AMD Radeon HD 6490M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6490M Specifications
Radeon HD 6490M GPU Core
Shader units and compute resources
The AMD Radeon HD 6490M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6490M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6490M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6490M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6490M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6490M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6490M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6490M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6490M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6490M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6490M is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6490M will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6490M Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6490M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6490M to maintain boost clocks without throttling.
Radeon HD 6490M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6490M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6490M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6490M Product Information
Release and pricing details
The AMD Radeon HD 6490M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6490M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6490M Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6490M
Launched in early 2011 on a 40 nm TSMC process, the AMD Radeon HD 6490M is an end-of-life mobile graphics solution built on the TeraScale 2 architecture. It packs 370 million transistors into a 67 mm² die, yielding a transistor density of 5.5M per mm². The GPU operates with 160 shading units, 8 texture mapping units, and 4 ROPs, with a memory clock of 800 MHz (3.2 Gbps effective). Its performance profile places it at the 50th percentile among all GPUs in the database, though no direct rival comparisons are available in the data.
Benchmark Performance
The AMD Radeon HD 6490M’s benchmark data indicates a mid-pack standing, with a percentile rank of 50 against all GPUs tracked in the database. This places it squarely in the median tier of graphics hardware, neither a standout performer nor a laggard. The average benchmark score for this GPU is recorded as 0, which reflects an absence of standardized test results in the dataset rather than an indication of zero actual performance. In practical terms, the compute capabilities are defined by a peak FP32 throughput of 256.0 GFLOPS, a figure that positions it as a modest entry-level mobile part for its generation.
The pixel rate of 3.200 GPixel/s and texture rate of 6.400 GTexel/s further contextualize its raw throughput. These numbers suggest the GPU can handle basic 3D rendering tasks and older game titles at lower resolutions, but they also reveal the hardware’s limitations when confronted with modern workloads. The absence of nearestRivals data means the analysis cannot derive exact percentage deltas against competing products, but the 50th percentile ranking implies that roughly half of all GPUs in the database outperform it while the other half fall behind. This balanced position indicates a product designed for mainstream laptop integration rather than enthusiast-class performance.
Clock speeds for the GPU core are not specified in the data, leaving the shading unit count of 160 as the primary reference for compute potential. The memory clock of 800 MHz, translating to 3.2 Gbps effective, is paired with a modest bus configuration, which we will examine in the next section. The FP32 output of 256.0 GFLOPS, when interpreted alongside the 40 nm manufacturing process, suggests the chip was optimized for power efficiency over raw speed—a common trade-off for mobile graphics during this era. The data does not include any rival scores, so all performance assessment must rely on the internal consistency of these metrics: the pixel rate, texture rate, and FP32 figure collectively sketch a GPU that delivers basic 3D acceleration without breaking new ground.
Memory Subsystem
The memory configuration of the AMD Radeon HD 6490M consists of 512 MB of GDDR5 VRAM, connected via a 64-bit bus. This yields a memory bandwidth of 25.60 GB/s, a figure that directly constrains performance at higher resolutions and with larger texture sets. The effective memory speed of 3.2 Gbps, derived from the 800 MHz memory clock, is characteristic of first-generation GDDR5 implementations, which offered higher bandwidth per pin compared to DDR3 but at the cost of increased latency.
For high-resolution gaming or demanding professional applications, the 512 MB capacity and 64-bit bus width present clear bottlenecks. The bandwidth of 25.60 GB/s is sufficient for 720p-class rendering in older titles, but modern games with high-resolution textures will likely exceed the available memory pool, forcing the driver to resort to system memory over the PCIe 2.0 x16 interface. The bus width of 64-bit is notably narrow—a deliberate choice to reduce power consumption and die area, aligning with the chip’s 67 mm² size and 370 million transistor count. The GDDR5 type does provide a bandwidth advantage over equivalent-width DDR3 solutions, but the absolute figure of 25.60 GB/s remains a limiting factor for any workload that requires frequent texture streaming or large framebuffers.
The pixel rate of 3.200 GPixel/s interacts with the memory subsystem in a meaningful way: at a resolution of 1920×1080, the GPU would need to fill roughly 2.07 million pixels per frame, and the available bandwidth sets a practical ceiling on how many frames can be processed per second. The data does not include specific resolution tests, but the combination of 512 MB VRAM and 25.60 GB/s bandwidth strongly suggests that the HD 6490M was intended for 1366×768 or lower resolutions, where its memory constraints are less pronounced. Users attempting to run modern software at 1440p or 4K would encounter severe stuttering and texture pop-in, as the memory subsystem simply cannot sustain the data rates required.
