RADEON

AMD Radeon Graphics 512SP Mobile

AMD graphics card specifications and benchmark scores

VRAM
2000
MHz Boost
45W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 2,000 MHz
Shaders 512
TDP 45W
Memory Type System Shared
Architecture GCN 5.1
nm
Process 7 nm
Released Jan 2021

AMD Radeon Graphics 512SP Mobile Specifications

Radeon Graphics 512SP Mobile GPU Core

Shader units and compute resources

The AMD Radeon Graphics 512SP Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
512
Shaders
512
TMUs
32
ROPs
8
Compute Units
8

Graphics 512SP Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon Graphics 512SP Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Graphics 512SP Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
2000 MHz
Boost Clock
2,000 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon Graphics 512SP Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Graphics 512SP Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Graphics 512SP Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon Graphics 512SP Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.048 TFLOPS
FP64 (Double)
128.0 GFLOPS (1:16)
FP16 (Half)
4.096 TFLOPS (2:1)
Pixel Rate
16.00 GPixel/s
Texture Rate
64.00 GTexel/s

GCN 5.1 Architecture & Process

Manufacturing and design details

The AMD Radeon Graphics 512SP Mobile is built on AMD's GCN 5.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 512SP Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 5.1
GPU Name
Cezanne-M
Process Node
7 nm
Foundry
TSMC
Transistors
9,800 million
Die Size
180 mm²
Density
54.4M / mm²

AMD's Radeon Graphics 512SP Mobile Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon Graphics 512SP Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Graphics 512SP Mobile to maintain boost clocks without throttling.

TDP
45 W
TDP
45W
Power Connectors
None

Radeon Graphics 512SP Mobile by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon Graphics 512SP Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon Graphics 512SP Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon Graphics 512SP Mobile Product Information

Release and pricing details

The AMD Radeon Graphics 512SP Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Graphics 512SP Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2021
Production
End-of-life
Predecessor
Vega IGP
Successor
Navi II IGP

Radeon Graphics 512SP Mobile Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon Graphics 512SP Mobile

AMD Radeon Graphics 512SP Mobile is an integrated graphics processor built on the GCN 5.1 architecture, fabricated on TSMC's 7 nm process node. The chip, designated Cezanne-M, packs 9,800 million transistors onto a 180 mm² die, yielding a transistor density of 54.4 million per square millimeter. This IGP operates with a base clock of 300 MHz and a boost clock of 2000 MHz, with memory bandwidth and capacity designated as System Shared and System Dependent, respectively. The GPU configuration includes 512 shading units, 32 texture mapping units, and 8 raster output pipelines, producing a pixel rate of 16.00 GPixel/s and a texture rate of 64.00 GTexel/s. Floating-point performance is rated at 2.048 TFLOPS for FP32 and 4.096 TFLOPS for FP16 at a 2:1 ratio. The thermal design power is set at 45 W, and the unit is classified as an IGP with no power connectors or dedicated slot width. Production status is end-of-life, with a release date of January 11, 2021, positioned as the successor to Vega IGP and predecessor to Navi II IGP. The benchmark percentile places this GPU at the 50th percentile against all GPUs, though no specific benchmark scores or rival comparisons are available in the dataset.

Benchmark Performance

The benchmark data for AMD Radeon Graphics 512SP Mobile presents a unique analytical challenge: the average benchmark score is 0, and the nearestRivals array is empty. Consequently, no direct numerical comparisons can be drawn against competitor products, and no percentage deltas can be calculated. The percentileVsAllGpus field, however, indicates a median positioning at the 50th percentile. This suggests that, within the broader historical GPU landscape, this integrated processor sits exactly at the midpoint—neither particularly strong nor weak relative to the entire universe of GPUs tracked by the database. In practical terms, this percentile ranking implies that roughly half of all GPUs ever benchmarked perform better, while the other half perform worse.

