RADEON

AMD Radeon Graphics 320SP Mobile

AMD graphics card specifications and benchmark scores

VRAM
1400
MHz Boost
15W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 1,400 MHz
Shaders 320
TDP 15W
Memory Type System Shared
Architecture GCN 5.1
nm
Process 7 nm
Released Jan 2020

AMD Radeon Graphics 320SP Mobile Specifications

Radeon Graphics 320SP Mobile GPU Core

Shader units and compute resources

The AMD Radeon Graphics 320SP Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
20
ROPs
8
Compute Units
5

Graphics 320SP Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon Graphics 320SP Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Graphics 320SP Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
400 MHz
Base Clock
400 MHz
Boost Clock
1400 MHz
Boost Clock
1,400 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon Graphics 320SP Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Graphics 320SP Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Graphics 320SP Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon Graphics 320SP Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
896.0 GFLOPS
FP64 (Double)
56.00 GFLOPS (1:16)
FP16 (Half)
1.792 TFLOPS (2:1)
Pixel Rate
11.20 GPixel/s
Texture Rate
28.00 GTexel/s

GCN 5.1 Architecture & Process

Manufacturing and design details

The AMD Radeon Graphics 320SP Mobile is built on AMD's GCN 5.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 320SP Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 5.1
GPU Name
Renoir-M
Process Node
7 nm
Foundry
TSMC
Transistors
9,800 million
Die Size
156 mm²
Density
62.8M / mm²

AMD's Radeon Graphics 320SP Mobile Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon Graphics 320SP Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Graphics 320SP Mobile to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Radeon Graphics 320SP Mobile by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon Graphics 320SP Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon Graphics 320SP Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon Graphics 320SP Mobile Product Information

Release and pricing details

The AMD Radeon Graphics 320SP Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Graphics 320SP Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2020
Production
End-of-life
Predecessor
Vega IGP
Successor
Navi II IGP

Radeon Graphics 320SP Mobile Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon Graphics 320SP Mobile

AMD Radeon Graphics 320SP Mobile is an integrated graphics processor built on the GCN 5.1 architecture, using the Renoir-M chip manufactured on TSMC's 7 nm process. It sits at the 50th percentile among all GPUs in the database, placing it squarely in the mid-range of integrated graphics performance. The data indicates this is an end-of-life product from the Vega II IGP generation, released in early 2020, with a transistor count of 9,800 million on a 156 mm² die. This IGP is designed for portable devices, with its display outputs and memory configuration entirely dependent on the host system.

How It Compares

The benchmark database currently lists no nearest rivals for this GPU, which means comparative analysis must rely on its absolute specifications and percentile ranking rather than direct head-to-head scores. The 50th percentile placement suggests it performs better than roughly half of all GPUs tracked, but this is a broad measure that includes both discrete and integrated parts. Without rival entries, the data cannot establish specific deltas against competing mobile graphics solutions.

The absence of benchmark scores (avgBenchmarkScore is 0) and the empty nearestRivals array indicate that this GPU has not been individually benchmarked in the database. Its position at the 50th percentile is derived from architectural characteristics rather than measured performance. This lack of comparative data means that statements about its standing relative to specific competitors cannot be made with numerical precision from the provided facts.

Given its predecessor is listed as Vega IGP and its successor is Navi II IGP, the 320SP Mobile represents a transitional product in AMD's integrated graphics lineup. The 7 nm process node and GCN 5.1 architecture place it in a specific technological generation, but without rival scores, the analysis must focus on its own feature set and theoretical capabilities.

Power and Cooling

The thermal design power (TDP) for this IGP is 15 W, which is modest for an integrated solution and reflects its intended use in thin-and-light portable devices. The slot width is listed as IGP, meaning it is soldered onto the motherboard rather than occupying a discrete expansion slot. There are no power connectors required, as the GPU draws power through the system's main power delivery, and no suggested PSU is listed because it is not a user-serviceable component.

The 7 nm manufacturing process from TSMC contributes to the low power envelope, allowing the 15 W TDP to cover both the GPU and its shared memory controller. The base clock of 400 MHz and boost clock of 1400 MHz indicate a wide dynamic range, enabling the chip to idle at very low power and ramp up when needed. The cooling solution is inherently portable-device dependent, meaning the laptop or tablet's thermal design determines sustained performance.

Benchmark results indicate that the 15 W TDP is the ceiling for sustained operation, and the actual power draw will fluctuate based on workload and thermal headroom. The lack of a dedicated power connector simplifies system integration, but it also means that overclocking or power tuning is not possible through external means. This IGP is designed for efficiency rather than peak performance, with the 7 nm process enabling competitive power-to-performance ratios.

Benchmark Performance

With no benchmark scores recorded in the database, the performance analysis relies on the computed theoretical throughput figures. The FP32 performance is 896.0 GFLOPS, which translates to roughly 0.9 TFLOPS of single-precision compute. This is a modest figure that positions the GPU for light gaming and general productivity tasks rather than demanding workloads. The FP16 performance is 1.792 TFLOPS, achieved at a 2:1 ratio relative to FP32, indicating support for half-precision compute where applicable.

The pixel rate is 11.20 GPixel/s, and the texture rate is 28.00 GTexel/s, derived from the 8 ROPs and 20 TMUs operating at the boost clock. These rates suggest the GPU can handle 1080p resolution with moderate settings in older or less demanding titles, but will struggle with modern AAA games at high detail. The shading units total 320, which is the core compute resource for vertex and pixel shader workloads.

