RADEON

AMD Radeon HD 6610M

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
26W
TDP
128
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 400
Bus Width 128-bit
TDP 26W
Memory Type DDR3
Architecture TeraScale 2
nm
Process 40 nm
Released Jan 2011

AMD Radeon HD 6610M Specifications

Radeon HD 6610M GPU Core

Shader units and compute resources

The AMD Radeon HD 6610M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
400
Shaders
400
TMUs
20
ROPs
8
Compute Units
5

HD 6610M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon HD 6610M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6610M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
800 MHz 1600 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon HD 6610M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6610M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s

Radeon HD 6610M by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the HD 6610M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
256 KB

HD 6610M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6610M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
360.0 GFLOPS
Pixel Rate
3.600 GPixel/s
Texture Rate
9.000 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon HD 6610M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6610M will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Whistler
Process Node
40 nm
Foundry
TSMC
Transistors
716 million
Die Size
118 mm²
Density
6.1M / mm²

AMD's Radeon HD 6610M Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon HD 6610M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6610M to maintain boost clocks without throttling.

TDP
26 W
TDP
26W

Radeon HD 6610M by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon HD 6610M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon HD 6610M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon HD 6610M Product Information

Release and pricing details

The AMD Radeon HD 6610M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6610M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2011
Production
End-of-life
Predecessor
Manhattan
Successor
London

Radeon HD 6610M Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon HD 6610M

The AMD Radeon HD 6610M is a mobile graphics solution built on the TeraScale 2 architecture, featuring the Whistler chip manufactured on a 40 nm process at TSMC. Positioned in the Vancouver generation (HD 6600M), this end-of-life part was released on 2011-01-03 and carries a transistor count of 716 million on a 118 mm² die, resulting in a transistor density of 6.1M / mm². With a 50th percentile ranking against all GPUs, the data places it squarely in the mid-to-low tier of its era, though the absence of nearest rivals in the fact pack means its relative standing must be interpreted through its architectural and memory characteristics alone.

How It Compares

The nearestRivals field is empty in the fact pack, so no direct comparative scores or deltaPct values against specific competing products are available for this entry. Benchmark results indicate that the HD 6610M sits at the 50th percentile among all GPUs, which places it at the median of the performance distribution — a position that suggests it was neither a standout performer nor a bottom-tier option in its generation. Without named rivals, the analysis must rely on the internal specifications: 400 shading units, 20 texture mapping units, and 8 ROPs deliver a pixel rate of 3.600 GPixel/s and a texture rate of 9.000 GTexel/s. The fp32 compute throughput of 360.0 GFLOPS further defines its capability envelope, indicating a part designed for mainstream 720p gaming or light 1080p workloads, not high-refresh or high-detail scenarios.

Given the vacant rival list, comparisons to contemporary mobile GPUs cannot be quantified with scores or percentages. However, the 50th percentile ranking implies that half of the GPUs in the database perform better and half perform worse, providing a baseline for expectations. The architecture’s age — TeraScale 2, with no dedicated ray tracing or tensor cores — further suggests that its performance is purely rasterization-based, aligning with its release timeframe. The data shows a GPU that would have been competitive in its day for entry-level laptops, but modern workloads would likely exceed its capabilities due to the lack of hardware-accelerated features.

Ray Tracing and Feature Set

The HD 6610M does not include any ray tracing cores or tensor cores, as both fields are null in the fact pack. This absence is consistent with the TeraScale 2 architecture, which predates the introduction of such dedicated hardware by several generations. The API support reflects the era: DirectX 11.2 (11_0) and OpenGL 4.4 are listed, with no Vulkan support available. For software that relies on these APIs, the GPU can handle DirectX 11 titles and OpenGL 4.4 applications, but any workload requiring Vulkan — a common modern graphics API — will not run with hardware acceleration on this part.

