AMD Radeon HD 6350
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6350 Specifications
Radeon HD 6350 GPU Core
Shader units and compute resources
The AMD Radeon HD 6350 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6350 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6350's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6350 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6350 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6350's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6350 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6350, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6350 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6350 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6350 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6350 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6350 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6350 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6350 to maintain boost clocks without throttling.
Radeon HD 6350 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6350 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6350. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6350 Product Information
Release and pricing details
The AMD Radeon HD 6350 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6350 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6350 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6350
Benchmark Performance
The AMD Radeon HD 6350 is a fundamentally limited part, and the benchmark data reflects that. With an average benchmark score of 0 and a percentile ranking of 50 against all GPUs, it sits in an awkward middle ground—not because it is competitive, but because the dataset contains no comparative scores for it. The card produces 104.0 GFLOPS of FP32 compute, which is the single most telling metric here: this is a part designed for basic display output, not for rendering workloads. Its pixel rate of 2.600 GPixel/s and texture rate of 5.200 GTexel/s confirm that the 80 shading units, 8 TMUs, and 4 ROPs are simply too few to drive any modern game at playable framerates.
The absence of any nearest rivals in the data means there are no deltaPct values to cite, but the raw numbers speak clearly. A 64-bit memory bus carrying 8.000 GB/s of bandwidth is less than one-tenth of what even entry-level gaming GPUs from the same era typically offered. The FP32 throughput of 104.0 GFLOPS is roughly equivalent to what a single modern CPU core can produce, which contextualizes how far behind this hardware is. The card does not appear in any benchmark results, which suggests that either it was never tested under standard workloads or that its performance was so low as to be unrecordable. In either case, the data indicates a product that cannot be recommended for any performance-oriented task.
How It Compares
The fact pack lists no nearest rivals, so a direct percentage-based comparison is impossible. However, the card's own specifications provide enough context for positioning. Against the preceding Evergreen generation, the HD 6350 uses the newer TeraScale 2 architecture but with severely cut resources—only 80 shading units and 4 ROPs. The successor Southern Islands generation would move to a different architecture entirely, but the HD 6350's 40 nm process node and 292 million transistors on a 59 mm² die show it was built for low cost and low power, not performance.
Relative to any discrete GPU released after 2011, the HD 6350 loses decisively on every measurable axis. Its 512 MB of GDDR3 memory is insufficient for even 720p textures in modern titles, and its 8.000 GB/s bandwidth creates a hard ceiling on data throughput. The card's 19 W TDP and lack of power connectors indicate it was positioned as a passive, low-profile solution for office PCs or HTPCs, not for gaming. In that context, it competes poorly even against integrated graphics from the same period, which offered similar or better performance with zero additional hardware cost.
Who Should Consider It
Given the benchmark data, the HD 6350 is not suitable for gaming at any resolution or settings level. The 104.0 GFLOPS FP32 performance and 8.000 GB/s bandwidth are insufficient for 720p low settings in any game released after 2012. Even older titles from the early 2010s would struggle, as the 512 MB VRAM capacity and 2.600 GPixel/s fill rate create immediate bottlenecks. The card's 4 ROPs limit pixel throughput to a level that cannot sustain 30 FPS at 1080p in any 3D application, regardless of texture quality.
The only realistic use case is basic 2D desktop output, video playback via the HDMI 1.3a port, or as a diagnostic card for testing PCIe 2.0 x16 slots. The single-slot design and lack of power connectors make it easy to install, and the 168 mm length (6.6 inches) fits in most cases. Users with a 200 W PSU can run it without concern, but they should not expect any 3D acceleration beyond what the Windows desktop requires. For any resolution above 720p, the card will fail to provide a smooth experience even for video, given the limited memory bandwidth.
FAQ
Q: What is the maximum supported DirectX version?
A: The card supports DirectX 11.2 (11_0), which covers most games released through the early 2010s, but its hardware capabilities are too weak to run them at acceptable framerates.
Q: How much VRAM does the HD 6350 have?
A: It has 512 MB of GDDR3 memory on a 64-bit bus, yielding 8.000 GB/s of bandwidth. This is adequate for 2D desktop use but insufficient for modern 3D workloads.
Q: Does the card require external power?
A: No. The HD 6350 has no power connectors and draws only 19 W, making it compatible with a 200 W power supply.
Q: What display outputs are available?
A: The card provides one DVI port and one HDMI 1.3a port. It does not support DisplayPort or VGA natively.
Q: Is the card still in production?
A: No, it is end-of-life. The launch MSRP was 23 USD, and it was succeeded by the Southern Islands generation.
Q: What OpenGL version is supported?
A: OpenGL 4.4 is supported, which is sufficient for some older professional applications but not for modern gaming or compute workloads.
Ray Tracing and Feature Set
The HD 6350 has no ray tracing cores and no tensor cores, as these did not exist in the TeraScale 2 architecture. The card's feature set is limited to the fundamental DirectX 11.2 (11_0) and OpenGL 4.4 APIs, with no Vulkan support listed. This means it cannot run any modern ray-traced games, nor can it accelerate machine learning or AI workloads. The 80 shading units are the only compute resource, and they operate at a peak FP32 rate of 104.0 GFLOPS—far too low for any real-time ray tracing calculations. The card's API support is a legacy holdover from 2011, and its feature set is effectively limited to fixed-function video decode and basic 3D rasterization. Users should not expect any form of hardware-accelerated lighting, shadows, or post-processing effects beyond what the most basic DirectX 11 titles require.
Memory Subsystem
The memory subsystem is the HD 6350's most severe bottleneck. It consists of 512 MB of GDDR3 running at 500 MHz (1000 Mbps effective) across a 64-bit bus, yielding 8.000 GB/s of bandwidth. This is an extremely narrow configuration, even for 2011. To put it in perspective: a single 1080p frame at 32-bit color depth requires roughly 8.3 MB of uncompressed data, meaning the card can move only about 960 frames per second worth of raw pixel data—before any texture reads, shader fetches, or render target writes are considered. In practice, this bandwidth ceiling limits the card to 720p or lower resolutions with minimal texture detail. The 512 MB capacity also means that any game with high-resolution textures will exceed VRAM limits, forcing the card to spill into system memory over the PCIe 2.0 x16 bus, which further reduces performance. For high-resolution gaming, the 8.000 GB/s bandwidth and 512 MB capacity are disqualifying, and the 64-bit bus width is the primary architectural cause.
Power and Cooling
The HD 6350 has a TDP of just 19 W, which is exceptionally low. This allows for a single-slot, passively cooled design with no power connectors required. The card draws all its power from the PCIe 2.0 x16 slot, and AMD recommends a 200 W power supply. This makes it one of the lowest-power discrete GPUs ever produced, and it can be installed in virtually any desktop system with a free PCIe slot. The 40 nm process node and 292 million transistors on a 59 mm² die contribute to the low power draw, but the thermal implications are minimal: a single-slot cooler is more than sufficient, and the card generates so little heat that it can run without any active cooling in well-ventilated cases. The 168 mm length (6.6 inches) ensures compatibility with most small form factor cases, and the lack of power connectors means no PSU upgrade is needed for systems with a 200 W unit. The low power consumption is the card's only unambiguous strength, enabling silent operation and minimal system impact, but it comes at the cost of the performance figures detailed above.
The NVIDIA Equivalent of Radeon HD 6350
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon HD 6350 Comparisons
See how the Radeon HD 6350 stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon HD 6350 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs