AMD Radeon HD 6570M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6570M Specifications
Radeon HD 6570M GPU Core
Shader units and compute resources
The AMD Radeon HD 6570M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6570M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6570M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6570M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6570M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6570M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6570M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6570M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6570M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6570M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6570M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6570M will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6570M Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6570M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6570M to maintain boost clocks without throttling.
Radeon HD 6570M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6570M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6570M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6570M Product Information
Release and pricing details
The AMD Radeon HD 6570M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6570M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6570M Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6570M
The AMD Radeon HD 6570M is an end-of-life mobile GPU built around the Whistler chip using TeraScale 2 architecture. The data pack records 716 million transistors on a 118 mm² die manufactured by TSMC at 40 nm, with a transistor density of 6.1M / mm², and places the part in the Vancouver (HD 6500M) generation. The release date is in 2011. The benchmark list is empty: the average benchmark score is 0, the percentileVsAllGpus field is 50, and nearestRivals is an empty list. As a result, the analysis is specification-based rather than score-based.
Benchmark Performance
The data pack contains no measured benchmark scores for the HD 6570M. The benchmark list is empty, and the average benchmark score is 0, which should be read as a missing-data placeholder rather than a performance result. The only positional field in the pack is percentileVsAllGpus: 50, a database-level rank that has no supporting score and no nearest-rival context. Without workload numbers, the usable performance indicators are the fixed-function rates and the shader count.
The GPU has 480 shading units, 24 texture mapping units, and 8 ROPs. These translate into a pixel rate of 4.800 GPixel/s and a texture rate of 14.40 GTexel/s. The FP32 throughput is 576.0 GFLOPS. The data pack does not list a base clock, a boost clock, or a game clock; the only clock figures are for memory, at 800 MHz with 1600 Mbps effective. That means the compute rates above are the structural ceilings of the design rather than values derived from variable core clocks.
The balance of these units is revealing. The 24 TMUs deliver 14.40 GTexel/s, which is a moderate texture-processing amount. The 8 ROPs cap pixel throughput at 4.800 GPixel/s, a limit that matters for fill-heavy scenes and for high-resolution output. The 576.0 GFLOPS figure gives the arithmetic capacity of the GPU, but that capacity is not independent of memory and fill-rate constraints. In practical terms, the data suggests a part that can handle modest geometry and texture work but will hit a rasterization wall sooner than it exhausts shader throughput. Because no benchmark scores exist, there is no evidence in the pack for how these limits translate into frame rates.
Memory Subsystem
The memory subsystem is defined by a 1024 MB GDDR3 frame buffer on a 128-bit bus. The memory clock is 800 MHz, producing 1600 Mbps effective data transfer, and the resulting bandwidth is 25.60 GB/s. This is a fixed memory path. The 128-bit bus is narrow, and GDDR3 is the only memory type listed.
For high-resolution workloads, the memory subsystem will be a major constraint. 1024 MB is a limited capacity for large textures, and 25.60 GB/s restricts how quickly texture data can be streamed to the shading units. The pixel rate of 4.800 GPixel/s also sets a limit on how much data can be written to the frame buffer, so the memory interface and ROP count work together to cap high-resolution fill. The data pack lists display outputs as "Portable Device Dependent," so the actual panel resolution and connection are determined by the host laptop rather than by the GPU itself. This makes the memory subsystem's adequacy partly a function of the system the GPU is installed into.
Higher-resolution, texture-heavy operation is the most demanding scenario for this memory configuration. Lower-resolution operation, or operation with simplified textures, would be less exposed to the 25.60 GB/s bandwidth ceiling. The 1024 MB capacity is not expandable; no other memory capacity is listed.
Ray Tracing and Feature Set
The feature set is based on TeraScale 2, and the API list is explicit. DirectX 11.2 (11_0) is the primary DirectX level, and OpenGL 4.4 is supported. The Vulkan field is null, so no Vulkan version is recorded for this GPU. There are also no RT cores and no tensor cores listed in the pack; both fields are null. This means hardware ray tracing and tensor-core acceleration are not part of the documented feature set.
The practical consequences are clear. Applications that require Vulkan have no API path in the data. Applications built around ray tracing cannot use dedicated hardware that is not present. Tensor-core features are similarly unavailable, since no tensor cores are listed. The DirectX 11.2 (11_0) and OpenGL 4.4 entries define the software boundary of the GPU.
The display output situation is also part of the feature set: the pack lists "Portable Device Dependent," so outputs are tied to the notebook platform. The slot width is listed as MXM Module, and the bus interface is MXM-A (3.0). These form-factor facts matter for any system integration. The GPU is end-of-life, and the release date is 2011, so the feature set is fixed and will not gain new capabilities.
How It Compares
The data pack lists no nearest rivals. The nearestRivals array is empty, so there are no rival names, no rival scores, and no deltaPct values to cite. Consequently, no rival-by-rival comparison can be produced from this data. The only positional marker is percentileVsAllGpus: 50, but that field is not anchored to any measured score and cannot be used to claim a lead or deficit over a specific product.
The pack does include predecessor and successor names: Manhattan is the predecessor, and London is the successor. These are lineage entries, not benchmark competitors. They tell a reader where the HD 6570M sits in the product sequence, but they do not provide score deltas. The absence of nearestRivals means the database has not assigned a comparison set for this GPU.
Without rivals, the comparison that remains is between the GPU's specifications and its overall database percentile. The percentileVsAllGpus value of 50 would nominally place it in the middle of all GPUs, but with an average benchmark score of 0 that percentile carries no mathematical support. The data-based summary of the comparison section is that no quantitative rival comparison exists in the fact pack.
Who Should Consider It
The HD 6570M is for systems that can accept an MXM-A (3.0) module with a 30 W TDP. It is a mobile part, by slot width and bus interface, and its display outputs are portable-device dependent. A user faced with a legacy laptop requiring a 30 W MXM-A GPU is the target scenario.
The workload envelope is defined by the listed specifications. The 576.0 GFLOPS FP32 throughput, 14.40 GTexel/s texture rate, and 4.800 GPixel/s pixel rate are suitable for light duty. The 1024 MB GDDR3 frame buffer and 25.60 GB/s bandwidth mean high-resolution, high-texture settings are likely to strain the memory subsystem. Lower resolutions and reduced texture loads fit better. The API surface of DirectX 11.2 (11_0) and OpenGL 4.4 means software must be within those versions; Vulkan is not listed. No RT cores and no tensor cores mean there is no dedicated hardware for ray tracing or tensor workloads.
The GPU is end-of-life, so it is not a current production part. Its release date is in 2011, and its feature set is fixed. In a software context that uses Vulkan, ray tracing, or tensor cores, the missing fields are limitations. In a legacy context, where the application requirements are already DX11-era and the power budget is 30 W, the data shows a coherent, if modest, specification.
Given the empty benchmark results, the data does not support a frame-rate-based recommendation. Any consideration must be made from the numerical ceilings and API limits above. The HD 6570M is best suited to portable systems that need a low-power MXM-A GPU with 1024 MB of GDDR3 and that can operate within DirectX 11.2/OpenGL 4.4 boundaries. High-resolution workloads are outside the documented capabilities, and the same is true for workflows that depend on Vulkan, RT cores, or tensor cores.
The NVIDIA Equivalent of Radeon HD 6570M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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