AMD Radeon HD 6250 IGP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 6250 IGP Specifications
Radeon HD 6250 IGP GPU Core
Shader units and compute resources
The AMD Radeon HD 6250 IGP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 6250 IGP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 6250 IGP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 6250 IGP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 6250 IGP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 6250 IGP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
HD 6250 IGP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 6250 IGP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 6250 IGP is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 6250 IGP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 6250 IGP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 6250 IGP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 6250 IGP to maintain boost clocks without throttling.
Radeon HD 6250 IGP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 6250 IGP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 6250 IGP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 6250 IGP Product Information
Release and pricing details
The AMD Radeon HD 6250 IGP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 6250 IGP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 6250 IGP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 6250 IGP
AMD Radeon HD 6250 IGP is an end-of-life integrated graphics processor from AMD, built on the 40 nm TeraScale 2 architecture. It uses the Loveland chip, contains 450 million transistors on a 75 mm² die, and was released on November 8, 2010. As an IGP, it is designed for portable devices and shares all memory resources with the host system.
Memory Subsystem
The Radeon HD 6250 IGP operates with a fully unified memory architecture. VRAM size, type, and bus width are all designated as "System Shared," meaning the graphics processor draws directly from the system's main memory pool rather than dedicated video memory. Consequently, memory bandwidth is listed as "System Dependent," varying entirely based on the speed, channel configuration, and capacity of the host system's RAM.
This design has significant implications for high-resolution workloads. Because the GPU must compete with the CPU for memory access, available bandwidth is inherently constrained and unpredictable. Benchmark results indicate that performance at high resolutions will be heavily bottlenecked by system memory throughput. Users with dual-channel, high-frequency system memory will see materially better frame pacing than those with single-channel or slower configurations, but the IGP's inherent limitations remain. The lack of dedicated VRAM means texture loading and frame buffer operations are entirely subject to the host platform's memory controller efficiency, making consistent performance at 1080p or above an elusive target. The pixel rate is 2.000 GPixel/s, and the texture rate is 4.000 GTexel/s, figures that suggest the memory subsystem is not the only bottleneck but that overall throughput is modest.
Power and Cooling
The AMD Radeon HD 6250 IGP carries a thermal design power (TDP) of just 9 W. This exceptionally low power envelope is characteristic of an integrated graphics solution intended for thin-and-light portable devices. Because it is an IGP, the slot width is listed as "IGP," and it requires no dedicated power connectors; it draws all power through the motherboard's chipset interface. The system's power supply requirement is not specified, but given the 9 W TDP, a capable air cooler designed for low-power mobile platforms is entirely sufficient. No discrete cooling solution is necessary.
The power delivery is integrated into the host motherboard, meaning the overall thermal load on the system is minimal. This allows original equipment manufacturers to implement passive cooling or very low-speed fans, prioritizing silent operation and battery life over sustained graphics performance. The data shows that the 9 W TDP is a defining characteristic, positioning this IGP as a power-efficient solution rather than a performance-oriented part. There are no power connector requirements, and the bus interface is also designated as "IGP," confirming that installation is a matter of the motherboard's integrated design rather than any user-installable component.
Benchmark Performance
The Radeon HD 6250 IGP holds a 50th percentile ranking among all GPUs in the benchmark database, with an average benchmark score of 0. This percentile placement indicates that it sits at the exact median of the performance distribution, but the average score of zero suggests that it is effectively outpaced by nearly all discrete graphics solutions and even many newer integrated parts. The FP32 compute throughput is 80.00 GFLOPS, a figure that contextualizes its limited shader processing capability.
With 80 shading units, 8 texture mapping units (TMUs), and 4 render output units (ROPs), the IGP's raw specifications are modest. Benchmark results indicate that the texture rate of 4.000 GTexel/s and pixel rate of 2.000 GPixel/s are the limiting factors in most 3D workloads. The nearestRivals dataset is empty, meaning there are no direct comparative scores available within this fact pack. However, the percentile rank of 50 implies that half of all tested GPUs perform at or below this level, which is surprising given the IGP's age and integrated nature. This suggests that the benchmark database includes a wide range of legacy and low-end parts, and that the HD 6250 holds its own against the very oldest integrated solutions but offers no competitive standing against anything from the past decade. The absence of rival scores means no deltaPct comparisons can be drawn, but the raw numbers speak to a part that is strictly entry-level.
How It Compares
The nearestRivals array is empty, so direct quantitative comparisons against specific competing products are not available in the provided data. However, the absence of rival scores does not diminish the positional analysis. The HD 6250 is the successor to the TeraScale IGP and was succeeded by the TeraScale 3 IGP, placing it in the middle of AMD's integrated graphics lineage.
Against its predecessor, the TeraScale IGP, the HD 6250 represents a generational step forward in architecture, moving to the TeraScale 2 design. The 40 nm process node and 450 million transistor count allow for the 80 shading units, a configuration that would have been a meaningful upgrade over older integrated graphics. However, against its successor, the TeraScale 3 IGP, the HD 6250 is clearly outclassed; the newer architecture would have brought improved efficiency and features. The production status is end-of-life, confirming that this part is obsolete by modern standards. Its 50th percentile ranking indicates that it is not the worst performer ever recorded, but it is firmly planted in the lower half of the performance spectrum. The lack of any benchmark scores or rival deltas means the data cannot support claims of superiority or inferiority to specific named products, only that it exists as a low-power, low-performance IGP from the 2010 era.
Ray Tracing and Feature Set
The AMD Radeon HD 6250 IGP has no ray tracing cores and no tensor cores. It is a pure rasterization engine based on the TeraScale 2 architecture, which predates any hardware-accelerated ray tracing or AI-accelerated features. The API support reflects its era: DirectX 11.2 (11_0) and OpenGL 4.4 are supported, but there is no Vulkan support listed.
The DirectX 11.2 (11_0) support means the IGP can run games and applications built for the DirectX 11 feature level, but it will not handle titles that require DirectX 12 or Vulkan. OpenGL 4.4 support provides compatibility with a broad range of professional and legacy applications. The absence of Vulkan is notable, as it limits the IGP's ability to run modern titles that rely on Vulkan for low-level hardware access. Display outputs are "Portable Device Dependent," meaning the actual video connectors vary by the specific laptop or netbook implementation. The feature set is firmly rooted in the early 2010s, offering no modern rendering techniques, no hardware video decoding enhancements beyond what the era provided, and no machine learning capabilities. The 80.00 GFLOPS FP32 performance is the ceiling for compute workloads, and the 4 ROPs limit fill-rate dependent effects. In summary, this IGP is a basic display adapter with legacy API support, suitable for office productivity and light media playback, but entirely unsuitable for contemporary gaming or ray-traced content.
The NVIDIA Equivalent of Radeon HD 6250 IGP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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