RADEON

AMD Radeon 610 Mobile

AMD graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
50W
TDP
64
Bus Width

At a Glance

AMD
VRAM 2 GB
Shaders 320
Bus Width 64-bit
TDP 50W
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released May 2019

AMD Radeon 610 Mobile Specifications

Radeon 610 Mobile GPU Core

Shader units and compute resources

The AMD Radeon 610 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
20
ROPs
8
Compute Units
5

610 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon 610 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon 610 Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
1030 MHz
Memory Clock
1000 MHz 4 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon 610 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon 610 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
32.00 GB/s

Radeon 610 Mobile by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 610 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

610 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon 610 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
659.2 GFLOPS
FP64 (Double)
41.20 GFLOPS (1:16)
Pixel Rate
8.240 GPixel/s
Texture Rate
20.60 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon 610 Mobile is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 610 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Banks
Process Node
28 nm
Foundry
TSMC
Transistors
690 million
Die Size
56 mm²
Density
12.3M / mm²

AMD's Radeon 610 Mobile Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon 610 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon 610 Mobile to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

Radeon 610 Mobile by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon 610 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon 610 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon 610 Mobile Product Information

Release and pricing details

The AMD Radeon 610 Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon 610 Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2019
Production
End-of-life
Predecessor
Gem System
Successor
Navi Mobile

Radeon 610 Mobile Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon 610 Mobile

Benchmark Performance

The AMD Radeon 610 Mobile occupies a distinctive position in the mobile graphics landscape, with a benchmark percentile of 50 among all GPUs tracked in the database. This median placement indicates that the card sits exactly at the midpoint of the performance distribution—neither a low-end outlier nor a compelling mid-range option, but rather a baseline reference point for what mobile users could expect from entry-level discrete graphics in its era.

The raw computational figures paint a picture of a modestly configured chip. The Radeon 610 Mobile delivers 659.2 GFLOPS of FP32 compute throughput, a figure that places it firmly in the territory of lightweight productivity tasks rather than demanding gaming workloads. The pixel rate of 8.240 GPixel/s and texture rate of 20.60 GTexel/s further reinforce this positioning—these metrics suggest the GPU can handle basic 2D acceleration and light 3D rendering without breaking a sweat, but will struggle with modern game engines that rely heavily on pixel shading and complex texture sampling.

With 320 shading units arranged in a configuration that includes 20 texture mapping units and 8 ROPs, the architectural balance leans toward compute flexibility over raw rasterization throughput. The shading unit count provides enough parallel processing capability for shader-based effects and general-purpose GPU compute tasks, while the relatively low ROP count creates a bottleneck for high-resolution framebuffer operations. This imbalance means that performance will scale poorly as resolution increases, a critical consideration for users who might attempt to drive external displays at 1440p or 4K.

The 50th percentile ranking carries particular weight when contextualized against the broader GPU market. This is not a chip that was designed to compete at the top of any segment; rather, it represents a baseline that more capable GPUs are measured against. The data shows that the Radeon 610 Mobile's performance envelope is defined by its 28 nm manufacturing process and GCN 1.0 architecture—technologies that were already showing their age when this product launched, limiting the efficiency and feature set available to mobile system integrators.

Ray Tracing and Feature Set

The Radeon 610 Mobile does not include dedicated ray tracing cores or tensor cores, and the FACT PACK confirms this absence explicitly with null values for both. This is a significant limitation for modern gaming workloads, as hardware-accelerated ray tracing has become a staple feature in new game releases. Without these specialized units, any ray-traced effects would need to be computed through the general-purpose shading units, which would exact a severe performance penalty given the modest 659.2 GFLOPS of available compute throughput.

The API support, however, tells a more nuanced story. The card supports DirectX 12 (11_1), which means it can participate in DX12 titles but only at the 11_1 feature level—a limitation that excludes certain advanced rendering techniques available in higher feature levels. OpenGL 4.6 support provides broad compatibility with legacy applications and professional software, while Vulkan 1.2.170 offers access to modern low-overhead rendering APIs. This combination suggests the card was positioned for maximum compatibility rather than cutting-edge feature adoption.

