RADEON

AMD Radeon E6460

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
25W
TDP
64
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 160
Bus Width 64-bit
TDP 25W
Memory Type GDDR5
Architecture TeraScale 2
nm
Process 40 nm
Released Apr 2011

AMD Radeon E6460 Specifications

GPU Core

Shader units and compute resources

The AMD Radeon E6460 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
160
Shaders
160
TMUs
8
ROPs
4
Compute Units
2

E6460 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon E6460's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon E6460 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
600 MHz
Memory Clock
800 MHz 3.2 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon E6460 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon E6460's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
25.60 GB/s

Radeon E6460 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the E6460, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
128 KB

E6460 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon E6460 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
192.0 GFLOPS
Pixel Rate
2.400 GPixel/s
Texture Rate
4.800 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon E6460 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the E6460 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Caicos
Process Node
40 nm
Foundry
TSMC
Transistors
370 million
Die Size
67 mm²
Density
5.5M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon E6460 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon E6460 to maintain boost clocks without throttling.

TDP
25 W
TDP
25W

Radeon E6460 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon E6460 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon E6460. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon E6460 Product Information

Release and pricing details

The AMD Radeon E6460 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon E6460 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2011
Production
End-of-life

About AMD Radeon E6460

The AMD Radeon E6460 is an embedded-market graphics processor built on the 40 nm TeraScale 2 architecture, with a 370 million transistor count on a 67 mm² die. Its benchmark percentile places it at the 50th percentile of all GPUs, meaning it sits exactly at the median of the performance distribution, though its average benchmark score is recorded as 0. The chip operates with 160 shading units, 8 texture mapping units, and 4 render output units, delivering a pixel rate of 2.400 GPixel/s and a texture rate of 4.800 GTexel/s. With no nearest rivals listed in the data, the analysis must rely on its absolute specifications and architectural position rather than comparative deltas.

How It Compares

The FACT PACK provides no nearestRivals data for the AMD Radeon E6460, so a direct competitor-by-competitor comparison cannot be constructed from the available facts. The chip’s 50th percentile ranking across all GPUs indicates it falls in the middle of the historical performance distribution, but without rival names or score deltas, that positioning remains qualitative. The absence of benchmark scores (avgBenchmarkScore is 0) further limits any numeric comparison; the data simply does not include performance measurements for this part.

What can be stated is that the E6460 belongs to the Embedded (6000) generation, which places it in a niche category designed for industrial or specialized systems rather than mainstream consumer graphics. Its 25 W TDP and IGP slot width suggest a low-power integrated solution, contrasting sharply with discrete add-in cards that typically require more substantial power delivery. The 64-bit memory bus and 512 MB GDDR5 frame buffer are modest by any historical standard, positioning this GPU at the entry level of even its own era.

The lack of a launch MSRP and the end-of-life production status indicate this product has been fully retired from active availability. Potential comparisons to other embedded GPUs from the same period would require external data not present in the FACT PACK, so the analysis must remain confined to the listed specifications. The chip’s transistor density of 5.5M / mm² suggests a relatively simple design, consistent with its low power envelope and small die size.

Who Should Consider It

Given the 512 MB GDDR5 memory and 25.60 GB/s bandwidth, the AMD Radeon E6460 is suited for display output and basic 2D workloads rather than demanding 3D rendering. At low resolutions such as 1080p or below, the GPU can handle legacy applications, office productivity, or media playback that do not stress the 192.0 GFLOPS FP32 compute throughput. The 4 ROPs limit pixel fill to 2.400 GPixel/s, which means high-resolution textures and anti-aliasing will quickly overwhelm the part.

For embedded systems requiring fanless or passively cooled operation, the 25 W TDP makes the E6460 a viable candidate, as it eliminates the need for active cooling in many chassis designs. The PCIe 2.0 x16 interface ensures compatibility with older motherboards, while the portable-device-dependent display outputs mean the actual connectors are determined by the host system, not the GPU itself. Users needing multi-monitor support would find the limited memory and bandwidth constraining, as each additional display consumes frame buffer resources.

The 50th percentile ranking hints at mid-pack performance historically, but with no benchmark scores to quantify that, the practical recommendation is for basic compute or display tasks. Resolution-wise, 720p gaming from the 2011 era might be achievable at low settings, but the data does not support any specific framerate claims. The absence of a suggested PSU in the FACT PACK further indicates that the E6460 draws power directly from the motherboard slot, making it unsuitable for high-performance gaming builds.

Benchmark Performance

The FACT PACK lists an average benchmark score of 0 and no benchmark entries, so there are no numeric performance scores to analyze against rivals. The 50th percentile vs all GPUs is the only relative metric, but without a distribution of scores, that percentile cannot be translated into a concrete performance level. The theoretical peak FP32 rate of 192.0 GFLOPS provides a raw compute figure, yet converting that to real-world game performance requires benchmark data that is absent.

Comparing the E6460’s internal ratios, the texture rate of 4.800 GTexel/s divided by its 8 TMUs yields a per-TMU throughput consistent with its 800 MHz memory clock (3.2 Gbps effective). The pixel rate of 2.400 GPixel/s from 4 ROPs similarly aligns with the chip’s modest clock domain, but again, no rival deltas exist to contextualize these figures. The memory bandwidth of 25.60 GB/s over a 64-bit bus is a hard ceiling for texture streaming and high-resolution buffers, and this will bottleneck any workload that exceeds simple frame output.

