RADEON

AMD Radeon 625 Mobile

AMD graphics card specifications and benchmark scores

2 GB
VRAM
1024
MHz Boost
50W
TDP
64
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 1,024 MHz
Shaders 384
Bus Width 64-bit
TDP 50W
Memory Type GDDR5
Architecture GCN 3.0
nm
Process 28 nm
Released May 2019

AMD Radeon 625 Mobile Specifications

Radeon 625 Mobile GPU Core

Shader units and compute resources

The AMD Radeon 625 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

625 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon 625 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon 625 Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
730 MHz
Base Clock
730 MHz
Boost Clock
1024 MHz
Boost Clock
1,024 MHz
Memory Clock
1125 MHz 4.5 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon 625 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon 625 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
36.00 GB/s

Radeon 625 Mobile by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 625 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

625 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon 625 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
786.4 GFLOPS
FP64 (Double)
49.15 GFLOPS (1:16)
FP16 (Half)
786.4 GFLOPS (1:1)
Pixel Rate
8.192 GPixel/s
Texture Rate
24.58 GTexel/s

GCN 3.0 Architecture & Process

Manufacturing and design details

The AMD Radeon 625 Mobile is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 625 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 3.0
GPU Name
Polaris 24
Process Node
28 nm
Foundry
TSMC
Transistors
1,550 million
Die Size
125 mm²
Density
12.4M / mm²

AMD's Radeon 625 Mobile Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon 625 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon 625 Mobile to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

Radeon 625 Mobile by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon 625 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon 625 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon 625 Mobile Product Information

Release and pricing details

The AMD Radeon 625 Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon 625 Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2019
Production
End-of-life
Predecessor
Gem System
Successor
Navi Mobile

Radeon 625 Mobile Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon 625 Mobile

The AMD Radeon 625 Mobile is an end-of-life mobile graphics processor built on the Polaris 24 chip using a 28 nm process at TSMC. It belongs to the Polaris Mobile (M600) generation and sits at the 50th percentile of all GPUs in the database, placing it exactly at the midpoint of the performance distribution. The chip integrates 1,550 million transistors across a 125 mm² die, with a transistor density of 12.4M per square millimeter. It was released on May 12, 2019, with Gem System as its predecessor and Navi Mobile as its successor.

Memory Subsystem

The Radeon 625 Mobile pairs 2 GB of GDDR5 memory with a 64-bit memory bus. The memory clock runs at 1125 MHz, yielding 4.5 Gbps effective data rate. Total bandwidth is 36.00 GB/s. This is a modest configuration by any measure.

The 64-bit bus is the primary constraint. A narrower bus means fewer memory transactions per clock cycle, and the resulting 36.00 GB/s bandwidth is the ceiling for texture streaming and framebuffer writes. For high-resolution workloads, the 2 GB capacity is the more immediate limitation. Game workloads that require more than 2 GB of VRAM will encounter capacity limits, and when capacity is exhausted, the driver must fall back to system memory over the PCIe 3.0 x8 interface, which is far slower than dedicated VRAM.

The data shows that this memory configuration is suited to 1080p-class workloads with reduced texture quality, rather than high-resolution or high-detail scenarios. At 1440p and above, the combination of limited capacity and narrow bandwidth would create a bottleneck even if the compute resources were sufficient. The 8 ROPs further cap pixel throughput at 8.192 GPixel/s, which directly limits fill-rate-bound operations at higher resolutions. The 24 TMUs and 384 shading units cannot compensate for memory constraints when the frame buffer is saturated.

Who Should Consider It

The Radeon 625 Mobile occupies the 50th percentile of all GPUs in the database. This places it at the median — neither a low-end outlier nor a performance part. However, the raw specifications tell a more specific story. With 384 shading units and 786.4 GFLOPS of FP32 compute, it is a capable entry-level mobile part for light workloads.

The data suggests this GPU is appropriate for users running at 1080p with low to medium detail settings. The 2 GB GDDR5 frame buffer is sufficient for older titles or modern games at reduced texture quality. Users targeting high refresh rates or high-detail 1080p would find the 24.58 GTexel/s texture rate and 8.192 GPixel/s pixel rate limiting.

The 50th percentile ranking indicates that, across the entire database of GPUs, half are slower and half are faster. For a mobile integrated-style part (slot width: IGP, display outputs: Portable Device Dependent), this is a reasonable mid-pack position. It is not designed for enthusiasts or high-end gaming; it is an end-of-life part released in May 2019, and its successor is Navi Mobile. Users who need more performance should look to newer parts.

