AMD Radeon 625 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon 625 OEM Specifications
Radeon 625 OEM GPU Core
Shader units and compute resources
The AMD Radeon 625 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
625 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon 625 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon 625 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon 625 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon 625 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon 625 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 625 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
625 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon 625 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 3.0 Architecture & Process
Manufacturing and design details
The AMD Radeon 625 OEM is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 625 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon 625 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon 625 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon 625 OEM to maintain boost clocks without throttling.
Radeon 625 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon 625 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon 625 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon 625 OEM Product Information
Release and pricing details
The AMD Radeon 625 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon 625 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon 625 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon 625 OEM
Memory Subsystem
The AMD Radeon 625 OEM is equipped with 2 GB of GDDR5 memory, paired with a 64-bit memory bus. This configuration delivers a memory bandwidth of 36.00 GB/s, a figure that is modest by contemporary standards but consistent with its low-power design. The effective memory clock runs at 4.5 Gbps, which is the sole clock specification provided in the datasheet.
For high-resolution workloads, the memory subsystem presents a clear bottleneck. At 1080p, the 2 GB capacity is sufficient for older or lighter titles, but modern games with high-resolution textures will quickly exceed the frame buffer. At 1440p or above, the combination of limited capacity and narrow bus width results in significant performance degradation, as the GPU must constantly swap data between memory and slower system resources. The 36.00 GB/s bandwidth is roughly a third of what mid-range cards from the same era offered, meaning that texture-heavy scenes will exhibit stuttering and reduced frame pacing. The 64-bit bus is the primary constraint here; it halves the potential throughput compared to a 128-bit interface, even with the same memory type and clock. In practical terms, the card is best suited for 720p or low-detail 1080p gaming, where the memory demands are within its reach. For any compute task that requires large datasets in VRAM, the 2 GB limit will force frequent spills to system memory, crippling throughput.
Ray Tracing and Feature Set
The Radeon 625 OEM does not include dedicated ray tracing cores or tensor cores. Its architecture, GCN 3.0, predates the hardware-accelerated ray tracing implementations found in later generations. This means that any ray tracing workload must be handled through compute shaders, which is inefficient and will result in very low frame rates. The card supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170, providing a modern API foundation for feature compatibility. DirectX 12 Ultimate features, such as variable rate shading and mesh shaders, are not supported due to the lack of the required hardware capabilities.
The absence of tensor cores also eliminates any AI-accelerated features like DLSS. While the card can technically run games with ray tracing enabled via software fallbacks, the performance hit is severe enough to render such settings impractical. The feature set is therefore limited to conventional rasterization techniques. For users seeking ray tracing or AI upscaling, this GPU is not a viable option. The Vulkan 1.2.170 support does allow for efficient draw call handling, which can improve CPU-bound scenarios, but this does not compensate for the missing dedicated hardware. In summary, the Radeon 625 OEM is a pure rasterization part, and its feature set reflects its low-end positioning.
Benchmark Performance
The benchmark data for the Radeon 625 OEM is sparse. The average benchmark score is listed as 0, and the percentile versus all GPUs is 50. This percentile is misleading, as it does not indicate a midpoint of performance; rather, it suggests that the card sits at the median of a distribution that includes many integrated and low-end parts. Without any concrete scores in the benchmarks array, we must rely on the architectural specifications to infer performance. The FP32 throughput is 786.4 GFLOPS, which is the same as the FP16 rate (1:1). This is a very low compute figure, roughly a tenth of what a mid-range card from the same period offered.
The pixel rate is 8.192 GPixel/s and the texture rate is 24.58 GTexel/s. These rates are consistent with a GPU designed for minimal power consumption (35 W TDP) rather than raw speed. In synthetic benchmarks, such a card would typically score in the low thousands in 3DMark Fire Strike, but no such numbers are provided. The lack of nearest rivals in the fact pack means we cannot compute exact percentage deltas. However, based on the memory bandwidth and compute rates, the card is expected to perform at a level comparable to entry-level integrated graphics from the same era, though the dedicated GDDR5 memory gives it a slight edge in bandwidth-sensitive tasks. The 8 ROPs are a severe limitation for fill-rate-bound scenarios, such as high-resolution post-processing effects. In practice, expect frame rates below 30 FPS in most modern 3D games at 1080p with low settings. The card is better suited for 2D desktop workloads or legacy titles.
Who Should Consider It
The Radeon 625 OEM is not designed for gaming or content creation. Its specifications point toward office productivity, basic multimedia playback, or as a display adapter for systems where the CPU lacks integrated graphics. With 2 GB of VRAM and 36.00 GB/s bandwidth, it can handle 4K video playback, but not with high dynamic range or high bitrate streams that require advanced decoding. The 384 shading units and 24 TMUs are sufficient for 2D UI rendering and light photo editing, but any 3D application will struggle.
For users with a 720p monitor, the card can run older games (pre-2015) at medium settings, provided they are not VRAM-intensive. At 1080p, the card is limited to esports titles at low settings, where frame rates may reach 60 FPS in less demanding scenes. However, the 35 W TDP and lack of power connectors make it an easy drop-in upgrade for legacy systems with weak power supplies. The PCIe 3.0 x8 interface is adequate for its bandwidth needs. The card is also end-of-life, meaning no driver optimizations are expected going forward. In summary, this is a card for basic compute tasks, not for enthusiasts. If the workload requires 3D acceleration beyond web browsing or office suites, a different GPU is necessary.
How It Compares
The fact pack lists no nearest rivals, and the benchmarks array is empty. Therefore, a direct comparison against specific competing models is impossible. The percentile of 50 indicates that it outperforms half of all GPUs in the database, but this is a statistical quirk given the inclusion of many older and integrated parts. Against integrated graphics from the same period (e.g., Intel UHD 630), the dedicated GDDR5 memory provides a bandwidth advantage, but the compute throughput is similar. Against low-end discrete cards like the GeForce GT 1030, the Radeon 625 OEM would likely trail in raw compute but match in memory bandwidth, depending on the specific SKU. However, without explicit scores, any such comparison is speculative.
The absence of a successor or predecessor in the fact pack (with "Polaris" as predecessor and "Vega" as successor) suggests this is a transitional product. The 28 nm process node and 1,550 million transistors on a 125 mm² die indicate a mature manufacturing technology. The transistor density of 12.4M per mm² is low by modern standards, but it allows for a very cheap and power-efficient chip. The 35 W TDP means no external power is needed, and the single-slot design with no display outputs (as per the fact pack) indicates it is intended for OEM systems where the motherboard provides output connectivity. This is a niche part, and its performance profile should be evaluated solely on the provided metrics, which are uniformly low.
The NVIDIA Equivalent of Radeon 625 OEM
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