AMD Radeon HD 6290 IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6290 IGP Specifications
Radeon HD 6290 IGP GPU Core
Shader units and compute resources
The AMD Radeon HD 6290 IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6290 IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6290 IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6290 IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6290 IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6290 IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 6290 IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6290 IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6290 IGP is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6290 IGP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6290 IGP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6290 IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6290 IGP to maintain boost clocks without throttling.
Radeon HD 6290 IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6290 IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6290 IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6290 IGP Product Information
Release and pricing details
The AMD Radeon HD 6290 IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6290 IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6290 IGP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6290 IGP
The AMD Radeon HD 6290 IGP is a 40 nm integrated graphics processor built on the TeraScale 2 architecture, fabricated by TSMC with 450 million transistors on a 75 mm² die. It is designed for the Wrestler Mobile platform, targeting low-power portable devices, and carries a 9 W TDP. As an IGP, it relies entirely on system resources for memory and offers no discrete power connectors or PSU recommendation, since it is not a standalone card. Its production status is end-of-life, with a release date of January 6, 2011, and it sits in the 50th percentile among all GPUs tracked in this database, though its average benchmark score is 0, indicating no standardized performance runs are available.
Power and Cooling
The Radeon HD 6290 IGP operates at a TDP of just 9 W, a figure that places it firmly in the ultra-low-power segment of mobile integrated graphics. This power envelope is achieved through the 40 nm process node from TSMC, which allows the 450 million transistors to run at minimal energy draw. Because the chip is an IGP, it has no slot width, no power connectors, and no suggested PSU — the host system’s motherboard and battery supply all necessary power. Thermal management is handled by the laptop or portable device’s existing cooling solution, which must dissipate only that 9 W of heat. The data shows that this is not a component that stresses cooling systems; rather, it is designed for fanless or passively cooled chassis where low heat output is a priority. The lack of a dedicated power connector means installation is trivial — the GPU is soldered onto the motherboard or integrated into the APU package, and no external power delivery is required. For system builders, the implication is clear: power supply sizing is irrelevant for this part, as it draws well below what even the smallest laptop battery or AC adapter would struggle to provide. The 9 W TDP also means that sustained load temperatures remain modest, though the actual thermal performance depends on the device’s cooling design — a fact the benchmark data cannot quantify without specific chassis tests. The pixel rate of 1.104 GPixel/s and texture rate of 2.208 GTexel/s, while modest, are achieved within that 9 W budget, underscoring the efficiency focus of this chip. In practical terms, this IGP is best suited for devices where battery life and low heat take precedence over raw graphics throughput.
Memory Subsystem
The Radeon HD 6290 IGP uses system-shared memory for all graphics operations, with no dedicated VRAM, no fixed bus width, and no independent memory clock. The memory type is likewise system-shared, meaning the GPU accesses the same DRAM as the CPU through the system’s memory controller. Bandwidth is system-dependent, so performance scales with the host platform’s memory configuration — a dual-channel setup would provide higher bandwidth than single-channel, but this is not specified in the data. The absence of dedicated VRAM means the GPU competes with the CPU for memory bandwidth, which can bottleneck texture-heavy workloads. With 80 shading units, 8 texture mapping units, and 4 ROPs, the GPU’s compute capacity is small, and the shared memory subsystem further limits its ability to handle high-resolution textures or large framebuffers. At resolutions above 1080p, the system-dependent bandwidth becomes a critical constraint; the GPU cannot rely on fast local memory to compensate for slow system RAM. The 44.16 GFLOPS of FP32 compute is paired with a pixel rate of 1.104 GPixel/s, suggesting that fill-rate-bound tasks will saturate quickly. For high-resolution gaming, the data indicates severe limitations: the shared memory architecture offers no dedicated bandwidth boost, so performance drops disproportionately as resolution increases. In contrast, a discrete GPU with fixed bus width and bandwidth would maintain more consistent throughput. The system-dependent nature of memory means that a host with slower RAM will see worse graphics performance, but the FACT PACK does not provide specific numbers for memory speed or capacity. The 4 ROPs are particularly limiting for high-resolution anti-aliasing or multi-sample rendering, as each ROP handles pixel output at a fixed rate. Overall, this memory subsystem is adequate for basic desktop tasks at low resolutions, but it offers no headroom for demanding visual workloads.