The GCN 1.0 architecture, first introduced in AMD's earlier desktop products, brings with it a mature driver ecosystem and broad software support. However, the architecture predates many of the hardware features that gamers now take for granted, including hardware-accelerated variable rate shading, mesh shaders, and sampler feedback. The absence of these features means that newer games may either refuse to run or may need to fall back to compatibility paths that reduce visual quality and performance.

For users interested in compute workloads, the 320 shading units can execute general-purpose GPU tasks through OpenCL or DirectCompute, but the FP32 throughput of 659.2 GFLOPS limits the practicality of such workloads. Machine learning inference, for instance, would be impractically slow without tensor core acceleration, and even basic video encoding tasks would rely on the CPU rather than dedicated hardware on the GPU.

How It Compares

The FACT PACK lists no nearest rivals for the Radeon 610 Mobile, which is unusual for a GPU in this segment. This absence of comparative data suggests that the card was positioned in a niche that few other products occupied—or that the database has not yet cataloged the appropriate competitors for this particular SKU. Without deltaPct values or rival scores to reference, the analysis must rely on the absolute metrics available.

The 50th percentile ranking provides a general sense of positioning, but without specific rival comparisons, it is difficult to determine whether the Radeon 610 Mobile outperforms or trails its direct contemporaries. The 32.00 GB/s memory bandwidth and 2 GB VRAM allocation are typical of entry-level mobile GPUs from the 2019 timeframe, but the 64-bit memory bus width suggests that memory-bound workloads will be severely constrained.

What the data does reveal is that the Radeon 610 Mobile was designed to be a low-power, low-cost solution for thin-and-light laptops where discrete graphics were needed for basic acceleration but where battery life and thermals took precedence over performance. The 50 W TDP and IGP slot width indicate that this was never intended to compete with even mid-range mobile GPUs, let alone desktop-class parts.

The end-of-life production status further complicates any comparative analysis, as the card has been discontinued and is no longer being actively positioned against newer products. Its successor, listed as Navi Mobile, would presumably offer significant improvements across every metric, but the FACT PACK provides no specific numbers for that comparison.

Power and Cooling

The Radeon 610 Mobile carries a TDP of 50 W, which is modest by discrete GPU standards but still significant for a mobile form factor. This power envelope requires adequate cooling to maintain stable operation under sustained load, though the IGP slot width designation suggests the card was typically integrated onto the motherboard rather than occupying a standard MXM or PCIe slot. This integration approach means that system-level cooling is shared with the CPU and other components, making thermal design a critical factor in real-world performance.

The power connectors are listed as "None," which indicates that the GPU draws all of its power from the motherboard slot or socket—a common arrangement for low-power mobile parts. This simplifies system integration and reduces the overall power delivery complexity, but it also limits the card's ability to draw additional power for boost clocks or overclocking headroom. No suggested PSU is listed, which is consistent with the mobile form factor where the laptop's power adapter and internal voltage regulators manage the power budget.

The 28 nm manufacturing process, while not cutting-edge even at the time of release, contributes to the manageable 50 W TDP. The transistor count of 690 million on a die size of 56 mm² yields a transistor density of 12.3M per mm², which is reasonable for the era but far below what more advanced nodes would later achieve. This density figure suggests that the chip was designed for cost efficiency and low power rather than maximum performance.

For laptop manufacturers, the thermal and power characteristics of the Radeon 610 Mobile made it an attractive option for ultraportable designs where discrete graphics were a checkbox feature rather than a performance differentiator. The 50 W TDP could be handled by standard laptop cooling solutions without requiring the thicker chassis or louder fans that higher-power GPUs demand.

