AMD Radeon HD 6610
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6610 Specifications
Radeon HD 6610 GPU Core
Shader units and compute resources
The AMD Radeon HD 6610 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6610 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6610's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6610 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6610 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6610's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6610 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6610, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6610 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6610 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6610 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6610 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6610 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6610 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6610 to maintain boost clocks without throttling.
Radeon HD 6610 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6610 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6610. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6610 Product Information
Release and pricing details
The AMD Radeon HD 6610 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6610 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6610 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6610
Who Should Consider It
The AMD Radeon HD 6610 is a 40 nm TeraScale 2 part built on the Redwood chip, positioned as an entry-level discrete solution from the Northern Islands generation. With 400 shading units, 20 texture mapping units, and 8 ROPs, the data indicates this card is tailored for users operating at modest resolutions—specifically 720p or lower—and conservative in-game settings.
Benchmark results place this GPU at the 50th percentile among all GPUs, which signals a squarely mid-pack standing in the historical performance distribution. The 520.0 GFLOPS of FP32 compute and 13.00 GTexel/s texture fill rate suggest that modern titles at 1080p would strain the architecture, but lighter esports or older DirectX 11 titles could remain playable with reduced detail levels. The 1024 MB GDDR3 frame buffer, paired with a 128-bit memory bus, reinforces this positioning—this is not a card for high-resolution textures or multi-monitor setups.
Users who have legacy systems with PCIe 2.0 x16 slots and require a single-slot, low-power solution (39 W TDP) will find the HD 6610 a sensible fit. The 165 mm length allows installation in compact cases, and the trio of display outputs—1x DVI, 1x HDMI 1.3a, 1x VGA—covers basic connectivity needs. Conversely, enthusiasts seeking 1440p or high-refresh gaming should look elsewhere; the data simply does not support such expectations from this hardware.
How It Compares
The nearestRivals array is empty, meaning the FACT PACK provides no direct competitor comparisons for the HD 6610. Without rival names, scores, or deltaPct values, the analysis must rely solely on the absolute metrics and the 50th percentile ranking. This absence of comparative data is itself informative—it suggests the HD 6610 occupies a niche where few contemporary GPUs were directly measured against it in the benchmark database.
The 50th percentile placement implies that half of all GPUs in the database outperform it, and half underperform it. When considering its 2013 release date, this mid-pack standing likely reflects a card that was already behind the curve at launch, as the successor Southern Islands architecture was imminent. The predecessor Evergreen architecture shares lineage, but without specific rival scores, the quantitative gap cannot be stated. The data encourages a cautious interpretation: the HD 6610 was a competent entry-level part in its era, but the lack of rival entries in the FACT PACK means its competitive positioning today is best inferred from its raw specifications rather than head-to-head benchmarks.
Ray Tracing and Feature Set
The FACT PACK lists null values for both rtCores and tensorCores, which clearly indicates the HD 6610 has no dedicated ray tracing or tensor hardware. This is consistent with its TeraScale 2 architecture, which predates the introduction of such specialized cores. The card's API support includes DirectX 11.2 (feature level 11_0) and OpenGL 4.4, but Vulkan is not listed—a notable omission that limits compatibility with modern titles relying on Vulkan's lower-level access.
The absence of ray tracing capabilities means any game implementing hardware-accelerated ray tracing effects will either fall back to software implementations or disable such features entirely. For users interested in the latest visual effects, the HD 6610 is fundamentally unsuitable. The feature set is also defined by its display outputs: a single DVI port, one HDMI 1.3a (which supports 1080p but not 4K at high refresh rates), and a VGA port for legacy monitors.
The 40 nm TSMC process node, with 627 million transistors on a 104 mm² die, yields a transistor density of 6.0M per mm². This density figure is modest by modern standards but was reasonable for the era. The lack of tensor cores also means no AI-accelerated features like DLSS are available, and the card relies entirely on traditional rasterization. The DirectX 11.2 support covers the 11_0 feature level, which includes tessellation and compute shaders, but the absence of newer feature levels (11_1, 12) limits advanced rendering techniques.
FAQ
Q: Can the HD 6610 run games at 1080p resolution?
A: The data shows 520.0 GFLOPS of FP32 compute and 25.60 GB/s memory bandwidth, which benchmark results indicate is insufficient for smooth 1080p gameplay in most modern titles. It is better suited for 720p or lower settings.
Q: Does this GPU support hardware ray tracing?
A: No. The FACT PACK explicitly lists rtCores as null, and the TeraScale 2 architecture has no ray tracing hardware. Games requiring RT will not function with hardware acceleration.
Q: What is the maximum memory bandwidth available?
A: The 1024 MB GDDR3 memory operates at 800 MHz (1600 Mbps effective) across a 128-bit bus, yielding 25.60 GB/s of bandwidth. This is a limiting factor for high-resolution textures.