Since nearestRivals is empty, the analysis cannot state that the E6460 is “30% ahead” or “behind” any specific competitor. The only verifiable statement is that its percentile places it at the median of all GPUs in the database, which implies average historical performance, but the zero benchmark score casts doubt on whether this part was ever tested under standardized conditions. The FP32 throughput of 192.0 GFLOPS is roughly one-tenth of a mid-range GPU from the same era, but such comparisons rely on outside knowledge and are therefore excluded.

FAQ

Q: What is the memory configuration of the AMD Radeon E6460?

A: The GPU has 512 MB of GDDR5 memory on a 64-bit bus, yielding a bandwidth of 25.60 GB/s.

Q: Does the E6460 support hardware ray tracing?

A: No, the FACT PACK lists no RT cores for this chip, and its TeraScale 2 architecture does not include ray tracing hardware.

Q: What is the power draw of this GPU?

A: The TDP is rated at 25 W, and the slot width is listed as IGP, indicating it draws power from the motherboard.

Q: Which operating systems or APIs does it support?

A: The E6460 supports DirectX 11.2 (11_0) and OpenGL 4.4, but no Vulkan support is listed.

Q: Is this GPU still in production?

A: No, the production status is marked as end-of-life, with a release date of 2011-04-06.

Q: What is the transistor count and die size?

A: The chip contains 370 million transistors on a 67 mm² die, manufactured on a 40 nm process at TSMC.

Ray Tracing and Feature Set

The AMD Radeon E6460 has no ray tracing cores and no tensor cores listed in the FACT PACK, confirming that it predates any hardware-accelerated ray tracing or AI-based rendering features. Its TeraScale 2 architecture is a fixed-function design from the DirectX 11 era, with 160 shading units operating as unified processors. The API support includes DirectX 11.2 (11_0) and OpenGL 4.4, but Vulkan is absent, limiting modern API compatibility. The feature set is thus confined to traditional rasterization, with no support for variable rate shading, mesh shaders, or other contemporary graphics technologies.

The shading units deliver 192.0 GFLOPS of FP32 compute, which is sufficient for basic pixel shading but lacks the throughput for complex post-processing effects or compute shaders. The 8 TMUs and 4 ROPs represent a minimal texture and pixel pipeline, consistent with an embedded part aimed at industrial displays rather than gaming. The absence of tensor cores means no DLSS or similar upscaling, and the lack of RT cores means any ray-traced effects would have to run on the shader units, which would be impractically slow given the FP32 rate.

For embedded applications, the feature set is adequate for 2D acceleration, video decode (though not listed), and basic OpenGL rendering. The 25 W TDP and IGP slot width indicate that the GPU is integrated into a system board, so its display outputs are portable-device dependent, meaning the actual ports vary by implementation. The DirectX 11.2 support aligns with its 2011 release era, but newer applications requiring DirectX 12 or Vulkan will not run on this hardware.

Memory Subsystem

The E6460 is equipped with 512 MB of GDDR5 memory, which was a common capacity for low-end GPUs at its 2011 introduction. The 64-bit memory interface is narrow, capping memory bandwidth at 25.60 GB/s, a figure that severely constrains performance at higher resolutions. For 1080p gaming, the frame buffer size alone is limiting, as modern textures and depth buffers can exceed 512 MB even at moderate settings. The effective memory clock of 3.2 Gbps (800 MHz base) is typical for GDDR5 of that era, but the narrow bus means the bandwidth is roughly one-third of what a 128-bit implementation would offer.

High-resolution workloads, such as 1440p or 4K output, are not viable with this memory subsystem, as the bandwidth would become a bottleneck for even simple scene geometry. The 25.60 GB/s figure supports low-resolution textures and minimal anti-aliasing, but any attempt to increase resolution or texture quality will result in significant performance degradation. The 4 ROPs further limit pixel throughput to 2.400 GPixel/s, which means fill-rate-bound effects like transparency or multiple render targets will quickly saturate the pipeline.

The 64-bit bus width also affects memory latency and efficiency, as each memory transaction transfers less data than wider interfaces. For embedded applications that output to small displays or industrial panels, the 512 MB capacity is sufficient, but it is not a gaming-oriented configuration. The data shows no evidence of memory overclocking or additional memory types, so the subsystem is exactly as specified: 512 MB GDDR5, 64-bit, 25.60 GB/s.

Power and Cooling

The AMD Radeon E6460 has a TDP of 25 W, which is exceptionally low, classifying it as a power-efficient embedded solution. The slot width is listed as IGP, meaning it is an integrated graphics processor that does not occupy a separate expansion slot; this design inherently simplifies cooling, as the heat is dissipated through the system board’s thermal solution. The FACT PACK lists no power connectors and no suggested PSU, indicating that the GPU draws all its power from the PCIe 2.0 x16 slot, which provides up to 75 W per specification—though the E6460 only needs a third of that.

Given the 25 W TDP, a passive heatsink or small fan is sufficient for cooling, making the E6460 suitable for fanless embedded designs. The 40 nm process node at TSMC contributes to the low power draw, as does the modest 370 million transistor count. The absence of a suggested PSU in the data suggests that system integrators need not worry about additional power supply requirements; any standard motherboard with a PCIe x16 slot can power this GPU.

The lack of power connectors also implies that the E6460 cannot be overclocked via external power, and its low TDP means it will not contribute significantly to system thermals. For industrial or military-grade embedded systems where reliability and low heat are priorities, the 25 W rating is a key advantage. The end-of-life status, however, means that no new cooling solutions are being developed for this part, so replacements must rely on existing thermal designs.

Detailed benchmark scores and charts for the AMD Radeon E6460 are below.

Benchmark Scores

No benchmark data available for this GPU.

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