AMD Radeon E9550 MXM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon E9550 MXM Specifications
GPU Core
Shader units and compute resources
The AMD Radeon E9550 MXM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
E9550 MXM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon E9550 MXM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon E9550 MXM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon E9550 MXM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon E9550 MXM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon E9550 MXM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the E9550 MXM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
E9550 MXM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon E9550 MXM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon E9550 MXM is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the E9550 MXM will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon E9550 MXM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon E9550 MXM to maintain boost clocks without throttling.
Radeon E9550 MXM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon E9550 MXM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon E9550 MXM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon E9550 MXM Product Information
Release and pricing details
The AMD Radeon E9550 MXM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon E9550 MXM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD Radeon E9550 MXM
The AMD Radeon E9550 MXM is an embedded graphics module built on the 14 nm GCN 4.0 architecture, featuring the Ellesmere chip with 5,700 million transistors on a 232 mm² die. It is an end-of-life product released in late September 2016, designed for the MXM-B (3.0) bus interface. With 8 GB of GDDR5 memory on a 256-bit bus, it delivers 160.0 GB/s of bandwidth, and its 2,304 shading units produce 5.732 TFLOPS of FP32 compute. The card holds a 50th percentile rank among all GPUs, indicating mid-pack positioning, though its nearestRivals list is empty, so direct comparative deltas are not available from the data.
Who Should Consider It
This card is positioned for specific embedded or compact system builds where the MXM form factor is a requirement. The data shows a pixel rate of 39.81 GPixel/s and a texture rate of 179.1 GTexel/s, which suggests it can handle 1080p gaming at medium to high settings in most titles from its era, but it is not a strong candidate for high-refresh-rate or 1440p/4K gaming. The 8 GB VRAM is generous for the time, but the 160.0 GB/s bandwidth is a limiting factor for higher resolutions, so it is best suited for 1080p workloads where texture streaming demands are moderate.
For users targeting 1080p with high settings, the 5.732 TFLOPS FP32 performance provides adequate headroom for titles optimized for GCN architecture. However, at 1440p, the memory bandwidth becomes a bottleneck, and benchmark results would indicate a substantial drop in frame rates. The card lacks any RT or tensor cores, so it is unsuitable for ray-traced workloads; it is a rasterization-focused part. The 95 W TDP makes it feasible for systems with modest thermal solutions, but the MXM slot width means it is not a drop-in replacement for standard PCIe cards, limiting consideration to laptops or proprietary embedded systems.
Given the 50th percentile rank, this is a middle-of-the-road performer. It is not for enthusiasts seeking top-tier frames, nor for budget builds where newer integrated graphics might offer better features. It is for those who specifically need an MXM module with 8 GB VRAM and a proven GCN feature set in an industrial or embedded context. The absence of a launch MSRP in the data means no pricing guidance is available, but the end-of-life status suggests it is a legacy part for maintenance or specialized upgrades.
Ray Tracing and Feature Set
The E9550 MXM has no dedicated RT cores and no tensor cores, as indicated by the null values in the fact pack. This means it offers no hardware-accelerated ray tracing; any such workloads would run on the general-purpose shading units, resulting in poor performance. The architecture is GCN 4.0, which predates AMD’s ray tracing support, so the feature set is purely rasterization-focused.
For API support, the card includes DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. This covers modern gaming APIs adequately for its generation, allowing access to DX12 and Vulkan titles with their respective optimization paths. The lack of RT and tensor cores means no DLSS or FSR hardware acceleration; any upscaling would rely on software implementations, which are not detailed in the data. Display outputs include one HDMI 2.0b and three DisplayPort 1.4a, enabling multi-monitor setups up to four displays, with support for modern display features over those connections.
The FP16 performance is listed at 5.732 TFLOPS (1:1), meaning there is no dedicated half-rate FP16 boost, which is notable for compute workloads that might benefit from FP16 arithmetic. This is a full-rate implementation, but the practical impact is limited without tensor cores for AI workloads. The 32 ROPs and 144 TMUs are typical for this class, and the 14 nm process from GlobalFoundries keeps power efficiency reasonable for the era.
Benchmark Performance
The fact pack lists an average benchmark score of 0 and no individual benchmarks, so the primary numeric reference is the 50th percentile rank against all GPUs. This places the E9550 MXM exactly at the median, meaning half of all GPUs in the database perform better and half perform worse. Without nearestRivals data, a percentage-delta analysis against specific competitors is not possible from the provided facts.
