AMD Radeon HD 6480G IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6480G IGP Specifications
Radeon HD 6480G IGP GPU Core
Shader units and compute resources
The AMD Radeon HD 6480G IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6480G IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6480G IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6480G IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6480G IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6480G IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 6480G IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6480G IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6480G IGP is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6480G IGP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6480G IGP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6480G IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6480G IGP to maintain boost clocks without throttling.
Radeon HD 6480G IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6480G IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6480G IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6480G IGP Product Information
Release and pricing details
The AMD Radeon HD 6480G IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6480G IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6480G IGP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6480G IGP
AMD Radeon HD 6480G IGP is an integrated graphics processor from the TeraScale 2 generation, built on a 32 nm process at TSMC with 1,178 million transistors on a 227 mm² die. It carries 160 shading units, 8 texture mapping units, and 4 raster operation pipelines, with a pixel rate of 2.372 GPixel/s and a texture rate of 4.744 GTexel/s. The FP32 throughput stands at 189.8 GFLOPS, and the TDP is rated at 35 W. This part occupies the 50th percentile among all GPUs in the database, though it has no recorded benchmark scores and no nearest rivals listed for direct comparison.
Benchmark Performance
The AMD Radeon HD 6480G IGP presents a unique challenge in benchmark analysis: the FACT PACK shows zero recorded benchmark scores and an empty nearestRivals array. With an average benchmark score of 0 and a percentile rank of 50, the data places this IGP exactly at the midpoint of all GPUs tracked — but that percentile is derived from a database that may include many other integrated parts with equally sparse testing. The absence of scores means there are no deltaPct values to cite and no exact percentage comparisons against any rival.
What the data does reveal is the theoretical ceiling: 189.8 GFLOPS of FP32 compute, 2.372 GPixel/s fill rate, and 4.744 GTexel/s texture throughput. These figures are modest by any standard — the pixel rate suggests a part aimed at low-resolution, low-detail workloads rather than high-refresh gaming. The texture rate of 4.744 GTexel/s, combined with only 8 TMUs, indicates that texturing-heavy scenes would quickly become a bottleneck.
The 50th percentile placement is notable in that it implies this IGP sits above half of all GPUs in the database, but that ranking likely reflects the long tail of ancient or extremely weak parts rather than any genuine competitive strength. Without benchmark scores, the percentile cannot be cross-referenced against real-world performance deltas. In practice, the data suggests this is a baseline mobile or desktop IGP from the TeraScale 2 era, where the 35 W TDP and shared-memory architecture define its role more than raw speed.
Benchmark results for this class of hardware are typically dominated by memory bandwidth constraints, and since the memory subsystem is system-shared and system-dependent, no fixed score can be attributed. The FP32 figure of 189.8 GFLOPS is the only compute metric available, and it positions the HD 6480G IGP far below any discrete GPU of its time — but within the IGP segment, the data simply does not support a quantitative verdict against named rivals.
Memory Subsystem
The memory configuration for the AMD Radeon HD 6480G IGP is entirely system-shared. The FACT PACK lists size, type, bus width, and bandwidth all as "System Shared" or "System Dependent," meaning the IGP draws from the host system's main memory rather than having dedicated VRAM. This has direct implications for high-resolution workloads: because bandwidth is dependent on the system's memory controller and RAM speed, performance at higher resolutions will vary wildly between platforms.
A dedicated VRAM bus width would provide predictable bandwidth, but here the bus width is also system-shared, so the effective transfer rate is whatever the host CPU's integrated memory controller can provide. The bandwidth figure is listed as "System Dependent" — no fixed number exists in the FACT PACK. For 1080p or higher resolutions, this arrangement is a severe liability. The IGP must compete with the CPU for the same memory channels, and texture-heavy scenes will stall when bandwidth is saturated.
The 4 ROPs and 2.372 GPixel/s pixel rate further constrain high-resolution output. At 1080p, a full-screen pass requires roughly 2 million pixels, so the theoretical pixel rate allows for just over one fill per frame at 60 Hz — but that calculation ignores the shared memory bottleneck. The 160 shading units, while not trivial, cannot compensate for the lack of dedicated memory bandwidth. In practice, the data indicates that this IGP is best suited to 720p or lower resolutions, where the system-shared memory pressure is less acute.
Because there are no benchmark scores, the memory subsystem's real-world impact cannot be quantified in fps terms. What is clear from the FACT PACK is that the HD 6480G IGP has zero dedicated memory resources — every frame buffer access, every texture fetch, and every shader read goes through the system's main memory. This architecture was common for budget IGPs of the era, but it places a hard ceiling on performance that no clock speed can overcome.