Examining the raw specifications provides context for this median standing. The FP32 compute throughput of 2.048 TFLOPS, combined with a texture rate of 64.00 GTexel/s, places this IGP in a performance class suitable for light to moderate graphical workloads. The pixel rate of 16.00 GPixel/s, derived from 8 ROPs operating at the 2000 MHz boost clock, indicates a fill-rate ceiling that would become a limiting factor at higher resolutions. The 512 shading units represent a modest compute resource, and the 2:1 FP16 ratio (4.096 TFLOPS) offers some headroom for workloads that can leverage reduced precision, though this is not applicable to most gaming scenarios. The absence of any benchmark scores in the fact pack means that all performance interpretation must be inferred from these architectural metrics rather than measured outcomes. The 45 W TDP suggests that system-level thermal and power constraints will influence sustained performance, particularly in thin-and-light portable devices where this IGP would typically be deployed.

The memory subsystem, being System Shared and System Dependent, introduces significant variability in real-world performance. Effective bandwidth will depend entirely on the host system's memory configuration, which means that two systems with identical GPU clocks could exhibit vastly different frame rates due solely to memory bandwidth differences. This architectural dependency likely contributes to the GPU's median percentile ranking, as its performance ceiling is capped by system memory speed rather than the GPU itself. The 7 nm process node, while efficient, does not compensate for the inherent bandwidth limitations of a shared memory architecture. In synthetic benchmarks that isolate compute performance, this GPU might score reasonably well, but memory-bound tests would drag overall results down to the median.

Ray Tracing and Feature Set

The fact pack explicitly lists rtCores as null and tensorCores as null, indicating that AMD Radeon Graphics 512SP Mobile has no dedicated ray tracing hardware and no tensor core acceleration. This is consistent with the GCN 5.1 architecture, which predates AMD's dedicated ray tracing implementation in later RDNA generations. Consequently, any ray tracing workloads would be executed on the general-purpose shading units, resulting in significant performance penalties compared to GPUs with dedicated RT cores. The absence of tensor cores similarly means that AI-accelerated features, such as deep learning super sampling or neural network-based denoising, cannot be hardware-accelerated.

In terms of API support, the GPU is listed with DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The DirectX 12_1 feature level is notable, as it includes support for features like conservative rasterization and rasterizer-ordered views, but does not include DirectX Raytracing (DXR) at the hardware level. Vulkan 1.3 provides access to modern rendering techniques, including variable-rate shading and mesh shaders, within the limits of the GCN 5.1 architecture. OpenGL 4.6 remains relevant for legacy applications and professional software. The display outputs are listed as Portable Device Dependent, meaning the specific video outputs (e.g., HDMI, DisplayPort) are determined by the laptop or mobile device manufacturer rather than being fixed by the GPU design. The bus interface is IGP, confirming this is an integrated processor with no discrete PCIe connection.

The lack of dedicated RT and tensor cores means that the feature set is strictly traditional rasterization. Games or applications that require hardware ray tracing will either run without it or resort to software fallbacks, which would be prohibitively slow given the 2.048 TFLOPS FP32 throughput. The 512 SP configuration is fundamentally designed for conventional rendering pipelines, and the 12_1 feature level ensures compatibility with the vast majority of DirectX 12 games, though without the latest graphics innovations. The Vulkan 1.3 support is a positive for cross-platform compatibility, but again, this is limited by the underlying hardware capabilities rather than the API surface.

How It Compares

Without any entries in the nearestRivals array, direct head-to-head comparisons are impossible. The fact pack provides no rival names, no rival scores, and no deltaPct values. This is a significant limitation for analysis, as it prevents any quantitative positioning against contemporary integrated or entry-level discrete GPUs. However, the 50th percentile ranking offers a qualitative anchor. This GPU performs better than the bottom half of all GPUs in the database, which includes older integrated graphics and low-end discrete parts from previous generations. Conversely, it lags behind the top half, which encompasses modern mid-range and high-end discrete GPUs, as well as more recent integrated solutions with higher shading unit counts or dedicated ray tracing hardware.

