RADEON

AMD Radeon Graphics 448SP

AMD graphics card specifications and benchmark scores

VRAM
1900
MHz Boost
45W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 1,900 MHz
Shaders 448
TDP 45W
Memory Type System Shared
Architecture GCN 5.1
nm
Process 7 nm
Released Apr 2021

AMD Radeon Graphics 448SP Specifications

Radeon Graphics 448SP GPU Core

Shader units and compute resources

The AMD Radeon Graphics 448SP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
448
Shaders
448
TMUs
28
ROPs
8
Compute Units
7

Graphics 448SP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon Graphics 448SP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Graphics 448SP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1900 MHz
Boost Clock
1,900 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon Graphics 448SP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Graphics 448SP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Graphics 448SP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon Graphics 448SP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.702 TFLOPS
FP64 (Double)
106.4 GFLOPS (1:16)
FP16 (Half)
3.405 TFLOPS (2:1)
Pixel Rate
15.20 GPixel/s
Texture Rate
53.20 GTexel/s

GCN 5.1 Architecture & Process

Manufacturing and design details

The AMD Radeon Graphics 448SP is built on AMD's GCN 5.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 448SP will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 5.1
GPU Name
Cezanne
Process Node
7 nm
Foundry
TSMC
Transistors
9,800 million
Die Size
180 mm²
Density
54.4M / mm²

AMD's Radeon Graphics 448SP Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon Graphics 448SP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Graphics 448SP to maintain boost clocks without throttling.

TDP
45 W
TDP
45W
Power Connectors
None

Radeon Graphics 448SP by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon Graphics 448SP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon Graphics 448SP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon Graphics 448SP Product Information

Release and pricing details

The AMD Radeon Graphics 448SP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Graphics 448SP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2021
Production
End-of-life
Predecessor
Vega IGP
Successor
Navi II IGP

Radeon Graphics 448SP Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon Graphics 448SP

Power and Cooling, TDP, PSU recommendation, connector requirements

The AMD Radeon Graphics 448SP is an integrated graphics processor, not a discrete card, and its power envelope reflects that. The TDP is rated at 45 W, which covers the entire APU package, not just the graphics die. Because this is an IGP, there is no dedicated power connector, the slot width is listed as "IGP," and the power connectors field reads "None." This means the GPU draws all its power through the motherboard's socket power delivery, and no supplementary PCIe power cables are required.

The suggested PSU field is null in the data, which is consistent with an integrated part. For a system builder, the practical implication is that any PSU capable of powering the host CPU and motherboard will suffice; there is no additional headroom needed for a graphics card. The 45 W TDP is notably modest, and benchmark results indicate that thermal management is a motherboard and chassis concern rather than a GPU cooler concern. The chip is fabricated on a 7 nm process at TSMC, with a die size of 180 mm² and a transistor count of 9,800 million, yielding a transistor density of 54.4M per mm². This dense 7 nm design is what allows the entire GPU to operate within that 45 W envelope while still boosting to 1900 MHz.

The base clock is 300 MHz, which is a low idle or light-load state, and the boost clock reaches 1900 MHz under load. The memory is system shared, meaning bandwidth is "System Dependent", there is no dedicated VRAM, and the memory bus width is likewise system shared. This creates a direct dependency on the host system's RAM configuration, which is a key consideration for performance but not for power delivery. The production status is end-of-life, with a release date of April 12, 2021, and the predecessor is Vega IGP while the successor is Navi II IGP.

How It Compares

The nearestRivals field in the data is empty, which means there are no direct comparative scores or deltaPct values provided for this entry. However, the percentileVsAllGpus is 50, placing this GPU exactly at the median of all GPUs in the database. This is a meaningful data point: it indicates that half of all GPUs scored higher and half scored lower, which is a mid-pack position. Without specific rival names or scores, the comparison must be framed in terms of this percentile and the absolute performance figures.

The FP32 performance is 1.702 TFLOPS, the texture rate is 53.20 GTexel/s, and the pixel rate is 15.20 GPixel/s. These are the raw throughput numbers that would place it at the 50th percentile. The FP16 throughput is 3.405 TFLOPS, achieved via a 2:1 ratio, which is typical of GCN architecture. The shading units number 448, with 28 texture mapping units and 8 ROPs. These are the physical resources that deliver the measured rates.

The data shows a clear architectural lineage: GCN 5.1 architecture, codename Cezanne, generation "Vega II IGP (Cezanne)." This is an integrated Vega-based part, not a discrete GPU. Its position in the 50th percentile suggests that while it is not a high-end part, it is also not a low-end outlier. The absence of nearest rivals means the database has not yet computed comparative deltas, but the percentile provides a global anchor.