Who Should Consider It
Benchmark results for the Radeon HD 6290 IGP are nonexistent — the average benchmark score is 0, and the percentile versus all GPUs is 50, which indicates it sits at the median in terms of relative position, but the lack of scores means this percentile is more about classification than measured performance. Given the specifications — 80 shading units, 4 ROPs, and 44.16 GFLOPS — this GPU is suited only for legacy 2D applications, light web browsing, and video playback on portable devices. The 9 W TDP and system-shared memory make it a poor choice for gaming at any modern resolution, as even 720p would strain the 1.104 GPixel/s pixel rate. Users who require 3D acceleration for CAD, video editing, or modern games should look elsewhere — the FP32 throughput of 44.16 GFLOPS is orders of magnitude below what contemporary workloads expect. On the other hand, for a netbook or ultra-mobile device from its era, this IGP could handle Windows Aero effects, DVD playback, and Flash-based content without issue. The DirectX 11.2 (11_0) support means it can run some early DirectX 11 titles, but only at low settings and sub-1080p resolutions. OpenGL 4.4 compatibility allows basic OpenGL applications, but again, performance is bounded by the shared memory and low fill rate. The absence of Vulkan support further limits modern API adoption. In summary, this GPU is for users who need basic display output on a low-power device, not for those seeking any level of gaming or compute performance. The 50th percentile ranking suggests it is neither exceptionally weak nor strong in the aggregate database, but that ranking is based on its feature set and classification rather than meaningful benchmark data. Given the end-of-life status, new purchases are unlikely; it remains relevant only for legacy systems.
Benchmark Performance
The FACT PACK lists no benchmark scores for the Radeon HD 6290 IGP, and the nearestRivals array is empty, meaning there are no direct comparison points from this database. The average benchmark score is 0, which indicates that no standardized tests were run or recorded for this part. Consequently, all performance analysis must derive from the raw compute specifications. The FP32 performance of 44.16 GFLOPS is the primary metric for peak theoretical throughput, though real-world efficiency is far lower due to memory bottlenecks. The pixel rate of 1.104 GPixel/s and texture rate of 2.208 GTexel/s suggest that the GPU can fill roughly one full HD frame per second at best, assuming no other overhead. In practice, this means that even a simple 3D scene at 1080p would likely drop below 1 frame per second, while 720p might reach single-digit frame rates under very light loads. The 80 shading units process data at a rate that is dwarfed by even entry-level discrete GPUs from the same era. Without rival scores or deltaPct values, direct percentage comparisons are impossible; however, the absolute numbers tell a clear story. The 4 ROPs limit pixel output, and the 8 TMUs handle texture filtering, but both are constrained by system-shared memory latency. Compared to any discrete GPU, the HD 6290 IGP would show triple-digit percentage deficits in most metrics, but the FACT PACK does not provide such figures. The percentile of 50 against all GPUs is a relative ranking, but with no score to anchor it, it serves only as a qualitative indicator. For a database-driven analysis, the absence of benchmark data is itself a finding: this GPU was never subjected to standardized performance testing, likely because its target use case (IGP in low-power mobiles) precluded meaningful comparison with dedicated parts. The 44.16 GFLOPS and 1.104 GPixel/s are the only hard numbers available, and they place this chip in the absolute entry-level tier of graphics processors.
Ray Tracing and Feature Set
The Radeon HD 6290 IGP has no ray tracing cores and no tensor cores, as these technologies were not part of the TeraScale 2 architecture. The GPU relies on the 80 shading units for all compute and graphics work, with FP32 performance capped at 44.16 GFLOPS. DirectX support is 11.2 (11_0), which is a feature level 11_0 implementation — this allows for tessellation and compute shaders in the DirectX 11 pipeline, but without hardware acceleration for ray tracing or machine learning workloads. OpenGL 4.4 is supported, providing a mature API for legacy applications, but Vulkan is absent, meaning no access to modern low-overhead graphics APIs. The RT cores and tensor cores fields are null, confirming that this GPU cannot handle real-time ray tracing or DLSS-style upscaling. The feature set is further constrained by the lack of dedicated memory bandwidth — any advanced rendering technique that relies on rapid data access will suffer. The 8 TMUs enable basic texture filtering, and the 4 ROPs handle final pixel output, but neither supports advanced features like variable-rate shading or mesh shaders. The display outputs are portable-device dependent, meaning the actual connectors and supported resolutions vary by laptop model. The architecture is TeraScale 2, a design that predates unified shader architectures for ray tracing; its compute capabilities are limited to traditional pixel and vertex shaders. In terms of API coverage, the DirectX 11.2 support is adequate for early-2010s games, but modern titles require at least DirectX 12 or Vulkan, neither of which is fully supported here. OpenGL 4.4 allows for some compatibility with cross-platform applications, but performance will be hindered by the low fill rate and shared memory. The absence of tensor cores means no AI-assisted rendering, and the lack of RT cores eliminates any possibility of hardware-accelerated ray tracing. For users, this feature set is functionally obsolete for current graphics demands, though it retains basic 2D and video acceleration capabilities. The 9 W TDP and 40 nm process node further reinforce that this is a power-sipping, feature-limited IGP designed for an era before ray tracing became a mainstream consideration.
The NVIDIA Equivalent of Radeon HD 6290 IGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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