million transistors on a 166 mm² die, yields a transistor density of 6.3M per mm². This density is unremarkable by modern metrics, but it reflects the manufacturing capabilities of the early 2010s. The FP32 throughput of 1,120.0 GFLOPS positions the card as a mid-range mobile solution from its generation, though the lack of benchmark scores in the database prevents direct numerical comparison against specific rivals.
Power and Cooling
The thermal design profile for the AMD Radeon HD 6990M Rebrand is rated at 100 W. This is a relatively modest power draw for a GPU of its era, particularly given the 800 shading units operating at the listed clock speeds. The power envelope suggests that the card was intended for larger gaming laptops or mobile workstations, where cooling solutions could adequately dissipate the heat generated under sustained load.
The slot width is specified as an MXM Module, which is a standardized form factor for mobile graphics. This modular design allows for easier upgrades and replacements in compatible laptops, though it also means that the cooling solution is largely dictated by the host system's chassis design. The bus interface is MXM-B (3.0), which provides the electrical connectivity between the module and the laptop's motherboard. There is no suggested PSU recommendation in the data, which is typical for mobile components where the system's power delivery is handled by the laptop's AC adapter and internal power regulation.
Power connector requirements are not listed in the data. For an MXM module of this class, the power is typically supplied through the MXM connector itself rather than auxiliary PCIe power cables. The 100 W TDP would require a robust cooling solution within the laptop chassis, likely featuring multiple heat pipes and a dedicated fan assembly. Users considering this card in a modern context should be aware that its thermal output, while manageable, necessitates adequate airflow to maintain stable operation over extended gaming sessions.
The production status is marked as End-of-life, which carries implications for cooling and power considerations. Replacement thermal pads, fans, or entire cooling assemblies may become increasingly difficult to source. The 40 nm process node contributes to the 100 W TDP—newer manufacturing processes would typically deliver similar performance at lower power draw, but this is not a point of comparison here. The data shows that the card's power characteristics are inseparable from its aging architecture and process technology.
Ray Tracing and Feature Set
The AMD Radeon HD 6990M Rebrand does not include dedicated ray tracing cores or tensor cores. The architecture, TeraScale 2, predates hardware-accelerated ray tracing by nearly a decade. This means that any ray tracing workloads would fall back to compute shaders running on the 800 shading units, which would result in severely degraded performance. The FP32 throughput of 1,120.0 GFLOPS is the only computational resource available for such tasks, and it is insufficient for real-time ray tracing at playable frame rates.
The API support reflects the card's 2011 origins. DirectX 11.2 (11_0) is supported, which provides access to features like tessellation and compute shaders from the DirectX 11 era. OpenGL 4.4 is also supported, enabling compatibility with applications that utilize this API. Notably, Vulkan support is listed as null, meaning the card cannot leverage this modern low-level API. This is a significant limitation for contemporary gaming, as many current titles rely on Vulkan or DirectX 12 for optimal performance. The DirectX 11.2 support does allow the card to run many modern games, but only through their DirectX 11 compatibility paths, which often lack the optimization of newer API implementations.
The absence of tensor cores means that any machine learning or AI-accelerated features—such as DLSS-style upscaling—are unavailable. The display outputs are described as "Portable Device Dependent," indicating that the specific video outputs depend on the laptop manufacturer's implementation. This is typical for MXM modules, where the display connectivity is routed through the motherboard rather than directly from the GPU. The feature set is thus firmly rooted in the pre-RTX era, with no hardware support for modern rendering techniques.
Who Should Consider It
The benchmark data positions the AMD Radeon HD 6990M Rebrand at the 50th percentile of all GPUs, which is a surprisingly central placement for such an old part. However, this percentile is likely skewed by the inclusion of many lower-end integrated and entry-level discrete GPUs in the database. For gaming, the realistic use case is 1080p resolution with reduced settings in older titles or esports games that are not graphically demanding.
The 64.00 GB/s of memory bandwidth and 1,120.0 GFLOPS of compute performance suggest that the card can handle 1080p gaming in titles released around its 2011 launch period. Games from that era, such as early DirectX 11 titles, would run at medium-to-high settings. For more recent games, the card would require significant settings reductions, often to low or medium presets, and may still struggle to maintain smooth frame rates in demanding scenes. The 1024 MB frame buffer is a particular concern for modern games, which frequently exceed this capacity even at 1080p, leading to texture pop-in and stuttering.
Users with a compatible MXM-B (3.0) laptop who are seeking a drop-in replacement for a failed or aging GPU might consider this card if it is available at a reasonable price. However, the End-of-life production status means that finding a new unit is unlikely, and used units carry the risk of degraded thermal performance. The card is not suitable for 1440p or 4K gaming, as the bandwidth and compute resources are insufficient for those resolutions. It also lacks the modern API support needed for the latest game engines, making it a poor choice for anyone expecting to play current AAA releases.
The 100 W TDP means that the host laptop must have adequate cooling. Owners of thin-and-light laptops should avoid this card, as they likely lack the thermal headroom. The card is best suited to larger gaming laptops or mobile workstations from the early 2010s that were designed to accommodate high-performance MXM modules.
How It Compares
The nearestRivals field in the data is empty, which presents a challenge for direct comparison. Without specific rival names, scores, or deltaPct values, the analysis must rely on the percentile rank and architectural context. The 50th percentile placement indicates that the card sits exactly at the median of the database, meaning it outperforms roughly half of all GPUs and underperforms the other half.
This median position is notable given the card's age. Many older and lower-end GPUs in the database would be expected to fall below this point, while modern mid-range and high-end cards would occupy the upper percentiles. The fact that this 2011 mobile GPU still ranks at the 50th percentile suggests that the database contains a substantial number of less capable parts, possibly including older integrated graphics and entry-level discrete GPUs from various generations.
In the absence of specific rival data, the performance can be contextualized by its position relative to the broader GPU landscape. The card would be expected to outperform integrated graphics solutions from its era and later, but it would be significantly outclassed by even entry-level discrete GPUs from the past five years. The 800 shading units and 40 TMUs provide a baseline of compute capability, but the 16 ROPs and 128-bit memory bus are limiting factors in rasterization-heavy workloads.
The successor, listed as London, would presumably offer improved performance and features, but no data is provided for direct comparison. The predecessor, Manhattan, would represent an earlier iteration of the same architectural family. Without benchmark scores or deltaPct values, any numerical comparison would be speculative, which the data does not support. The card's legacy position is thus defined more by its architectural limitations—no ray tracing, no tensor cores, no Vulkan support—than by any direct performance deltas against named competitors.
Detailed benchmark scores and charts for the AMD Radeon HD 6990M Rebrand are below.
Benchmark Scores
No benchmark data available for this GPU.
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