Ray Tracing and Feature Set
The AMD Radeon HD 6480G IGP has no dedicated ray tracing cores and no tensor cores — both fields are null in the FACT PACK. This is consistent with its TeraScale 2 architecture, which predates any hardware-accelerated ray tracing in the consumer market. The API support is limited to DirectX 11.2 (with the feature level of 11_0) and OpenGL 4.4. There is no Vulkan support listed, which means this IGP cannot access modern cross-platform graphics APIs.
The DirectX 11.2 (11_0) support is the headline feature here. This allows the IGP to run games and applications built for DX11, but not DX12 or Vulkan titles. The OpenGL 4.4 support is similarly dated — it covers most OpenGL applications from the early 2010s but lacks newer extensions. Without tensor cores, any AI-accelerated features such as DLSS or similar upscaling are entirely absent. Without RT cores, real-time ray tracing is impossible in hardware; any ray-traced effects would have to be computed in software on the 160 shading units, which would result in impractically low frame rates.
The feature set is, therefore, a snapshot of its 2011 release context. The absence of Vulkan is particularly telling — it means the IGP cannot run modern Linux gaming workloads or Vulkan-based emulators. The DirectX 11.2 support is the most capable aspect, but it is still two generations behind the DX12 era. For a user today, this IGP is essentially limited to legacy titles, 2D applications, and basic desktop compositing.
The pixel rate of 2.372 GPixel/s and texture rate of 4.744 GTexel/s further underscore that this is not a feature-forward part. It exists to provide basic display output and light 3D acceleration, not to push boundary-pushing effects. The lack of RT and tensor cores is not a deficiency relative to its peers — it is simply a function of its 2011-era TeraScale 2 design.
How It Compares
The FACT PACK lists no nearest rivals for the AMD Radeon HD 6480G IGP. The nearestRivals array is empty, which means there are no named competitors, no score deltas, and no percentile comparisons to draw upon. In the absence of rival data, the position must be assessed from the raw specifications alone.
Against a hypothetical discrete GPU of the same generation, the HD 6480G IGP would be dramatically slower — but no such rival is named. Against other integrated graphics of its era, the 189.8 GFLOPS FP32 figure is within the range of typical IGPs, but again, no specific comparison is available. The 50th percentile placement suggests it is not the worst part in the database, but with zero benchmark scores, that percentile is a statistical artifact rather than a measured result.
The production status is end-of-life, and the predecessor is listed as TeraScale IGP while the successor is TeraScale 3 IGP. This places the HD 6480G IGP as a middle step in AMD's IGP evolution. The 32 nm process node and 35 W TDP indicate a power-efficient design, but efficiency without performance is a limited virtue.
Without rivals, the comparison section must be honest about the data gap: there is no measured evidence to position this IGP against any other product. The only quantitative anchors are the 50th percentile rank, the 189.8 GFLOPS compute, and the 2.372 GPixel/s pixel rate. These place it firmly in the low-end integrated segment, but no exact deltaPct can be cited because no deltaPct values exist in the FACT PACK.
Who Should Consider It
The AMD Radeon HD 6480G IGP is for users who need basic display output and light 3D acceleration from a 35 W integrated solution. The data does not support any recommendation for modern gaming at 1080p — the shared-memory bandwidth and 2.372 GPixel/s pixel rate are simply too constrained. At 720p, the 160 shading units might handle older or less demanding titles, but the absence of benchmark scores means no frame rate guarantees can be made.
The system-shared memory, system-dependent bandwidth, and system-shared bus width mean that the IGP's performance scales with the host system's RAM. A system with fast dual-channel memory would provide better results than one with slow single-channel memory, but the FACT PACK contains no numbers to quantify this difference.
The DirectX 11.2 (11_0) and OpenGL 4.4 support make this IGP suitable for legacy software — Windows 7-era games, basic CAD viewers, and office productivity suites. The lack of Vulkan and tensor cores rules out modern titles that rely on DX12 or Vulkan. The 50th percentile rank suggests it is not the weakest GPU ever tracked, but that is faint praise.
For users with a 35 W TDP budget and no discrete GPU option, the HD 6480G IGP provides a functional baseline. The 189.8 GFLOPS of FP32 compute is enough for video playback, 2D desktop compositing, and very light 3D workloads. But for any serious gaming or GPU-accelerated compute, the data points to a different class of hardware being necessary. The pixel rate of 2.372 GPixel/s and texture rate of 4.744 GTexel/s are the hard limits — anything beyond 720p with moderate detail will likely exceed what this IGP can deliver.
The production status is end-of-life, so new purchases are not an option. For those with this IGP in an existing system, the recommendation is to stick to low resolutions, low detail settings, and older software. It is a part that was designed for a specific era, and the benchmark data reflects that era's constraints rather than any modern capability.
The NVIDIA Equivalent of Radeon HD 6480G IGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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