AMD Radeon HD 6410D IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6410D IGP Specifications
Radeon HD 6410D IGP GPU Core
Shader units and compute resources
The AMD Radeon HD 6410D IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6410D IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6410D IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6410D IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6410D IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6410D IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 6410D IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6410D IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6410D IGP is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6410D IGP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6410D IGP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6410D IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6410D IGP to maintain boost clocks without throttling.
Radeon HD 6410D IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6410D IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6410D IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6410D IGP Product Information
Release and pricing details
The AMD Radeon HD 6410D IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6410D IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6410D IGP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6410D IGP
Power and Cooling — TDP, PSU recommendation, connector requirements
The AMD Radeon HD 6410D IGP is an integrated graphics processor (IGP) built into the SuperSumo chip, meaning it does not exist as a separate add-in card. Its thermal design power (TDP) is listed at 65 W, which is the figure for the entire accelerated processing unit (APU) that contains the graphics block, not a discrete GPU. Because this is an IGP, there are no power connectors required, and no dedicated PSU recommendation applies — the motherboard’s existing power delivery handles the chip. The slot width is "IGP," confirming it occupies no expansion slot. The bus interface is also "IGP," so data flows through the system’s integrated memory controller rather than a PCIe link. For a system builder, this means power planning is simple: the 65 W TDP covers the whole CPU+GPU package, and the user does not need to budget for extra 6-pin or 8-pin PCIe power cables. The process node is 32 nm at TSMC, with 1,178 million transistors on a 227 mm² die, giving a transistor density of 5.2M per mm². That density figure is modest by modern standards, but for a 2011 integrated part it reflects a mature manufacturing process. The production status is end-of-life, so any deployment today would rely on legacy motherboards or second-hand platforms. In practice, the absence of a suggested PSU rating and power connectors means the IGP draws its power from the motherboard’s CPU power delivery, and the 65 W TDP is the only thermal constraint the cooling solution must address. A capable air cooler designed for a 65 W chip is sufficient; no exotic liquid cooling or high-wattage PSU is implied by the data. The IGP nature also means that the display outputs are motherboard dependent, so the available video ports (HDMI, DVI, VGA, etc.) vary by the specific motherboard model chosen.
Ray Tracing and Feature Set — RT/tensor cores, API support from facts
The Radeon HD 6410D IGP has no dedicated ray tracing cores and no tensor cores — the fact pack lists both as null. This is consistent with its TeraScale 2 architecture, which predates hardware-accelerated ray tracing and AI-accelerated tensor workloads by several generations. The feature set relies entirely on the 160 shading units, 8 texture mapping units (TMUs), and 4 render output units (ROPs). For API support, the IGP supports DirectX 11.2 (with the 11_0 feature level), OpenGL 4.4, and Vulkan is listed as null — meaning no Vulkan driver support per the fact pack. DirectX 11.2 support implies that games built for DX11 can run, but titles requiring DX12 or Vulkan will not. The lack of Vulkan is a notable limitation for modern game compatibility, as many recent engines have moved to Vulkan or DX12. OpenGL 4.4 is sufficient for older OpenGL titles and some productivity applications. The TeraScale 2 architecture is not a ray tracing platform, so any lighting effects in games must be computed via traditional rasterization methods. The pixel rate is 1.776 GPixel/s and the texture rate is 3.552 GTexel/s, which are the raw throughput figures that define how many pixels and texels can be processed per second. Floating-point performance is 142.1 GFLOPS for FP32, with FP16 listed as null — indicating no hardware FP16 acceleration. In summary, the feature set is firmly rooted in the DX11-era, with no path to modern ray tracing or Vulkan-based workloads. Users should expect compatibility with older titles and productivity apps, but not with current-generation AAA games that require more advanced API support.
Benchmark Performance — analyze scores vs rivals with exact % deltas
The benchmark data for the Radeon HD 6410D IGP is sparse: the benchmark score array is empty, the average benchmark score is 0, and the percentile versus all GPUs is 50. The nearest rivals list is also empty, which means there are no direct comparator scores or deltaPct values available from the fact pack. The 50th percentile placement indicates that this IGP sits exactly at the median of all GPUs in the database — but that percentile must be interpreted with caution because the average score of 0 suggests that no actual benchmark runs have been recorded for this part. In practical terms, a percentile of 50 with zero recorded benchmarks is a placeholder rather than a measured result. The raw throughput numbers provide the only concrete performance indicators: 142.1 GFLOPS of FP32 compute, 1.776 GPixel/s pixel fill, and 3.552 GTexel/s texture fill. These figures are extremely low by modern discrete GPU standards, but they are typical for an integrated solution from the 2011 era. The 160 shading units at a 32 nm process node would have been adequate for 720p gaming at low settings in contemporary titles, but they are far below the threshold for 1080p high-refresh or 1440p gaming. The lack of benchmark scores and rivals means that no percentage deltas can be computed or cited — the analysis must rely on the absolute throughput numbers and the 50th percentile ranking. Given the zero average score, the percentile is likely a statistical default rather than a measured performance distribution. The data shows that this IGP is not a gaming part by any modern measure; it is best understood as a basic display output and light-compute solution for office or HTPC use cases. The 1.776 GPixel/s pixel rate means a 1920×1080 frame (about 2.07 million pixels) would take over one second to fill at a theoretical maximum, which rules out any smooth 1080p gaming. Even 720p (about 0.92 million pixels) would struggle to maintain 30 FPS under fill-rate load, though lighter 2D or older 3D titles could run.
