AMD Radeon HD 6550D IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6550D IGP Specifications
Radeon HD 6550D IGP GPU Core
Shader units and compute resources
The AMD Radeon HD 6550D IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6550D IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6550D IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6550D IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6550D IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6550D IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 6550D IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6550D IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6550D IGP is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6550D IGP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6550D IGP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6550D IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6550D IGP to maintain boost clocks without throttling.
Radeon HD 6550D IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6550D IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6550D IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6550D IGP Product Information
Release and pricing details
The AMD Radeon HD 6550D IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6550D IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6550D IGP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6550D IGP
The AMD Radeon HD 6550D IGP is an integrated graphics processor built on the TeraScale 2 architecture, fabricated by TSMC on a 32 nm process. It integrates 400 shading units, 20 texture mapping units, and 8 render output units, delivering a FP32 throughput of 480.0 GFLOPS, a pixel rate of 4.800 GPixel/s, and a texture rate of 12.00 GTexel/s. The chip contains 1,178 million transistors on a 227 mm² die, with a transistor density of 5.2 M per square millimeter. Released on June 19, 2011, this IGP holds the 50th percentile in the benchmark database, with an average benchmark score of 0.
Benchmark Performance
The raw data of the HD 6550D IGP defines a clear performance envelope. The 400 shading units, 20 TMUs, and 8 ROPs form a configuration typical of an integrated TeraScale 2 part. The FP32 throughput of 480.0 GFLOPS is the theoretical compute ceiling, while the pixel rate of 4.800 GPixel/s and texture rate of 12.00 GTexel/s set the fill-rate limits. These are structural boundaries; actual workloads will operate below these figures because the memory subsystem is shared with the host system.
The database records a 50th percentile position for this device, which places it exactly at the median of all tracked GPUs. This is a neutral placement — neither a high-end performer nor a bottom-tier part. The average benchmark score of 0 is notable, indicating that no standardized benchmark runs have been recorded for this device. The percentile ranking is therefore an inference based on the hardware characteristics rather than a measured performance result. The 32 nm process node and 1,178 million transistor count provide the physical context, with a die size of 227 mm² and a transistor density of 5.2 M per mm².
The 65 W TDP is a modest figure for a graphics processor, and the IGP slot width confirms that this is not a discrete card. The motherboard-dependent display output and the system-shared memory bus are the two defining traits of this integrated part. The absence of benchmark entries in the database means that the 50th percentile is a structural ranking, not a measured one, but it still serves as a useful reference point for positioning the device against the broader GPU population.
How It Compares
The database lists no nearest rivals for the Radeon HD 6550D IGP, so there are no direct comparison scores or delta percentages to report. The device's position is instead defined by its generation and its percentile. The 50th percentile places it in the middle of the tracked GPU population, a balanced position. The device is the successor of the TeraScale IGP and the predecessor of the TeraScale 3 IGP, both of which are qualitative markers of the generation progression within AMD's integrated graphics lineup.
The lack of direct rival data is typical for an integrated product, as IGPs are often not benchmarked against discrete GPUs in the same manner. The 50th percentile is a relative ranking that holds regardless of the absence of direct rivals. The device's performance envelope is defined by its 400 shading units, 8 ROPs, and the system-shared memory. The FP32 rate of 480.0 GFLOPS is the compute ceiling, and the pixel rate of 4.800 GPixel/s is the fill-rate ceiling. These figures serve as the basis for any comparison, even when no direct rival scores are present.
The predecessor and successor are named in the data — TeraScale IGP and TeraScale 3 IGP — but no scores are given for them. The progression from TeraScale 1 to TeraScale 3 is a general architectural evolution, and the HD 6550D IGP sits in the middle as a TeraScale 2 part. The 32 nm process node is a process improvement, but the lack of specific clock speeds or memory figures means the comparison remains qualitative. The 50th percentile is the only quantitative comparison point available.
Who Should Consider It
The HD 6550D IGP is suited for basic computing and light graphics workloads. The 50th percentile and the 65 W TDP indicate that it is not a high-performance part but a capable integrated solution. The 400 shading units and 8 ROPs are sufficient for older titles or less demanding games at lower resolutions. The system-shared memory architecture means that performance is tied to the host system's memory speed and capacity, so the choice of system RAM directly affects graphics performance.
For users building a system with modest gaming expectations, the HD 6550D IGP can handle titles that are not texture- or shader-heavy. The pixel rate of 4.800 GPixel/s and the texture rate of 12.00 GTexel/s are the limiting factors for higher resolutions and higher texture levels. The FP32 throughput of 480.0 GFLOPS is the compute ceiling, sufficient for simple shaders but a bottleneck for complex effects. The DirectX 11.2 (11_0) and OpenGL 4.4 support mean the device can run games that use these APIs, but Vulkan is not supported, and DirectX 12 titles are outside the API range.
The 50th percentile suggests that the device is not a standout performer, but it is also not a trailing part. Users who do not require high-end graphics will find it adequate. The lack of dedicated VRAM means that the system memory bandwidth is the primary constraint, so the system memory speed should be considered when planning for graphics work. The motherboard-dependent display output also means that the available display options are determined by the host motherboard.
FAQ
Q: What is the AMD Radeon HD 6550D IGP based on?
A: It is based on the TeraScale 2 architecture, fabricated by TSMC on a 32 nm process.
Q: How much memory does the HD 6550D IGP have?
A: The memory size, type, and bus width are all system-shared, meaning the device uses the host system's memory. The bandwidth is system-dependent.
Q: What is the TDP of the HD 6550D IGP?
A: The thermal design power is 65 W, and the device has no dedicated power connector.
Q: What API versions does the HD 6550D IGP support?
A: It supports DirectX 11.2 (11_0) and OpenGL 4.4. Vulkan is not supported.
Q: When was the HD 6550D IGP released?
A: The release date is June 19, 2011.
Q: What is the pixel rate of the HD 6550D IGP?
A: The pixel rate is 4.800 GPixel/s, and the texture rate is 12.00 GTexel/s.
Power and Cooling
The TDP of the HD 6550D IGP is 65 W, a modest figure for a graphics processor. The slot width is IGP, meaning it is an integrated part that does not occupy a separate expansion slot. There is no power connector listed, and no suggested PSU is given in the data. The 32 nm process node and the 1,178 million transistors on a 227 mm² die contribute to the thermal profile, but the 65 W TDP is the primary figure for system power design. The motherboard-dependent display output means that power delivery is handled by the motherboard's integrated voltage regulator, and the cooling solution is also motherboard-dependent.
Memory Subsystem
The memory subsystem of the HD 6550D IGP is entirely system-shared. The memory size, type, and bus width are all listed as "System Shared," and the bandwidth is "System Dependent." This means the IGP does not have its own dedicated VRAM; instead, it accesses the host system's memory through the memory controller. The performance of the graphics subsystem is therefore tied to the system's memory speed and capacity. The bandwidth is not a fixed number but varies with the host system's memory configuration. For higher resolutions, the lack of dedicated VRAM bandwidth will be the limiting factor, and the pixel rate of 4.800 GPixel/s is the ceiling for pixel output.
The NVIDIA Equivalent of Radeon HD 6550D IGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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