AMD Radeon E9173 PCIe
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon E9173 PCIe Specifications
GPU Core
Shader units and compute resources
The AMD Radeon E9173 PCIe GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
E9173 PCIe Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon E9173 PCIe's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon E9173 PCIe by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon E9173 PCIe Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon E9173 PCIe's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon E9173 PCIe by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the E9173 PCIe, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
E9173 PCIe Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon E9173 PCIe against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon E9173 PCIe is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the E9173 PCIe will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon E9173 PCIe determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon E9173 PCIe to maintain boost clocks without throttling.
Radeon E9173 PCIe by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon E9173 PCIe are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon E9173 PCIe. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon E9173 PCIe Product Information
Release and pricing details
The AMD Radeon E9173 PCIe is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon E9173 PCIe by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD Radeon E9173 PCIe
The AMD Radeon E9173 PCIe is a compact embedded graphics card built on the GCN 4.0 architecture. Fabricated on GlobalFoundries' 14 nm process, the Lexa chip integrates 2,200 million transistors on a 103 mm² die, achieving a transistor density of 21.4 million per square millimeter. Released in October 2017, this card now sits at the 50th percentile of the GPU database, indicating a perfectly median performance profile relative to all other GPUs.
Benchmark Performance
The raw compute figures paint a clear picture. The card delivers 1,248.3 GFLOPS of FP32 performance, a figure that places it squarely in the mid-range of the database. The base clock of 1124 MHz rises to a boost clock of 1219 MHz, a modest uplift that helps sustain throughput under load. With 512 shading units, 32 texture mapping units, and 16 raster operation units, the card's configuration is balanced for its class. The pixel rate of 19.50 GPixel/s and texture rate of 39.01 GTexel/s are consistent with a GPU designed for 1080p rendering rather than high-resolution compute. The 50th percentile ranking means that exactly half of all GPUs in the benchmark database outperform it, while half fall below. This is not a card that will set records, but it provides a predictable baseline for embedded workloads. The FP16 performance matches FP32 at 1,248.3 GFLOPS, indicating a 1:1 ratio, which is notable for compute tasks that can leverage half-precision arithmetic. However, without dedicated tensor cores, this FP16 capability is limited to standard shader operations. The 14 nm process allows for efficient operation, and the 2,200 million transistors are arranged to maximize throughput per watt. The 19.50 GPixel/s pixel rate means that fill-rate-bound scenarios, such as heavy overdraw, will be handled adequately at lower resolutions. The 39.01 GTexel/s texture rate is sufficient for standard texture filtering at 1080p, but it will become a bottleneck when anisotropic filtering and high-resolution textures are combined.
Ray Tracing and Feature Set
The FACT PACK explicitly lists null values for RT cores and tensor cores. This means the E9173 PCIe has no dedicated hardware for ray tracing or AI-accelerated tensor operations. The card relies entirely on the GCN 4.0 architecture's traditional shader-based pipeline. In terms of API support, it offers DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. These are modern APIs that allow developers to access advanced features like explicit multi-adapter and async compute. However, the absence of RT cores means any ray-traced effects must be computed via compute shaders, which is inefficient and impractical for real-time use. The feature set is therefore geared toward rasterization and compute workloads, not next-generation rendering techniques. The Vulkan 1.3 support is particularly useful for embedded applications that require low-overhead access to the GPU. The DirectX 12 (12_0) feature level ensures compatibility with a wide range of Windows-based software. OpenGL 4.6 provides a stable path for legacy applications, which is critical for embedded systems that may run older industrial software. The GCN 4.0 architecture itself is a mature design that has been widely deployed, and its lack of RT/tensor cores is a defining characteristic. For developers, this means that any ray tracing must be done through software fallbacks, which is not viable for interactive frame rates. The card is best suited for traditional rasterization, where it can leverage its 512 shading units effectively.
