AMD Radeon HD 6750
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6750 Specifications
Radeon HD 6750 GPU Core
Shader units and compute resources
The AMD Radeon HD 6750 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6750 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6750's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6750 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6750 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6750's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6750 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6750, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6750 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6750 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6750 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6750 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6750 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6750 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6750 to maintain boost clocks without throttling.
Radeon HD 6750 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6750 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6750. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6750 Product Information
Release and pricing details
The AMD Radeon HD 6750 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6750 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6750 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6750
The AMD Radeon HD 6750 is a Northern Islands (HD 6700) part built around the Juniper chip and TeraScale 2 architecture. TSMC fabricates it on a 40 nm process with 1,040 million transistors on a 166 mm² die, yielding a transistor density of 6.3M/mm². The card uses 1024 MB of GDDR5 on a 128-bit bus and reaches 73.60 GB/s of bandwidth. Its execution resources comprise 720 shading units, 36 texture mapping units, and 16 ROPs, driving 1,008.0 GFLOPS of FP32 compute, 25.20 GTexel/s texture fill, and 11.20 GPixel/s pixel fill. The database lists no benchmark scores for this SKU, but percentileVsAllGpus places it at 50, and the production status is end-of-life.
How It Compares
The nearestRivals array is empty. There are no rival names, no scores, and no deltaPct values in the fact pack, so a direct comparison table cannot be assembled. The only positional number is the 50th-percentile rank, which places the HD 6750 at the median of all GPUs tracked by the database. This rank is an aggregate marker, not a measured win or loss against a named product. Because no rival entries exist, there are no percentage deltas to report.
Generationally, the data positions this card between Evergreen and Southern Islands. It belongs to the Northern Islands (HD 6700) generation. The release date is 2011-01-20. Those facts provide context, but they do not substitute for scored rival comparisons.
Who Should Consider It
The hardware profile in the fact pack points to systems where 1024 MB of GDDR5 is sufficient. The 128-bit bus and 73.60 GB/s bandwidth define the memory envelope; the 16 ROPs cap pixel throughput at 11.20 GPixel/s. For workloads that stay inside that envelope, the card has a clear path to operation. The 250 W suggested PSU and 1x 6-pin connector mean low power-supply stress, and the dual-slot, 170 mm / 6.7-inch length defines the physical space required. The bus interface is PCIe 2.0 x16.
Because the average benchmark score is 0 and the benchmarks array is empty, recommendations cannot be tied to measured frame rates at specific resolutions. Broadly, the 1024 MB frame buffer and 128-bit memory interface suggest avoiding settings or workloads that demand large, high-bandwidth frame-buffer access. End-of-life production status further narrows consideration to legacy systems or architecture-specific use.
Benchmark Performance
The fact pack contains no measured benchmark results. The benchmarks array is unpopulated, and the average benchmark score is 0. The nearestRivals array is also empty, so there are no deltaPct values. It is therefore impossible to quote an exact percentage lead or deficit against a named rival from this data.
What the fact pack does list are peak throughput specifications: 1,008.0 GFLOPS of FP32 compute, 25.20 GTexel/s of texture fill, and 11.20 GPixel/s of pixel fill. These are architectural ceilings, not captured scores. There are no base, boost, or game clocks recorded; only the memory clock is present at 1150 MHz, quoted as 4.6 Gbps effective. FP16 throughput is not listed. The only score-like aggregate is the 50th-percentile rank, which cannot be converted into a benchmark score because the raw score field is unpopulated.
FAQ
Q: Does this GPU support Vulkan?
A: No. The API list contains DirectX 11.2 (11_0) and OpenGL 4.4; the Vulkan field is not populated.
Q: Does the Radeon HD 6750 have ray tracing or tensor cores?
A: No. The rtCores and tensorCores fields are both null.
Q: What memory configuration does it use?
A: 1024 MB of GDDR5 on a 128-bit bus, with a memory clock of 1150 MHz / 4.6 Gbps effective and 73.60 GB/s of bandwidth.
Q: What are the power requirements?
A: TDP is 86 W, the suggested PSU is 250 W, and the connector requirement is one 6-pin.
Q: What display outputs are present?
A: Two DVI, one HDMI 1.3a, and two mini-DisplayPort 1.1 connectors.
Q: Is the card still in production?
A: No. Production status is end-of-life, and the release date is 2011-01-20.
Ray Tracing and Feature Set
The fact pack lists rtCores and tensorCores as null, meaning no dedicated ray tracing hardware and no tensor processing array are present. The GPU is built on TeraScale 2 with the Juniper chip, on a 40 nm TSMC process with 1,040 million transistors on a 166 mm² die. API support is DirectX 11.2 (11_0) and OpenGL 4.4; Vulkan is not listed. The display output set is 2x DVI, 1x HDMI 1.3a, and 2x mini-DisplayPort 1.1. The bus interface is PCIe 2.0 x16. The 720 shading units form the compute core, and the 36 TMUs handle texture work. No upscaling or frame-generation features are noted in the fact pack.
Memory Subsystem
Memory capacity is fixed at 1024 MB, type GDDR5. The bus is 128 bits wide. The memory clock is 1150 MHz, reported as 4.6 Gbps effective, and the resulting bandwidth is 73.60 GB/s. For a GPU with 16 ROPs and an 11.20 GPixel/s pixel rate, the memory path is the main channel for frame-buffer traffic. At higher resolutions, the 1024 MB capacity and 128-bit bus will be the limiting factors: more pixels and larger textures consume both capacity and bandwidth. The 36 TMUs can generate 25.20 GTexel/s of texture fetches, but those fetches share the same 73.60 GB/s pipe. The data set lists no other memory configuration, so this is the only frame-buffer option.
Power and Cooling
TDP is 86 W. The recommended PSU is 250 W. The card requires one 6-pin power connector and uses a dual-slot cooler. Physical length is 170 mm, or 6.7 inches; no height or width dimensions are listed. The dual-slot footprint means the card occupies two expansion slots. The single 6-pin connector is the only power hookup, which fits a 250 W-class system PSU recommendation. Production status is end-of-life, and the release date is 2011-01-20, but the power and cooling facts remain: 86 W, dual-slot, one 6-pin, and 250 W suggested PSU.
The NVIDIA Equivalent of Radeon HD 6750
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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