Who Should Consider It

The benchmark data positions the Radeon 610 Mobile as a solution for users whose primary needs are basic display output and light 3D acceleration, not for gamers or content creators seeking meaningful performance. The 50th percentile ranking means that half of all GPUs in the database perform better, which should temper expectations for any demanding workload.

At 1080p resolution, the card could handle esports titles and older games at low to medium settings, provided those games are not overly demanding on pixel throughput or memory bandwidth. The 8.240 GPixel/s pixel rate suggests that 1080p output is feasible for 2D applications and undemanding 3D scenes, but frame rates would drop significantly in scenes with heavy overdraw or post-processing effects.

For productivity workloads, the 659.2 GFLOPS of FP32 compute can accelerate basic photo editing, spreadsheet rendering, and video playback, but professional applications that rely on GPU acceleration for rendering or simulation would quickly expose the card's limitations. The 2 GB VRAM capacity further constrains the ability to work with large textures or datasets, making the card unsuitable for serious creative work.

Users who purchased laptops with this GPU likely did so for reasons other than graphics performance—perhaps for the convenience of a discrete GPU for external display support or for the marketing benefit of having a dedicated graphics chip. The card's capabilities are sufficient for everyday computing, office productivity, and casual media consumption, but anyone expecting gaming performance would be disappointed.

Memory Subsystem

The memory configuration of the Radeon 610 Mobile is one of its most significant bottlenecks. The 2 GB GDDR5 VRAM operates across a 64-bit bus, yielding a total memory bandwidth of 32.00 GB/s. This bandwidth figure is extraordinarily low by modern standards and even by 2019 standards when the card was released on 2019-05-22.

The 64-bit bus width is the primary constraint here. With only 8 bytes transferred per memory clock cycle, the card cannot sustain high data throughput even though the GDDR5 memory runs at 1000 MHz with 4 Gbps effective data rate. The resulting 32.00 GB/s bandwidth is roughly a quarter of what entry-level desktop GPUs offered at the time, meaning that any workload requiring frequent texture fetches or large data transfers will be severely bandwidth-limited.

For high-resolution gaming, this memory subsystem presents a fundamental barrier. At 1440p or 4K, the pixel and texture data required per frame far exceeds what 32.00 GB/s can deliver, causing the GPU to stall while waiting for data. Even at 1080p, games with high-resolution texture packs or complex shader effects would quickly saturate the available bandwidth, resulting in stuttering and reduced frame rates.

The 2 GB VRAM capacity is also limiting for modern games, many of which require 4 GB or more for high-detail settings. While the card's modest compute capabilities would likely prevent users from attempting such settings anyway, the memory constraint means that even texture-heavy 2D applications or browser-based workloads could exhaust the available VRAM, forcing the system to fall back to system memory over the PCIe 3.0 x8 interface—a significantly slower pathway.

FAQ

Q: What is the release date of the AMD Radeon 610 Mobile?

A: The card was released on 2019-05-22, and its production status is listed as end-of-life.

Q: Does the Radeon 610 Mobile support hardware ray tracing?

A: No, the FACT PACK lists no ray tracing cores or tensor cores, meaning ray-traced effects would need to be computed through general-purpose shading units.

Q: What APIs does the Radeon 610 Mobile support?

A: It supports DirectX 12 (11_1 feature level), OpenGL 4.6, and Vulkan 1.2.170.

Q: How much memory bandwidth does the card provide?

A: The 2 GB GDDR5 memory operates on a 64-bit bus, delivering a total bandwidth of 32.00 GB/s.

Q: What is the power consumption of this GPU?

A: The TDP is listed as 50 W, and the card uses no external power connectors, drawing all power from the motherboard.

Q: What manufacturing process is used for the Radeon 610 Mobile?

A: The chip is fabricated by TSMC on a 28 nm process, with 690 million transistors on a 56 mm² die.

The NVIDIA Equivalent of Radeon 610 Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 SUPER offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2060 SUPER

NVIDIA • 8 GB VRAM

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