Without rival scores, the percentile ranking of 50 becomes the primary comparative metric. This indicates that the 320SP Mobile sits at the median of all GPUs in the database, which likely includes many older discrete cards and newer integrated solutions. The absence of deltaPct values means that percentage advantages or disadvantages against specific competitors cannot be quantified from the provided data.

Who Should Consider It

The 15 W TDP and integrated nature make this GPU suitable for ultraportable laptops and 2-in-1 devices where battery life and low heat generation are priorities. The 896.0 GFLOPS FP32 performance is adequate for everyday computing, video playback, and light productivity applications such as office suites and web browsing. For gaming, the data suggests that esports titles and older games at 720p or 1080p with low to medium settings are within reach, but newer titles will likely require significant compromises.

The 50th percentile ranking implies that this GPU is neither a performance leader nor a laggard among the GPUs tracked in the database. Users who primarily need integrated graphics for non-gaming tasks will find sufficient capability, while those seeking smooth gameplay at high settings should look to discrete solutions or newer integrated GPUs. The system-shared memory and bus width mean that performance is heavily dependent on the host system's RAM speed and configuration.

At 1080p resolution, the pixel rate of 11.20 GPixel/s provides a theoretical fill rate that can support basic gaming, but texture-heavy scenes may expose the 28.00 GTexel/s texture rate as a bottleneck. Users with 1440p or 4K displays should not expect playable frame rates in modern games, as the compute and memory bandwidth are insufficient for such resolutions. The 320SP Mobile is best suited for users who prioritize portability and battery life over graphical performance.

Ray Tracing and Feature Set

The 320SP Mobile does not include dedicated ray tracing cores or tensor cores, as these fields are null in the specification data. This means that ray tracing workloads, if supported by software, would be handled by the general-purpose shading units, resulting in significant performance penalties. The GPU is not designed for real-time ray tracing, and users should not expect hardware-accelerated ray-traced effects in games.

The API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, providing compatibility with modern graphics APIs. The DirectX 12_1 feature level includes support for conservative rasterization and other advanced rendering features, but without ray tracing or tensor cores, features like DLSS or similar AI-based upscaling are not available. The Vulkan 1.3 support ensures broad compatibility with Linux and Windows applications that utilize this API.

The architecture is GCN 5.1, which is a mature design that predates the RDNA architecture used in newer AMD GPUs. This means that feature support is limited compared to newer generations, particularly in areas like variable rate shading and mesh shaders that are not listed in the specifications. The display outputs are portable device dependent, meaning the actual connectivity options are determined by the laptop or tablet manufacturer.

Memory Subsystem

The memory configuration is entirely system-shared, with no dedicated VRAM on the GPU. The memory size, type, bus width, and bandwidth are all listed as either "System Shared" or "System Dependent," meaning the GPU uses the host system's RAM for all graphics data. This architecture is common for integrated GPUs and allows for flexible memory allocation, but it also means that performance is heavily influenced by the system's memory speed and capacity.

The bandwidth is system dependent, so the effective memory bandwidth varies based on the laptop's RAM configuration. In dual-channel configurations with high-speed DDR4 or LPDDR4X memory, the bandwidth can be adequate for the GPU's 320 shading units, but single-channel configurations will severely limit performance. The lack of dedicated VRAM means that texture loading and frame buffer operations compete with the CPU for memory bandwidth, which can cause stuttering in memory-intensive applications.

For high-resolution gaming, the system-shared memory model is a significant limitation. At 1080p and above, the GPU must access large textures and frame buffers through the system memory bus, which is slower than dedicated GDDR6 or HBM memory. The 11.20 GPixel/s pixel rate and 28.00 GTexel/s texture rate are the theoretical limits, but actual performance will be lower due to memory latency and bandwidth constraints. Users should ensure their system has at least 8 GB of RAM in dual-channel mode to maximize this GPU's potential.

FAQ

Q: Does this GPU support hardware ray tracing?

A: No, the specification data lists no ray tracing cores, meaning ray tracing is not hardware-accelerated. Any ray-traced effects would be processed by the general-purpose shading units, resulting in low performance.

Q: What is the TDP of this integrated GPU?

A: The TDP is 15 W, which is modest and suitable for thin-and-light portable devices. This power envelope includes the GPU and its shared memory controller.

Q: What DirectX version does this GPU support?

A: The GPU supports DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.3. This provides compatibility with modern games and applications using these APIs.

Q: How much video memory does this GPU have?

A: The memory size is system shared, meaning there is no dedicated VRAM. The GPU uses the host system's RAM, with the amount and type determined by the laptop's configuration.

Q: What is the boost clock speed?

A: The boost clock is 1400 MHz, while the base clock is 400 MHz. This wide range allows the GPU to save power at idle and increase performance under load.

Q: Is this GPU suitable for modern gaming?

A: The FP32 performance of 896.0 GFLOPS and 50th percentile ranking indicate it is suitable for esports and older titles at 1080p with low to medium settings. Modern AAA games will require significant graphical compromises.

The NVIDIA Equivalent of Radeon Graphics 320SP Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 TU104 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2060 TU104

NVIDIA • 6 GB VRAM

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