AMD Radeon Graphics 448SP Mobile
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Graphics 448SP Mobile Specifications
Radeon Graphics 448SP Mobile GPU Core
Shader units and compute resources
The AMD Radeon Graphics 448SP Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Graphics 448SP Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Graphics 448SP Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Graphics 448SP Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Graphics 448SP Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Graphics 448SP Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Graphics 448SP Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Graphics 448SP Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.1 Architecture & Process
Manufacturing and design details
The AMD Radeon Graphics 448SP Mobile is built on AMD's GCN 5.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 448SP Mobile will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Graphics 448SP Mobile Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Graphics 448SP Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Graphics 448SP Mobile to maintain boost clocks without throttling.
Radeon Graphics 448SP Mobile by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Graphics 448SP Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Graphics 448SP Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Graphics 448SP Mobile Product Information
Release and pricing details
The AMD Radeon Graphics 448SP Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Graphics 448SP Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Graphics 448SP Mobile Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon Graphics 448SP Mobile
AMD Radeon Graphics 448SP Mobile is an integrated GPU entry in the database. Its chip is Cezanne-M, and its architecture is GCN 5.1. TSMC fabricated the die on a 7 nm process. The die contains 9,800 million transistors and measures 180 mm², giving a transistor density of 54.4M / mm². The generation field is "Vega II IGP (Cezanne Mobile)". The release date is 2021-04-12, and the production status is end-of-life. The predecessor is listed as Vega IGP, and the successor is Navi II IGP. The series and codename fields are null, so this entry carries no additional naming labels.
Memory Subsystem, VRAM size/type, bus width, bandwidth and what it means for high resolutions
Memory size is System Shared, memory type is System Shared, and bus width is System Shared. The memory clock entry is also System Shared. No dedicated VRAM capacity appears in the data, and no fixed memory interface width appears. Bandwidth is listed as System Dependent, which is a dependency statement rather than a fixed value. The GPU therefore has no bandwidth number of its own; effective memory throughput is tied to the host platform’s shared memory arrangement. High-resolution rendering increases memory traffic, but the data provides no bandwidth figure to quantify that increase. A fixed bus width would make memory throughput easier to bound; this entry has none. A fixed memory clock would provide a timing baseline; this entry has none. The only memory-related facts are the System Shared labels and the System Dependent bandwidth label. Consequently, the memory behavior of this GPU cannot be evaluated in isolation from the portable device that hosts it.
Ray Tracing and Feature Set
The rtCores field is null, and the tensorCores field is null. The data lists no dedicated ray tracing core count and no dedicated tensor core count. API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The architecture is GCN 5.1. The recorded processing resources are 448 shading units, 28 texture mapping units, and 8 ROPs. Display outputs are Portable Device Dependent. The bus interface is IGP, and the slot width is IGP, so the feature set is delivered through an integrated implementation rather than a discrete expansion card. The game clock field is null, leaving base and boost clocks as the only populated clock fields. Without RT core or tensor core counts, any ray tracing or machine-learning acceleration would have to rely on the general-purpose shading units, though the data does not state a performance level for such workloads.
Benchmark Performance
The benchmarks array is empty, and the average benchmark score field is 0. The nearestRivals array is empty, so there are no rival names, scores, or deltaPct values available. The percentileVsAllGpus field is 50, placing the part at the midpoint of the database’s GPU distribution. That percentile is the only relative comparison figure supplied; it is not backed by any listed benchmark score.
The compute and fill data are as follows. FP32 throughput is 1.613 TFLOPS. FP16 throughput is 3.226 TFLOPS, and the data marks this as a 2:1 ratio. Pixel fill rate is 14.40 GPixel/s, and texture fill rate is 50.40 GTexel/s. Base clock is 300 MHz, boost clock is 1800 MHz, and the game clock field is null. The device has 448 shading units, 28 texture mapping units, and 8 ROPs. The FP16 figure at double the FP32 figure is consistent with the stated 2:1 ratio. These rates describe raw throughput; they are not game results. With no benchmark entries, the raw rates and the percentile are the only quantitative performance indicators in the record.
How It Compares
The nearestRivals list contains no entries. There are no nearest-rival names, no rival scores, and no deltaPct values. Therefore, no direct percentage lead or deficit can be reported for this GPU against any specific competitor. The only comparative number is the 50th percentile against all GPUs. A 50th percentile indicates a mid-database placement, but with an empty benchmark list and an average benchmark score of 0, the percentile is not supported by a measured score in the data. The absence of nearest rivals means the comparison data cannot refine that placement beyond the midpoint. The data supports a median position, but it does not support a percentage claim relative to a named rival.
Power and Cooling
TDP is 45 W. The slot width is IGP, and the bus interface is IGP, so the part does not use an expansion slot. Power connectors are listed as None. The suggested PSU field is null, so no power supply recommendation is recorded. Because no external power connectors are present, the host platform handles power delivery. The dimensions fields are null; length, height, and width are not listed. A cooler or thermal solution is not specified in the data. The 45 W TDP is the only thermal/power figure present. The production status is end-of-life, but the TDP remains 45 W. Display outputs are Portable Device Dependent, matching the integrated device configuration.
Who Should Consider It
This is an integrated GPU for portable devices. The slot width is IGP, the bus interface is IGP, and display outputs are Portable Device Dependent. The memory subsystem is System Shared, so bandwidth is System Dependent. With FP32 at 1.613 TFLOPS, pixel fill at 14.40 GPixel/s, and texture fill at 50.40 GTexel/s, the part is positioned for moderate rendering workloads. The 28 texture mapping units handle texture work, while the 8 ROPs limit final pixel output. The 448 shading units are the main parallel compute resource. FP16 throughput of 3.226 TFLOPS at 2:1 provides a higher half-precision path. Dedicated ray tracing core and tensor core counts are absent. The 50th percentile in the database supports a middle-of-the-pack classification. High-resolution rendering would rely on the shared memory path, but the data contains no fixed bandwidth number to evaluate that scenario. Users with workloads that fit within the 1.613 TFLOPS FP32 and 50.40 GTexel/s figures are the most plausible users for this end-of-life mobile IGP.
The NVIDIA Equivalent of Radeon Graphics 448SP Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3050 Ti Mobile offers comparable performance and features in the NVIDIA lineup.
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