The raw compute metrics provide context: 5.732 TFLOPS FP32, 39.81 GPixel/s fill rate, and 179.1 GTexel/s texture rate. These numbers suggest theoretical peak performance that would translate to playable frame rates at 1080p in older titles, but modern titles at high settings would likely strain the card. The memory bandwidth of 160.0 GB/s is a critical constraint; for comparison, many 2016-era cards with similar compute had higher bandwidth, so the E9550’s performance in memory-intensive scenes would lag its compute potential.
The boost clock of 1244 MHz, up from a 1120 MHz base, shows a 11% headroom over base, which is typical for the architecture. The 5 Gbps effective memory speed is modest, and the 256-bit bus compensates somewhat, but the overall bandwidth figure of 160.0 GB/s is a limiting factor in modern games with large textures. The pixel rate of 39.81 GPixel/s caps fill-rate-bound scenarios, such as high-resolution rendering with heavy post-processing.
How It Compares
The nearestRivals array is empty, so there are no direct competitor scores or delta percentages to cite. In the absence of rival data, the comparison relies on the 50th percentile rank, which indicates a balanced position between entry-level and mid-range GPUs. Against hypothetical peers from the same era, the E9550 MXM would likely trail cards with higher memory bandwidth or more shading units, but it would outperform lower-tier parts with fewer TMUs or ROPs.
Given the lack of specific rivals, the analysis must note that this card’s position is defined by its MXM form factor rather than raw performance. A desktop GPU with similar compute might offer better memory bandwidth or higher clocks, but the E9550’s value is in its compact, embedded design. The 95 W TDP is moderate, suggesting it competes with mobile GPUs of the same generation, but without data, no direct percentage comparisons can be made.
The end-of-life status further complicates comparison, as newer GPUs have since surpassed it. The 50th percentile rank is static data, but the market has moved on, so any practical comparison against current hardware would show the E9550 as outdated. The absence of launch MSRP means no price-performance ratio is derivable, and the review should focus on technical specifications rather than market positioning.
FAQ
Q: Does the E9550 MXM support ray tracing?
A: No. The fact pack lists null values for RT cores and tensor cores, indicating no hardware support for ray-traced rendering.
Q: What is the memory configuration and bandwidth?
A: It has 8 GB of GDDR5 memory on a 256-bit bus, delivering 160.0 GB/s of bandwidth at 5 Gbps effective speed.
Q: What APIs are supported?
A: The card supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, covering modern gaming and compute APIs.
Q: What is the power consumption and connector requirement?
A: The TDP is 95 W, and the card requires no power connectors, drawing power solely from the MXM slot.
Q: Is this card suitable for 1440p gaming?
A: The data suggests it is better suited for 1080p; the 160.0 GB/s bandwidth and 39.81 GPixel/s pixel rate are likely insufficient for high-refresh 1440p in demanding titles.
Q: What is the production status?
A: It is end-of-life, with a release date of September 26, 2016, indicating it is a legacy product.
Power and Cooling
The E9550 MXM has a TDP of 95 W, which is the only power metric provided. It requires no external power connectors, as it relies on the MXM-B (3.0) slot for power delivery, simplifying integration into compatible systems. The suggested PSU field is null, so no specific power supply recommendation is available; however, the 95 W TDP implies that a system PSU adequate for the host platform would be sufficient, given the card draws exclusively from the slot.
The slot width is listed as MXM Module, and the bus interface is MXM-B (3.0), which dictates the physical and electrical requirements. The cooling solution is not specified in the data, but the 95 W TDP is within the range of typical MXM cooling designs, allowing for a capable air cooler or system-level thermal management. The 14 nm process from GlobalFoundries contributes to efficiency, but the lack of a suggested PSU means builders must rely on the host system’s power design.
The display outputs—one HDMI 2.0b and three DisplayPort 1.4a—support up to four displays, though the total power draw remains within the 95 W envelope. The absence of a power connector is notable for embedded applications where space is tight, as it eliminates cable routing. The end-of-life status suggests that replacement parts may be scarce, so thermal maintenance is critical for longevity.
Detailed benchmark scores and charts for the AMD Radeon E9550 MXM are below.
Benchmark Scores
No benchmark data available for this GPU.
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