Who Should Consider It
The Radeon HD 6410D IGP is suitable for users who need basic display output for productivity, web browsing, video playback, or legacy software — not for gaming or GPU-accelerated workloads. The 142.1 GFLOPS FP32 compute and 160 shading units place it in the realm of entry-level integrated graphics from over a decade ago. At 720p resolution, very old or low-demand games (e.g., pre-2010 titles or indie games with simple graphics) might run at playable frame rates, but the pixel rate of 1.776 GPixel/s and texture rate of 3.552 GTexel/s will bottleneck any modern 3D title. For 1080p, the data indicates that even basic 3D scenes would suffer from severe frame pacing issues due to the low fill rates. The 65 W TDP of the entire APU makes it viable for low-power builds, such as a home server, a media player, or a basic office PC where the IGP merely drives a desktop environment. The system-shared memory (type, size, bus width, and bandwidth are all "System Shared" or "System Dependent") means the IGP uses a portion of the system RAM for video memory, which further limits performance because the memory bandwidth is dependent on the installed RAM speed and channel configuration. Users who plan to run Windows 7-era software or Linux desktop environments will find adequate performance. Those who need hardware acceleration for video decode should note that the TeraScale 2 architecture has fixed-function video decode blocks, but the fact pack does not list specific codec support, so only qualitative statements can be made. In summary, consider this IGP only if the workload is 2D-centric, resolution is 720p or lower, and the software stack is from the same era as the hardware.
How It Compares
There are no nearest rivals listed in the fact pack, so a direct competitive comparison cannot be made using deltaPct values or rival names. The percentile versus all GPUs is 50, which places it in the middle of the database distribution, but this is likely a default value rather than a measured rank. The predecessor is TeraScale IGP and the successor is TeraScale 3 IGP, according to the fact pack. Compared to its predecessor, the TeraScale 2 architecture in the HD 6410D brings a newer shader model and improved tessellation support, but no specific performance numbers are provided for the predecessor. Against its successor (TeraScale 3 IGP), the HD 6410D lacks the DX11.1 features that TeraScale 3 would later introduce, but again no quantitative comparison is possible from the data. The empty nearestRivals array means that this database entry has no peer group defined — this is common for low-end integrated parts that rarely appear in benchmark databases. The lack of benchmark scores (average score 0) further isolates this IGP from any comparative analysis. In the absence of rival data, the only interpretable metric is the 50th percentile, which suggests that if real benchmarks existed, this part would be exactly average among all GPUs — but the zero score contradicts that interpretation. The most honest statement is that the HD 6410D IGP has no recorded rivals in this database, and its performance can only be gauged from its raw throughput figures.
Memory Subsystem
The memory subsystem of the Radeon HD 6410D IGP is entirely system-shared, with no dedicated VRAM. The fact pack lists memory size, type, and bus width all as "System Shared," and bandwidth as "System Dependent." This means the IGP borrows from the host system's RAM, and the effective memory bandwidth is determined by the RAM configuration (e.g., single-channel vs. dual-channel, DDR3 speed). The lack of a fixed bus width and bandwidth means performance scaling is tied directly to the CPU's memory controller. For high resolutions like 1440p or 4K, this is a critical bottleneck: the IGP cannot access a wide, fast dedicated memory bus, so texture streaming and framebuffer operations compete with CPU memory accesses. The pixel rate of 1.776 GPixel/s is already low, but with system-shared memory, the effective bandwidth for pixel writes is further constrained by the memory controller's arbitration. In dual-channel configurations, the IGP might achieve acceptable bandwidth for 720p, but the fact pack provides no specific numbers for memory bandwidth — the field is "System Dependent," so no absolute figure can be cited. The 4 ROPs are the final stage for pixel output, and with system-shared memory, each ROP must write to a memory region that may be far from the GPU's internal caches. For gaming at high resolutions, the combination of 4 ROPs, system-shared memory, and a low pixel rate produces a severe performance ceiling. The 160 shading units can compute colors and textures, but the memory subsystem cannot feed them fast enough for demanding scenes. This architecture is best suited for low resolutions (720p or below) and light memory workloads. The fact that memory bandwidth is system-dependent also means that upgrading from single-channel to dual-channel RAM could visibly improve IGP performance, but the fact pack does not quantify the improvement. Users should note that the "System Shared" memory type is not a fixed allocation — the BIOS or OS dynamically assigns RAM to the IGP, which further reduces the memory available to the system.
FAQ
Q: Does the AMD Radeon HD 6410D IGP support Vulkan?
A: No. The fact pack lists Vulkan as null, meaning no Vulkan driver support is available for this IGP.
Q: What is the TDP of the HD 6410D IGP?
A: The TDP is 65 W, which covers the entire SuperSumo APU that contains the IGP, not just the graphics portion.
Q: What DirectX version does this IGP support?
A: It supports DirectX 11.2 with the 11_0 feature level, which means DX11 titles can run, but DX12 and Vulkan games are not supported.
Q: How many shading units does the HD 6410D have?
A: The IGP has 160 shading units, along with 8 texture mapping units and 4 render output units.
Q: What is the memory bus width for this IGP?
A: The memory bus width is "System Shared," meaning it is not fixed — it depends on the host system's memory configuration. The bandwidth is also "System Dependent."
Q: Is the production status of the HD 6410D IGP active?
A: No. The production status is listed as end-of-life, and the release date was 2011-06-19, with a successor being TeraScale 3 IGP.
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