The FP16 throughput matches FP32 at 786.4 GFLOPS (1:1), which means there is no half-precision advantage for workloads that could benefit from reduced precision. The base clock of 730 MHz and boost clock of 1024 MHz define the operating range, with boost behavior dependent on thermal headroom in the host device.

How It Compares

The nearestRivals data in the database is empty for this GPU, meaning no direct comparable entries were captured in the dataset. The only positional reference is the 50th percentile against all GPUs. This means the Radeon 625 Mobile sits exactly at the median of the entire GPU database: it outperforms half of all recorded GPUs and is outperformed by the other half.

Without named rivals, the comparison must be drawn from the internal specifications. The 786.4 GFLOPS FP32 compute, 24.58 GTexel/s texture rate, and 8.192 GPixel/s pixel rate define its performance envelope. The 2 GB memory capacity and 36.00 GB/s bandwidth are the limiting factors in memory-bound scenarios.

Its predecessor is Gem System and its successor is Navi Mobile, per the database records. The production status is end-of-life, which means it is no longer actively produced. The architecture is GCN 3.0, built on a 28 nm process at TSMC.

FAQ

Q: How much VRAM does the Radeon 625 Mobile have?

A: It has 2 GB of GDDR5 memory on a 64-bit bus, with 36.00 GB/s of bandwidth.

Q: What is the TDP of this GPU?

A: The TDP is 50 W. It uses no power connectors and has an IGP slot width, meaning it draws power through the motherboard rather than a dedicated PCIe power cable.

Q: What APIs does it support?

A: It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170.

Q: Is this GPU still in production?

A: No. The production status is end-of-life. It was released on May 12, 2019.

Q: What is the memory bandwidth?

A: The memory bandwidth is 36.00 GB/s, derived from a 64-bit bus and 1125 MHz memory clock (4.5 Gbps effective).

Q: What is the pixel fill rate?

A: The pixel rate is 8.192 GPixel/s, and the texture rate is 24.58 GTexel/s.

Benchmark Performance

The average benchmark score for the Radeon 625 Mobile in the database is 0, and the benchmarks array is empty. This means no direct benchmark results were recorded. However, the percentile field provides a useful anchor: the GPU sits at the 50th percentile of all GPUs in the database.

Without direct benchmark scores or nearest rivals, the performance analysis must rely on the derived specifications. The FP32 compute is 786.4 GFLOPS, which is the raw arithmetic throughput available for shader work. The texture rate of 24.58 GTexel/s determines how quickly textures can be sampled and filtered. The pixel rate of 8.192 GPixel/s limits how many pixels can be written per second.

These three figures together define the performance envelope. For comparison purposes, a GPU at the 50th percentile is, by definition, in the middle of the pack. The lack of benchmark data means this is a positional ranking rather than a measured score, but it still provides a meaningful reference point.

The 786.4 GFLOPS FP32 figure is the same as the FP16 figure (786.4 GFLOPS with a 1:1 ratio), indicating that the architecture does not offer a half-precision throughput advantage. The base clock of 730 MHz and boost clock of 1024 MHz govern how quickly these figures translate to real-world throughput; the boost clock provides additional headroom for sustained workloads when thermal conditions allow.

Power and Cooling

The Radeon 625 Mobile has a TDP of 50 W. This is the thermal design power, which represents the maximum amount of heat the cooling solution must dissipate under typical sustained workloads. For a mobile part, this is a modest figure that should be manageable with standard laptop cooling.

The slot width is listed as IGP, meaning it is an integrated graphics processor rather than a discrete card. It uses no power connectors, which confirms that it draws power through the motherboard. The display outputs are "Portable Device Dependent," meaning they are determined by the specific laptop or portable device rather than fixed ports on a card.

The database does not include a suggested PSU rating for this GPU. Since it is an IGP part with no power connectors, a dedicated PSU recommendation is not applicable in the same way it would be for a discrete graphics card. The power delivery is handled by the host system's motherboard.

The process node is 28 nm at TSMC, which is a mature process. The die size is 125 mm², and the transistor count is 1,550 million. The transistor density is 12.4M per mm². The 50 W TDP is the only power figure in the database, and it should be considered the reference for thermal design.

The NVIDIA Equivalent of Radeon 625 Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 SUPER offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2060 SUPER

NVIDIA • 8 GB VRAM

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