How It Compares
The FACT PACK provides no nearestRivals data for the AMD Radeon HD 6490M, meaning there are no direct competitor names, scores, or deltaPct values to reference. Consequently, the comparison framework rests solely on the internal metrics and the 50th percentile ranking. In the absence of rival products, the analysis must note that the GPU occupies a neutral position in the database’s hierarchy—neither exceeding nor underperforming a hypothetical median device.
Without named rivals, the HD 6490M’s position is best understood through its architectural lineage. It belongs to the Vancouver generation (HD 6400M series) and uses the Seymour chip, which is a 40 nm part from TSMC. The predecessor is listed as "Manhattan" and the successor as "London," though no performance data accompanies these transitions. The 50th percentile rank implies that in a head-to-head against an unspecified average GPU, the HD 6490M would deliver comparable performance—meaning it was a mainstream solution rather than a high-end or low-end outlier.
The absence of benchmark scores or rival deltas makes it impossible to state with certainty how this GPU stacks against specific competitors like NVIDIA’s GeForce 400M series or Intel’s integrated graphics from the same period. All that can be inferred is that its 256.0 GFLOPS FP32 throughput and 25.60 GB/s bandwidth place it in a performance tier that was common for entry-level discrete mobile GPUs circa 2011. The 50th percentile ranking is the single most informative comparative data point: it signals that the hardware was not embarrassing but also not remarkable, a typical mid-range mobile part.
FAQ
Q: What is the memory bandwidth of the AMD Radeon HD 6490M?
A: The memory bandwidth is 25.60 GB/s, derived from 512 MB of GDDR5 VRAM on a 64-bit bus with an effective memory speed of 3.2 Gbps.
Q: How many shading units does this GPU have?
A: The AMD Radeon HD 6490M features 160 shading units, along with 8 texture mapping units and 4 ROPs.
Q: What is the FP32 performance of this GPU?
A: The peak FP32 throughput is 256.0 GFLOPS, with a pixel rate of 3.200 GPixel/s and a texture rate of 6.400 GTexel/s.
Q: What manufacturing process is used for this chip?
A: The Seymour chip is fabricated on a 40 nm process at TSMC, containing 370 million transistors on a 67 mm² die.
Q: What API support does the HD 6490M offer?
A: It supports DirectX 11.2 (11_0) and OpenGL 4.4, but has no Vulkan support listed in the data.
Q: When was this GPU released and what is its production status?
A: The release date is January 3, 2011, and the production status is listed as end-of-life.
Ray Tracing and Feature Set
The AMD Radeon HD 6490M does not include any dedicated ray tracing cores or tensor cores, as these fields are null in the data. This is consistent with its TeraScale 2 architecture, which predates the introduction of hardware-accelerated ray tracing by nearly a decade. The GPU’s feature set is therefore limited to traditional rasterization techniques, with no support for real-time ray tracing effects such as reflections, shadows, or global illumination in the manner of modern RTX-class hardware.
In terms of API support, the GPU is rated for DirectX 11.2 (11_0) and OpenGL 4.4, with no Vulkan capability listed. The DirectX 11.2 (11_0) designation indicates support for tessellation, compute shaders, and multi-threaded rendering, which were significant features for its time. OpenGL 4.4 compatibility allows for modern shading language features, though the absence of Vulkan means the GPU cannot take advantage of lower-overhead driver models introduced later. The bus interface is PCIe 2.0 x16, which provides sufficient bandwidth for the GPU’s memory subsystem but is two generations older than current standards.
The lack of RT and tensor cores means the HD 6490M cannot accelerate AI-based workloads or ray-traced rendering in hardware. Its compute capabilities are limited to the 160 shading units operating at a peak FP32 rate of 256.0 GFLOPS, which is far below the teraflop-level performance required for contemporary ray tracing. The feature set is thus firmly rooted in the early-2010s era of GPU design, where the focus was on rasterization efficiency and power conservation for mobile platforms. The 40 nm process and 370 million transistor count reflect a design philosophy centered on balancing performance and thermal constraints, not on forward-looking technologies like hardware-accelerated ray tracing or tensor processing.
The NVIDIA Equivalent of Radeon HD 6490M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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