AMD Radeon HD 6750M Mac Edition
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6750M Mac Edition Specifications
Radeon HD 6750M Mac Edition GPU Core
Shader units and compute resources
The AMD Radeon HD 6750M Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6750M Mac Edition Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6750M Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6750M Mac Edition by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6750M Mac Edition Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6750M Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6750M Mac Edition by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6750M Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6750M Mac Edition Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6750M Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6750M Mac Edition is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6750M Mac Edition will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6750M Mac Edition Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6750M Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6750M Mac Edition to maintain boost clocks without throttling.
Radeon HD 6750M Mac Edition by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6750M Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6750M Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6750M Mac Edition Product Information
Release and pricing details
The AMD Radeon HD 6750M Mac Edition is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6750M Mac Edition by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6750M Mac Edition Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6750M Mac Edition
The AMD Radeon HD 6750M Mac Edition is an AMD mobile GPU built around the Whistler chip using the TeraScale 2 architecture. It was released on 2011-04-17, fabricated by TSMC on a 40 nm process, and packs 716 million transistors into a 118 mm² die, giving a transistor density of 6.1 million per square millimeter. The part belongs to the Vancouver generation (HD 6700M), uses an MXM-A (3.0) interface in an MXM Module form factor, carries a 35 W TDP, and is listed as end-of-life.
Benchmark Performance
The benchmark data for this GPU is sparse. There are no individual benchmark results in the listing, the average benchmark score is 0, and the nearest-rivals list is empty. The only comparative marker is the 50th-percentile position among all GPUs in the database. That places this part in the middle of the distribution, but with no sample scores and no rival deltas, the percentile cannot be turned into concrete percentage leads or deficits against specific products.
What can be analyzed is the fixed throughput ceiling. The GPU has 480 shading units, 24 texture mapping units, and 8 raster output units. That configuration yields a peak FP32 rate of 574.1 GFLOPS, a texture fill rate of 14.35 GTexel/s, and a pixel fill rate of 4.784 GPixel/s. These are the hardware limits for compute, texture work, and pixel output. The 40 nm TSMC process with 716 million transistors and a 118 mm² die supplies the logic, while the memory clock is set to 794 MHz, or 3.2 Gbps effective.
Because no nearest rivals are given, there are no deltaPct values to quote. No statement such as “X percent ahead of Y in multi-core” can be made from this listing. The 50th-percentile figure is the only placement anchor, and it indicates median standing within the database rather than a measured run. Performance conclusions therefore have to come from the architectural specifications rather than from game or synthetic benchmark data.
Who Should Consider It
This is a low-power mobile module rather than a desktop card. At 35 W TDP and with an MXM-A (3.0) interface, it is aimed at portable systems that accept replaceable MXM modules. The display outputs are portable-device dependent, so real-world use is tied to the laptop’s panel and output wiring rather than to a fixed set of desktop connectors.
The memory subsystem is the biggest practical constraint. With 512 MB of GDDR5, the frame buffer is small. Combined with a 128-bit bus and 50.82 GB/s of bandwidth, this GPU is better matched to lower-resolution frame buffers than to high-resolution ones. The pixel fill rate of 4.784 GPixel/s points the same way: lower pixel counts keep the ROPs from becoming the limiting factor. The texture rate of 14.35 GTexel/s is the matching cap for filtered texture work.
Without recorded benchmark scores, this analysis cannot name specific games or settings. The combination of 574.1 GFLOPS FP32 throughput, 512 MB VRAM, and 24 TMUs suggests modest detail levels and lower resolutions for 3D workloads. It is only a candidate for systems that use the same MXM-A (3.0) connection and stay within the same 35 W power envelope. End-of-life status means that availability is from legacy stock or used units.
Ray Tracing and Feature Set
The feature set is defined by TeraScale 2. The API table lists DirectX 11.2 with feature level 11_0, plus OpenGL 4.4. No Vulkan support is listed. The specification data also lists no RT cores and no tensor cores, so dedicated ray tracing hardware is not part of this GPU’s feature set.
Without tensor cores, tensor-based acceleration is absent from the listed specification. The absence of Vulkan in the API list means the supported low-level paths are DirectX 11_0 and OpenGL 4.4. The 480 shading units and 24 TMUs carry the geometry and texture work, while the 8 ROPs finish the raster pipeline. The 40 nm process and 716 million transistor budget define the area and power envelope for those units.
How It Compares
No nearest rivals are listed for this part. The nearest-rivals data is empty, so there are no rival GPU names, no scores, and no deltaPct values to reference. Without those entries, no direct comparison against other specific GPUs can be stated.
The product lineage does place it between two named parts: the predecessor is Manhattan and the successor is London. Those are generation markers, not benchmark rivals. The only quantitative placement available is the 50th-percentile figure. That puts the HD 6750M Mac Edition at the median of the database’s GPU population, but it does not say which GPUs are nearby or by how far. In the absence of comparator data, the accurate comparison is: no direct comparison is available.
Memory Subsystem
The memory subsystem consists of 512 MB of GDDR5 on a 128-bit bus. The memory clock is 794 MHz, translating to 3.2 Gbps effective, and the resulting bandwidth is 50.82 GB/s. These figures govern how quickly data can move between the GPU and its frame buffer.
For high-resolution output, capacity is the first limitation. 512 MB must hold color buffers, depth buffers, textures, and other render targets. The 128-bit bus then restricts peak transfer rate, with 50.82 GB/s as the aggregate ceiling. GDDR5’s 3.2 Gbps effective data rate helps make use of that narrow bus, but it does not add capacity. On the compute side, the 574.1 GFLOPS FP32 figure is paired with that bandwidth; memory-bound work is ultimately capped by the 50.82 GB/s transfer rate.
The 8 ROPs can write up to 4.784 GPixel/s, which is directly tied to pixel output. At high resolutions, more pixels are written per frame, so both the ROP rate and the 512 MB frame buffer become pressure points. The 24 TMUs with 14.35 GTexel/s set texture throughput limits independent of bus width.
FAQ
Q: What is the AMD Radeon HD 6750M Mac Edition?
A: It is an AMD mobile GPU based on the Whistler chip using the TeraScale 2 architecture. It is fabricated by TSMC on a 40 nm process with 716 million transistors and a 118 mm² die, and it belongs to the Vancouver generation (HD 6700M).
Q: How much memory does it have, and what is the bus width?
A: It has 512 MB of GDDR5 on a 128-bit bus. The memory runs at 794 MHz / 3.2 Gbps effective, providing 50.82 GB/s of bandwidth.
Q: Does it support ray tracing or tensor cores?
A: No RT cores or tensor cores are listed in the specification data. The supported APIs are DirectX 11.2 (11_0) and OpenGL 4.4; Vulkan is not listed.
Q: What form factor and power envelope does it use?
A: It is an MXM Module with an MXM-A (3.0) bus interface, a 35 W TDP, and display outputs that are portable-device dependent.
Q: Is there any benchmark data for this GPU?
A: The benchmark list is empty, and the average benchmark score is 0. The database places it at the 50th percentile of all GPUs, but no nearest rivals are listed, so no percentage deltas are available.
Q: What is its production status and release date?
A: Production status is end-of-life. It was released on 2011-04-17. The predecessor is Manhattan and the successor is London.
The NVIDIA Equivalent of Radeon HD 6750M Mac Edition
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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