Memory Subsystem
The memory configuration is a significant limiting factor. The card ships with 2 GB of GDDR5 memory on a 64-bit bus. This yields a bandwidth of 48.00 GB/s, a figure that is modest by any standard. The memory clock runs at 1500 MHz, translating to 6 Gbps effective data rate. For 1080p gaming, 2 GB of VRAM is sufficient for older titles and low-to-medium settings, but modern games with high-resolution textures will quickly exhaust the capacity. At 1440p or 4K, the 48.00 GB/s bandwidth becomes a severe bottleneck, as the GPU cannot fetch textures fast enough to keep the shading units busy. The 64-bit bus width is the primary constraint, limiting the theoretical bandwidth to 48.00 GB/s. This is far below what is needed for high-resolution, high-detail rendering. For embedded applications that rely on simple 2D graphics or video playback, the memory subsystem is adequate. However, for any 3D workload with substantial texture data, the 2 GB capacity and 48.00 GB/s bandwidth will cause noticeable stuttering and frame drops. The card's 50th percentile score reflects this limitation, as memory bandwidth is a critical factor in overall GPU performance. The 2 GB capacity also restricts the number of display outputs that can be driven simultaneously with high-resolution framebuffers. With 1x DisplayPort 1.4a and 2x mini-DisplayPort 1.4a, the card can drive three displays, but the memory must be shared across them. This is manageable for desktop applications but becomes problematic for 3D rendering across multiple monitors.
Who Should Consider It
Given the data, the E9173 PCIe is not a consumer gaming card. It is an embedded part from the Embedded (9000) generation, and its production status is end-of-life. The 35 W TDP and single-slot design make it ideal for industrial PCs, digital signage, and medical imaging systems where space and power are at a premium. The 50th percentile score means it can handle basic 3D acceleration, but it is not suited for modern AAA gaming at high settings. For 1080p gaming with older titles or esports games at low settings, it can provide playable frame rates. The 2 GB VRAM limits texture quality, so users should stick to low or medium texture settings. For 1440p and above, the card is not recommended. The PCIe 3.0 x8 interface is sufficient for the card's bandwidth, and the display outputs allow multiple displays, making it a viable choice for multi-monitor embedded setups. The lack of RT and tensor cores means it is not suitable for AI inference or ray-traced workloads. Instead, it shines in environments that require reliable, low-power rendering for dashboards, control panels, or point-of-sale systems. The 50th percentile ranking also indicates that it is a balanced performer, not a specialist. For developers targeting embedded systems, the GCN 4.0 architecture is well-documented and supported, reducing integration risk. The end-of-life status means that availability may be limited, but for existing designs, it remains a dependable option.
Power and Cooling
The power profile is one of the card's strongest attributes. The TDP is a mere 35 W, which is remarkably low for a GPU with 512 shading units. The card has no power connectors, meaning it draws all its power from the PCIe slot. This simplifies installation and reduces cable clutter. The single-slot design further enhances its suitability for compact embedded chassis. Since there is no suggested PSU in the FACT PACK, the 35 W draw is well within the capabilities of any standard motherboard's PCIe slot, which typically provides sufficient power for cards up to this level. Cooling is handled by the card's passive or low-profile active cooler, though the FACT PACK does not specify the cooler type. The low TDP allows for passive cooling in many cases, which is beneficial for silent operation in industrial environments. The 14 nm process and 103 mm² die size contribute to the efficiency, as the transistor density of 21.4 million per square millimeter allows for a compact, low-power implementation. Overall, the power and cooling requirements are minimal, making the E9173 PCIe an easy addition to any system with a free PCIe x8 or x16 slot. The absence of power connectors is a clear indicator of its low-power design, and the 35 W TDP ensures that thermal management is straightforward. The bus interface of PCIe 3.0 x8 also reduces the number of lanes needed, which is beneficial for systems with limited PCIe lanes. The single-slot form factor means it can fit in tight spaces, and the lack of auxiliary power connectors means no additional cabling is required.
Detailed benchmark scores and charts for the AMD Radeon E9173 PCIe are below.
Benchmark Scores
No benchmark data available for this GPU.
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