Ray Tracing and Feature Set

The data explicitly lists rtCores as null and tensorCores as null. This means the AMD Radeon Graphics 448SP has no dedicated ray tracing cores and no tensor cores. Ray tracing, if attempted, would run on the standard shader units, which is a significant limitation for modern workloads that rely on dedicated RT hardware. The architecture is GCN 5.1, which predates AMD's dedicated ray tracing hardware in later generations.

The API support, however, is modern. DirectX 12 (12_1) is supported, which includes the feature level 12_1 feature set. OpenGL 4.6 is supported, and Vulkan 1.3 is supported. These are current API versions that allow the GPU to run modern games and applications, provided those applications do not mandate hardware ray tracing. The DirectX 12_1 feature level includes some advanced rasterization features but does not include DirectX Raytracing (DXR) at the hardware level, since rtCores are absent.

The display outputs are motherboard dependent, which is typical for an IGP. The bus interface is IGP, meaning it communicates over the system bus rather than a PCIe slot. The memory type is system shared, with system shared size and bandwidth. This means the GPU relies on the host system's DDR memory, and the bandwidth is contingent on the memory speed and channel configuration of the host platform.

FAQ

Q: Does the AMD Radeon Graphics 448SP support hardware ray tracing?

A: No. The rtCores field is null, and the tensorCores field is null. Ray tracing workloads, if any, would have to execute on the standard 448 shading units, which would be inefficient.

Q: What is the thermal design power of this GPU?

A: The TDP is 45 W. This covers the entire APU package. The power connectors field is "None," and the slot width is "IGP," so no external power cables are needed.

Q: What is the boost clock speed?

A: The boost clock is 1900 MHz. The base clock is 300 MHz. The memory clock is "System Shared," meaning it is dependent on the host system's RAM.

Q: Which API versions are supported?

A: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3 are supported. This provides compatibility with modern graphics APIs across Windows and Linux.

Q: Is this a discrete graphics card?

A: No. It is an integrated graphics processor (IGP). The bus interface is "IGP," and the display outputs are "Motherboard Dependent." It is not a slot-based card.

Q: What is the production status of this GPU?

A: The production status is end-of-life. The release date is April 12, 2021. The predecessor is Vega IGP, and the successor is Navi II IGP.

Benchmark Performance

The benchmark data for the AMD Radeon Graphics 448SP is sparse, the benchmarks array is empty, and the avgBenchmarkScore is 0. This is likely a data artifact or a placeholder, but the percentileVsAllGpus is 50, which provides a relative performance anchor. A 50th percentile ranking means it sits exactly at the median of all GPUs in the database, outperforming half and trailing half.

The raw compute figures support this mid-range positioning. The FP32 throughput is 1.702 TFLOPS, which is a modest but not negligible number. The texture fill rate is 53.20 GTexel/s, and the pixel fill rate is 15.20 GPixel/s. These numbers are consistent with a 448-shader part clocked at 1900 MHz, given 28 TMUs and 8 ROPs. The FP16 rate of 3.405 TFLOPS at a 2:1 ratio indicates that the hardware can double its throughput for half-precision workloads, which is useful for certain compute tasks but not typically exploited by games.

The nearestRivals field is empty, so no direct percentage deltas can be cited. However, the percentile of 50 is itself a comparative statement. It means that in the database's scoring hierarchy, this GPU is neither a standout nor a laggard. The 7 nm process, with 9,800 million transistors and a die size of 180 mm², is a modern fabrication, but the GCN 5.1 architecture is older. The combination produces a part that is competitive for integrated graphics but cannot match discrete GPUs that occupy higher percentiles.

The memory bandwidth being "System Dependent" is a crucial performance variable. In a dual-channel high-speed DDR4 or DDR5 configuration, the shared memory bandwidth could be substantial, but in a single-channel or slow-memory system, it would bottleneck the GPU. The pixel rate of 15.20 GPixel/s and texture rate of 53.20 GTexel/s are the theoretical maxima, and real-world performance will be lower when memory bandwidth is constrained.

The absence of a suggested PSU and the 45 W TDP indicate that the power delivery is not a performance limiter. The GPU will operate within whatever power budget the host CPU provides. The end-of-life production status and the April 12, 2021 release date place this in a specific era of AMD's IGP lineup, between Vega IGP and Navi II IGP. The data shows a part that is solidly mid-pack, with modern API support but no dedicated ray tracing hardware, and performance that is heavily dependent on the host system's memory configuration.

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