Given the release date of January 11, 2021, and its position in the Vega II IGP generation, this GPU would have competed against similar integrated solutions from Intel and older AMD Vega-based IGPs. The 512 shading units are a moderate count for an IGP of that era, and the 2000 MHz boost clock is relatively high, suggesting a performance level that could handle 1080p gaming at low to medium settings in less demanding titles. The 45 W TDP, however, indicates that this GPU is intended for larger laptops or possibly small desktops, rather than ultra-portable devices where lower TDPs are common. The absence of benchmark scores in the fact pack means that all such comparisons remain speculative, grounded only in the architectural specifications and the median percentile ranking.

The successor, Navi II IGP, would presumably offer improvements in both efficiency and feature set, likely including dedicated ray tracing support given AMD's trajectory. The predecessor, Vega IGP, would have fewer shading units or lower clocks, making this 512SP variant a clear step up. Within the database's context, the 50th percentile ranking is a reasonable outcome for a mid-tier integrated GPU from 2021, reflecting its capability to outperform older or weaker integrated solutions while being outclassed by the rapid advancements in both integrated and discrete GPU technology that followed.

FAQ

Q: Does this GPU support hardware ray tracing?

A: No. The fact pack lists rtCores as null, indicating no dedicated ray tracing cores. Ray tracing would have to be performed on the general-purpose shading units, which would result in very low performance.

Q: What is the FP32 compute performance?

A: The FP32 throughput is rated at 2.048 TFLOPS, with FP16 performance at 4.096 TFLOPS at a 2:1 ratio, meaning FP16 runs at twice the rate of FP32.

Q: What is the thermal design power (TDP)?

A: The TDP is specified as 45 W, which is typical for a mid-range integrated GPU intended for larger laptops or compact desktops.

Q: What process node is this GPU fabricated on?

A: The GPU is fabricated on TSMC's 7 nm process node, with a die size of 180 mm² and a transistor count of 9,800 million.

Q: What is the boost clock speed?

A: The base clock is 300 MHz, and the boost clock is 2000 MHz. The boost clock represents the maximum frequency under load conditions.

Q: Is this GPU still in production?

A: No, the production status is listed as end-of-life, with a release date of January 11, 2021. It has been succeeded by Navi II IGP.

Who Should Consider It

AMD Radeon Graphics 512SP Mobile, given its 50th percentile ranking and architectural specifications, is suited for users with modest graphical demands. The 2.048 TFLOPS FP32 performance and 16.00 GPixel/s pixel rate indicate that this GPU can handle 1080p resolution gaming at low to medium settings for older or less demanding titles. Games that are well-optimized for integrated graphics, such as esports titles, would be playable, though frame rates would vary significantly based on system memory speed due to the System Shared memory architecture. The 8 ROPs create a fill-rate bottleneck that becomes more pronounced at higher resolutions, so 1440p or 4K gaming is not realistic except for the most basic 2D applications.

For users who primarily engage in productivity tasks—web browsing, office applications, video playback—this GPU is more than adequate, as these workloads are not graphics-intensive. The 45 W TDP suggests that this would be found in devices with decent cooling solutions, such as 15-inch laptops or mini-PCs, rather than ultra-thin notebooks. The lack of dedicated ray tracing and tensor cores means that users interested in modern graphics features, such as ray-traced lighting or AI-based upscaling, should look elsewhere. The median percentile ranking reinforces that this is a middle-of-the-road solution, not a high-performance part.

Given the end-of-life status, this GPU is only relevant for existing devices or budget-oriented systems that are no longer in production. Users who require consistent 1080p gaming at higher settings, or who plan to use graphics-intensive applications like 3D rendering or video editing, would find the 512 shading units and shared memory architecture limiting. However, for a secondary or casual-use device, where the primary tasks are lightweight and the occasional game at reduced settings, this GPU offers a balanced, if unremarkable, experience. The 7 nm process ensures reasonable power efficiency, and the 64.00 GTexel/s texture rate is sufficient for basic texture-heavy workloads, but the overall performance envelope is firmly in the entry-level segment.

The NVIDIA Equivalent of Radeon Graphics 512SP Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3070 Mobile offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 3070 Mobile

NVIDIA • 8 GB VRAM

View Specs Compare

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