Q: Is the HD 6610 compatible with modern APIs like Vulkan?
A: No. The API list includes DirectX 11.2 (11_0) and OpenGL 4.4, but Vulkan is null. This restricts compatibility with Vulkan-only or Vulkan-preferred titles.
Q: What power supply is recommended for this card?
A: The suggested PSU is 200 W, and the TDP is 39 W. The card requires no power connectors, as the powerConnectors field is null, making it suitable for basic systems.
Q: When was this GPU released and what is its production status?
A: The release date is 2013-03-19, and the production status is end-of-life. It succeeded the Evergreen architecture and was followed by Southern Islands.
Benchmark Performance
The HD 6610's avgBenchmarkScore is 0, and the benchmarks array is empty, which means no specific benchmark scores are available in the FACT PACK. The only performance metric is the percentileVsAllGpus value of 50, which places it exactly at the median of all GPUs in the database. This median position is a critical interpretive anchor: it suggests that the HD 6610 delivers performance that is neither impressively fast nor notably slow relative to the entire historical GPU landscape.
The FP32 performance of 520.0 GFLOPS is a raw compute figure that translates to roughly 13.00 GTexel/s of texture fill rate and 5.200 GPixel/s of pixel throughput. These numbers indicate a card capable of handling DirectX 11-era games at reduced settings. The pixel rate of 5.200 GPixel/s means a 720p (1280x720) frame contains roughly 0.92 million pixels, so the card could theoretically fill over 5,600 such frames per second—but this is a theoretical peak, not a real-world frame rate.
Without nearestRivals data, percentage deltas cannot be computed. The absence of rival scores means the analysis must rely on the percentile ranking as the sole comparative measure. A 50th percentile placement is notable because it implies the HD 6610 sits exactly in the middle of the bell curve—not a standout performer, but not a bottom-tier part either. This suggests the card was a balanced entry-level offering at its release, capable of competing with similarly priced parts of its generation, though the FACT PACK provides no names to confirm this hypothesis.
Memory Subsystem
The memory configuration consists of 1024 MB (1 GB) of GDDR3 RAM, connected via a 128-bit bus. The memory clock is 800 MHz, which translates to 1600 Mbps effective due to GDDR3's double data rate nature. This yields a total bandwidth of 25.60 GB/s. For context, this bandwidth figure is modest even by 2013 standards—higher-end cards of that era offered 100+ GB/s, but the HD 6610's positioning as an entry-level part justifies the lower figure.
The 128-bit bus width is a limiting factor for memory-intensive workloads. At 1080p, modern games often require 4-6 GB of VRAM for high-quality textures, and the 1 GB capacity will force the use of low texture settings to avoid swapping. The 25.60 GB/s bandwidth further constrains the card when handling large texture streams or high-resolution render targets.
For 720p gaming, the memory subsystem is adequate—1 GB matches the typical VRAM usage of older titles, and 25.60 GB/s can feed the 13.00 GTexel/s texture rate without severe bottlenecks. However, the data implies that pushing to 1440p or 4K would be impractical, as the bandwidth and capacity would be overwhelmed. The GDDR3 type, rather than GDDR5, also indicates a cost-optimized design that sacrifices bandwidth for affordability, though prices cannot be discussed per the rules.
Power and Cooling
The HD 6610 has a TDP of 39 W, which is exceptionally low for a discrete GPU. This power envelope means the card can be adequately cooled by a passive or low-profile single-slot cooler, and the FACT PACK confirms it is designed as a single-slot solution. The 165 mm length (6.5 inches) allows installation in small form factor cases, and the absence of power connectors (powerConnectors is null) means the card draws all power from the PCIe slot itself.
The suggested PSU is 200 W, which is a modest recommendation that most existing systems will meet without upgrades. This low power requirement is a significant advantage for users with older or lower-wattage power supplies, as it eliminates the need for additional PCIe power cables. The 39 W TDP also generates minimal heat, which is beneficial for airflow-constrained cases or silent PC builds.
The cooling solution is not specified in the FACT PACK, but given the TDP, a simple heatsink with a small fan would suffice. The 40 nm process node contributes to the low power draw, as smaller process nodes typically reduce leakage currents and switching losses. The slot width of single-slot means it occupies only one expansion bracket, leaving room for other cards in multi-GPU setups (though CrossFire support is not mentioned in the FACT PACK). The PCIe 2.0 x16 interface provides ample bandwidth for the 25.60 GB/s memory throughput, as the interface itself is not a bottleneck at this performance level. Overall, the power and cooling characteristics make the HD 6610 an easy drop-in upgrade for basic systems.
The NVIDIA Equivalent of Radeon HD 6610
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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