RADEON

AMD Radeon HD 6950M

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
50W
TDP
256
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 960
Bus Width 256-bit
TDP 50W
Memory Type GDDR5
Architecture TeraScale 2
nm
Process 40 nm
Released Jan 2011

AMD Radeon HD 6950M Specifications

Radeon HD 6950M GPU Core

Shader units and compute resources

The AMD Radeon HD 6950M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
960
Shaders
960
TMUs
48
ROPs
32
Compute Units
12

HD 6950M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 6950M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6950M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
580 MHz
Memory Clock
900 MHz 3.6 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 6950M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6950M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
115.2 GB/s

Radeon HD 6950M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the HD 6950M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
512 KB

HD 6950M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6950M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,113.6 GFLOPS
Pixel Rate
18.56 GPixel/s
Texture Rate
27.84 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 6950M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6950M will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Blackcomb
Process Node
40 nm
Foundry
TSMC
Transistors
1,700 million
Die Size
212 mm²
Density
8.0M / mm²

AMD's Radeon HD 6950M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 6950M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6950M to maintain boost clocks without throttling.

TDP
50 W
TDP
50W

Radeon HD 6950M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 6950M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 6950M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon HD 6950M Product Information

Release and pricing details

The AMD Radeon HD 6950M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6950M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2011
Production
End-of-life
Predecessor
Manhattan
Successor
London

Radeon HD 6950M Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 6950M

AMD Radeon HD 6950M is a mobile graphics solution built on the TeraScale 2 architecture, fabricated by TSMC on a 40 nm process. The chip, codenamed Blackcomb, integrates 1,700 million transistors on a 212 mm² die, resulting in a transistor density of 8.0M per mm². This part belongs to the Vancouver generation (HD 6900M family) and was released on January 3, 2011, with its production status now listed as end-of-life. The GPU is designed for portable systems, featuring an MXM Module slot width and an MXM-B (3.0) bus interface, with display outputs described as portable device dependent.

Power and Cooling

The thermal design power (TDP) for the AMD Radeon HD 6950M is rated at 50 W. This figure places the GPU in a power envelope suitable for mobile platforms, where thermal management is constrained by chassis size and cooling solutions. The data does not specify a suggested power supply unit (PSU) rating, nor does it list any power connector requirements. This absence is consistent with the MXM module form factor, where power delivery is typically handled through the motherboard interface rather than standalone PCIe power connectors. The 50 W TDP implies that a capable air cooler, as found in standard gaming laptops of the era, would be sufficient to manage thermals, though the exact cooler dimensions or type are not provided in the available facts. The low thermal budget also suggests that the GPU could be paired with a modest cooling solution without exotic vapor chamber or liquid cooling implementations, but quantitative comparisons to other mobile GPUs’ cooling needs are not available from the fact pack.

Ray Tracing and Feature Set

The AMD Radeon HD 6950M does not include dedicated ray tracing (RT) cores or tensor cores, as these fields are null in the specification data. This is consistent with the TeraScale 2 architecture, which predates hardware-accelerated ray tracing and AI tensor operations. Instead, the GPU relies on traditional rasterization techniques. The shading unit count is 960, complemented by 48 texture mapping units (TMUs) and 32 render output units (ROPs). These components yield a pixel rate of 18.56 GPixel/s and a texture rate of 27.84 GTexel/s, with FP32 compute performance reaching 1,113.6 GFLOPS.

In terms of API support, the GPU supports DirectX 11.2 (feature level 11_0) and OpenGL 4.4. Vulkan support is not listed, indicating that the driver and hardware stack do not expose this modern API. The absence of Vulkan is notable for compatibility with contemporary titles that may rely on it, though DirectX 11.2 coverage ensures broad compatibility with games developed during the GPU’s active lifecycle. The memory subsystem consists of 1024 MB of GDDR5 on a 256-bit bus, delivering a bandwidth of 115.2 GB/s, with a memory clock of 900 MHz (3.6 Gbps effective). This configuration is adequate for the GPU’s compute and rasterization capabilities, but the lack of RT and tensor cores means that any modern workloads requiring those features would not be supported.

Benchmark Performance

The benchmark data for the AMD Radeon HD 6950M is sparse, with no individual benchmark scores provided and an average benchmark score of zero. The percentile versus all GPUs is 50, which places this product at the median of the entire GPU database. However, the nearest rivals list is empty, so there are no direct comparative scores or delta percentages to analyze against specific competitors. This absence of data means that relative performance cannot be quantified in terms of percentage differences. The FP32 compute of 1,113.6 GFLOPS and memory bandwidth of 115.2 GB/s provide theoretical upper bounds, but real-world gaming performance would depend heavily on driver optimization and thermal constraints.

Given the 50th percentile standing, the HD 6950M is positioned neither as a high-end nor a low-end part in the historical context. It is a mid-range mobile GPU, likely capable of running 2011-era titles at medium settings, but the lack of benchmark numbers prevents a more precise assessment. The pixel rate of 18.56 GPixel/s and texture rate of 27.84 GTexel/s suggest that fill-rate-bound scenarios would be handled adequately for its time, but without rival deltas, any claims of superiority or deficiency are unsupported. The data indicates that this GPU is a balanced performer within its generation, but the absence of comparative figures limits the depth of analysis.

FAQ

Q: What is the TDP of the AMD Radeon HD 6950M?

A: The thermal design power is rated at 50 W.

Q: Does the GPU support ray tracing or tensor cores?

A: No, the specification lists null values for both RT cores and tensor cores, indicating no dedicated hardware for these features.

Q: What memory configuration is used?

A: The GPU has 1024 MB of GDDR5 memory on a 256-bit bus, with a bandwidth of 115.2 GB/s and a memory clock of 900 MHz (3.6 Gbps effective).

Q: Which APIs are supported?

A: DirectX 11.2 (feature level 11_0) and OpenGL 4.4 are supported; Vulkan is not listed.

Q: What is the form factor and bus interface?

A: The GPU uses an MXM Module slot width and an MXM-B (3.0) bus interface, designed for portable devices.

Q: When was the GPU released, and what is its production status?

A: It was released on January 3, 2011, and is currently marked as end-of-life.

How It Compares

The nearest rivals list for the AMD Radeon HD 6950M is empty, meaning there are no direct competitor scores or delta percentages available in the fact pack. Consequently, a positional analysis against specific GPUs cannot be performed with numerical precision. The only comparative metric is the 50th percentile ranking versus all GPUs, which indicates that this product sits at the median of the database—neither outperforming the majority nor being outperformed by them. Without rival names or scores, any statement about its standing relative to, for example, NVIDIA’s mobile offerings of the same era would be speculative and outside the bounds of the provided facts. The data simply confirms that the HD 6950M is a mid-tier mobile GPU from its generation, with theoretical specifications that align with that positioning, but the lack of benchmark scores and rival deltas precludes a more detailed comparison. In the absence of these figures, the analysis must rely solely on the architectural attributes—such as the 960 shading units and 1,113.6 GFLOPS FP32—to infer its intended market segment, which is consistent with a mainstream mobile gaming solution circa 2011.

The NVIDIA Equivalent of Radeon HD 6950M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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