AMD Radeon HD 6290
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6290 Specifications
Radeon HD 6290 GPU Core
Shader units and compute resources
The AMD Radeon HD 6290 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6290 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6290's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6290 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6290 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6290's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 6290 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 6290, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 6290 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6290 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6290 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6290 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6290 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6290 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6290 to maintain boost clocks without throttling.
Radeon HD 6290 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6290 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6290. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6290 Product Information
Release and pricing details
The AMD Radeon HD 6290 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6290 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6290 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6290
The AMD Radeon HD 6290 is a 40 nm TeraScale 2 part built on the Cedar chip, containing 292 million transistors on a 59 mm² die. It is an end-of-life product from the Northern Islands generation, positioned as a low-power entry-level solution with a 19 W TDP and a 200 W suggested PSU. The data shows no benchmark scores or nearest rivals are recorded for this GPU, and its average benchmark score is 0, placing it at the 50th percentile among all GPUs in the database.
Benchmark Performance
The FACT PACK lists no benchmark entries for the AMD Radeon HD 6290, and its average benchmark score is reported as 0. This absence of measured performance data means that no synthetic or real-world test scores — such as frame rates, compute throughput, or rendering tests — are available to analyze. The percentile rank of 50 indicates that, in the absence of any positive score, the card sits at the midpoint of the database’s GPU distribution, but this is a statistical artifact rather than a reflection of competitive performance. The raw compute figures provided are the only quantitative indicators: the card delivers 104.0 GFLOPS of FP32 throughput, a pixel rate of 2.600 GPixel/s, and a texture rate of 5.200 GTexel/s. These numbers are exceptionally low by modern standards, but without rival scores or deltas, the data cannot support any comparative percentage statements. Benchmark results indicate that the HD 6290 was never subjected to the standardized testing used by this database, leaving its real-world gaming or application performance unquantified here. The lack of any nearestRivals entries further confirms that no direct comparisons are possible from the provided information.
How It Compares
The nearestRivals field is empty, meaning there are no direct competitor GPUs listed for the AMD Radeon HD 6290. Consequently, the data offers no rival names, scores, or deltaPct values to interpret. This absence is notable: for most products, the database provides at least one comparable part, but for this card, no such records exist. Without rival references, the analysis cannot state whether the HD 6290 is faster or slower than any specific GPU, nor can it provide percentage deltas. The only contextual anchor is the 50th percentile rank, but that is not tied to any named competitor. Given that the card’s FP32 throughput is 104.0 GFLOPS, a figure far below what even entry-level GPUs of later generations achieve, the implication is that any rival would likely outperform it, but the data does not allow a factual claim. The reader should treat the HD 6290 as a standalone data point with no comparative benchmark history in this database.
Ray Tracing and Feature Set
The AMD Radeon HD 6290 has no ray tracing cores and no tensor cores listed in the FACT PACK, which is consistent with its TeraScale 2 architecture from the Northern Islands generation. This architecture predates dedicated hardware for ray tracing or AI acceleration, so the card relies entirely on its 80 shading units for all graphics processing. The API support includes DirectX 11.2 (11_0) and OpenGL 4.4, but no Vulkan support is provided. The DirectX 11_0 feature level indicates the card can run games and applications built for that API generation, but it lacks the newer feature sets of DirectX 12 or Vulkan. The absence of tensor cores means no hardware-accelerated deep learning or DLSS-type features are available. For ray tracing, the card offers no hardware acceleration, so any ray-traced effects would be impossible or prohibitively slow in software. The feature set is thus limited to traditional rasterization workloads, with the 80 shading units, 8 texture mapping units, and 4 render output units handling the rendering pipeline. The display outputs include one DVI and one HDMI 1.3a port, which supports 1080p output but lacks the bandwidth for higher resolutions or high refresh rates beyond basic specs.
FAQ
Q: What is the FP32 performance of the AMD Radeon HD 6290?
A: The card delivers 104.0 GFLOPS of FP32 compute throughput, which is a measure of its single-precision floating-point processing capability.
Q: Does the HD 6290 support DirectX 12 or Vulkan?
A: No. The FACT PACK lists DirectX 11.2 (11_0) and OpenGL 4.4 as the supported APIs, with no Vulkan support mentioned.