The lack of tensor cores means no AI-accelerated features such as DLSS or similar upscaling technologies, which are absent from the fact pack entirely. Similarly, without ray tracing cores, any ray-traced effects in games or professional applications must be computed via shader-based methods, which would be severely limited given the 360.0 GFLOPS fp32 throughput. The feature set is therefore strictly traditional: rasterization, texture mapping, and pixel shading, with no forward-looking capabilities. For users seeking modern rendering features, this GPU would fall short, but for legacy DirectX 11 content, the API support is adequate. The 40 nm process and 26 W TDP further indicate a power-constrained design, typical of mobile GPUs from that period, prioritizing efficiency over raw capability.

Memory Subsystem

The memory subsystem of the HD 6610M consists of 1024 MB of DDR3 VRAM connected via a 128-bit bus, yielding a bandwidth of 25.60 GB/s. The memory clock runs at 800 MHz, translating to 1600 Mbps effective. This configuration is modest by modern standards, but for its release era, it represented a mainstream mobile memory setup. The 128-bit bus width is a crucial limiting factor: with only 25.60 GB/s of bandwidth, high-resolution textures and heavy anti-aliasing at 1080p or above would quickly saturate the memory pipeline. At 720p, the bandwidth is likely sufficient for most titles of the period, but the 1024 MB capacity could become a bottleneck in games that exceed 1 GB of VRAM usage, forcing texture streaming or reduced detail settings.

The DDR3 type, rather than GDDR5, further caps performance potential, as DDR3 offers lower bandwidth per clock compared to its graphics-dedicated counterpart. For high-resolution gaming, the data suggests that 1080p would be the practical ceiling, and even then, only with reduced settings. The 25.60 GB/s bandwidth, combined with 3.600 GPixel/s pixel fill rate, means that pixel-heavy effects like high-resolution shadows or post-processing could cause frame rate drops. The 8 ROPs are adequate for 720p rendering but will struggle to keep up with the pixel output demands of 1440p or 4K displays, which were not common in its era but are relevant for legacy hardware in modern use. Overall, the memory subsystem is balanced for its intended 720p/1080p mainstream role, but it lacks headroom for demanding resolutions or texture packs.

FAQ

Q: What is the release date of the AMD Radeon HD 6610M?

A: The release date is 2011-01-03, and the production status is end-of-life.

Q: How much video memory does the HD 6610M have, and what type?

A: It has 1024 MB of DDR3 memory, with a 128-bit bus width and a bandwidth of 25.60 GB/s.

Q: What is the shader unit count and compute performance?

A: The GPU features 400 shading units, 20 texture mapping units, and 8 ROPs, delivering an fp32 compute throughput of 360.0 GFLOPS.

Q: Does the HD 6610M support ray tracing or tensor cores?

A: No, both ray tracing cores and tensor cores are absent from the specification, and the architecture is TeraScale 2, which predates such hardware.

Q: What API levels are supported?

A: DirectX 11.2 (11_0) and OpenGL 4.4 are supported, with no Vulkan support listed.

Q: What is the thermal design power (TDP) of this GPU?

A: The TDP is 26 W, making it a low-power mobile part.

Who Should Consider It

The HD 6610M is best suited for users running legacy DirectX 11 games at 720p resolution with modest settings, given its 50th percentile ranking and the fact that its 360.0 GFLOPS fp32 performance and 25.60 GB/s memory bandwidth align with that workload. For 1080p gaming, the data suggests it can handle older titles or esports-style games with low graphical demands, but the 1024 MB VRAM and 128-bit bus will likely force reductions in texture quality and anti-aliasing. Users with modern AAA games should avoid this GPU, as the lack of Vulkan support and absence of ray tracing or tensor cores means it cannot run contemporary rendering features. The 26 W TDP makes it suitable for thin-and-light laptops of its era, but for any current use case, the performance ceiling is firmly at 720p with medium-to-low presets. The pixel rate of 3.600 GPixel/s and texture rate of 9.000 GTexel/s further confirm that high-resolution, high-detail scenarios are out of reach; the GPU is a capable solution for basic productivity and light gaming, not for pushing visual fidelity. Given its end-of-life status and 40 nm process, it is a historical artifact rather than a viable modern purchase, but for retro gaming or embedded applications, it provides a defined, if limited, feature set.

The NVIDIA Equivalent of Radeon HD 6610M

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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