Q: How much memory does the HD 6290 have, and what is its bus width?
A: It has 1024 MB of GDDR3 memory on a 64-bit bus, providing a memory bandwidth of 12.80 GB/s.
Q: What is the power consumption of this GPU?
A: The TDP is 19 W, and the suggested power supply is 200 W. The card uses no external power connectors.
Q: Does the HD 6290 have ray tracing or tensor cores?
A: No. The FACT PACK lists no ray tracing cores and no tensor cores for this architecture.
Q: What is the manufacturing process and die size?
A: It is built on a 40 nm process at TSMC, with a die size of 59 mm² and a transistor count of 292 million.
Power and Cooling
The AMD Radeon HD 6290 has a TDP of 19 W, making it a very low-power component. The suggested power supply is 200 W, which is modest and indicates that even basic desktop systems with low-wattage PSUs can accommodate it. The card requires no external power connectors, drawing all its power from the PCIe 2.0 x16 slot. Its slot width is single-slot, and the physical length is 168 mm (6.6 inches), so it fits in most compact chassis. The cooling solution is not specified in the FACT PACK, but given the 19 W TDP, a passive or small active cooler would be sufficient; the data does not provide any cooler details. The power connector absence is a key practical advantage for older systems with limited PSU headroom. The 40 nm process node contributes to the low power draw, as does the modest 80 shading unit count. For thermal management, the card’s power envelope is so low that it generates minimal heat, but the exact cooling solution is unrecorded. The 200 W suggested PSU recommendation is not a hard requirement but a guideline for system stability, and the card’s low draw means it places negligible strain on the power supply.
Who Should Consider It
Based on the available data, the AMD Radeon HD 6290 is suited for users running very lightweight workloads. The 104.0 GFLOPS FP32 performance and 2.600 GPixel/s pixel rate indicate capability only for basic 2D desktop rendering, video playback up to 1080p via the HDMI 1.3a output, and perhaps very old or undemanding games at low resolutions and settings. The 12.80 GB/s memory bandwidth is a severe bottleneck for any modern 3D application, so the card is not appropriate for 1080p gaming at any quality setting. For users with legacy systems requiring a display output without integrated graphics, the HD 6290 can serve as a basic output device. The 1024 MB VRAM is sufficient for framebuffer operations at 1080p but not for texture-heavy scenes. Given the absence of benchmark scores, the data cannot recommend specific resolution or settings thresholds; however, the raw numbers imply that 720p or lower resolutions with minimal detail would be the maximum for any 3D content. The card’s end-of-life status and lack of Vulkan support further limit its utility for newer software. In summary, only users needing a low-power, low-cost (though price is not stated) solution for non-gaming tasks should consider it, and even then, the data provides no validation of performance beyond theoretical specs.
Memory Subsystem
The AMD Radeon HD 6290 is equipped with 1024 MB of GDDR3 memory, interfaced via a 64-bit bus. The memory clock is 800 MHz, with an effective data rate of 1600 Mbps, yielding a total bandwidth of 12.80 GB/s. This bandwidth is extremely low by contemporary standards, and it directly limits the card’s ability to handle high-resolution textures or large frame buffers. For a card with 80 shading units, the memory bandwidth is a primary constraint: at 1080p, the pixel rate of 2.600 GPixel/s and texture rate of 5.200 GTexel/s cannot be sustained without memory throughput to feed them. The 64-bit bus width is half of what was common even in entry-level GPUs of that era, and the GDDR3 type is slower than GDDR5 used in many peers. In practice, this means that increasing resolution from 720p to 1080p would likely cause a significant performance drop, as the limited bandwidth becomes saturated. The 1024 MB capacity is adequate for 1080p framebuffers, but the bus width and speed prevent any meaningful headroom for anti-aliasing or high-detail settings. The memory subsystem is thus the card’s weakest link, and the data suggests that any workload exceeding basic 2D or light 3D would be severely hampered by the 12.80 GB/s throughput. For users, this translates to a hard ceiling on visual fidelity, regardless of the compute capabilities of the 80 shading units.
The NVIDIA Equivalent of Radeon HD 6290
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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