RADEON

AMD Radeon 535 Mobile

AMD graphics card specifications and benchmark scores

2 GB
VRAM
984
MHz Boost
50W
TDP
64
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 984 MHz
Shaders 384
Bus Width 64-bit
TDP 50W
Memory Type GDDR5
Architecture GCN 3.0
nm
Process 28 nm
Released Apr 2017

AMD Radeon 535 Mobile Specifications

Radeon 535 Mobile GPU Core

Shader units and compute resources

The AMD Radeon 535 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

535 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon 535 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon 535 Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
730 MHz
Base Clock
730 MHz
Boost Clock
984 MHz
Boost Clock
984 MHz
Memory Clock
1125 MHz 4.5 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon 535 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon 535 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
36.00 GB/s

Radeon 535 Mobile by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 535 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

535 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon 535 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
755.7 GFLOPS
FP64 (Double)
47.23 GFLOPS (1:16)
FP16 (Half)
755.7 GFLOPS (1:1)
Pixel Rate
7.872 GPixel/s
Texture Rate
23.62 GTexel/s

GCN 3.0 Architecture & Process

Manufacturing and design details

The AMD Radeon 535 Mobile is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 535 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 3.0
GPU Name
Polaris 24
Process Node
28 nm
Foundry
TSMC
Transistors
1,550 million
Die Size
125 mm²
Density
12.4M / mm²

AMD's Radeon 535 Mobile Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon 535 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon 535 Mobile to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

Radeon 535 Mobile by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon 535 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon 535 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon 535 Mobile Product Information

Release and pricing details

The AMD Radeon 535 Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon 535 Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2017
Production
End-of-life
Predecessor
Gem System
Successor
Navi Mobile

Radeon 535 Mobile Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon 535 Mobile

The AMD Radeon 535 Mobile is a mobile GPU built around the Polaris 24 chip. It uses GCN 3.0 architecture and belongs to the Polaris Mobile (M500) generation. The die is manufactured by TSMC on a 28 nm process, with 1,550 million transistors in a 125 mm² area, yielding a transistor density of 12.4M / mm². Its base clock is 730 MHz, the boost clock is 984 MHz, and the memory clock runs at 1125 MHz, or 4.5 Gbps effective. The card is equipped with 2 GB of GDDR5 memory on a 64-bit bus, producing exactly 36.00 GB/s of bandwidth. It has 384 shading units, 24 texture mapping units, and 8 ROPs. The board uses an IGP slot width, draws no auxiliary power connectors, and is listed with a 50 W TDP. It connects through PCIe 3.0 x8, while its display outputs are described as portable-device dependent. Production status is end-of-life.

Who Should Consider It

The data places the Radeon 535 Mobile at the 50th percentile across all GPUs in the database. That is a median position, not an enthusiast one. Buyers should consider it for systems where space is constrained, as the IGP slot width suggests integration directly onto a mobile board. The 2 GB GDDR5 frame buffer and 36.00 GB/s bandwidth are the main capacity limits for image quality. For workloads that need high-resolution textures or large render targets, these figures will be restrictive. Conversely, lower-resolution output with modest settings will place less pressure on both the bandwidth and the memory capacity.

The compute rates reinforce this interpretation. FP32 throughput is 755.7 GFLOPS, with the same 755.7 GFLOPS for FP16 (1:1). The pixel rate is 7.872 GPixel/s and the texture rate is 23.62 GTexel/s. These are not high-end numbers. A user seeking to run very demanding scenes with high detail would not be well matched to the measured throughput. The device is better suited to lighter scenes where the 50 W TDP and the 2 GB memory pool are sufficient. Since no benchmark scores are populated, there is no measured game-specific confirmation in the data. The recommendation therefore rests on the component-level metrics rather than application results.

Ray Tracing and Feature Set

The feature table lists no RT cores and no tensor cores. Both fields are null in the data. Accordingly, there is no documented hardware path for ray tracing acceleration or tensor-based workloads. The API support includes DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. These APIs expose general graphics functionality, but they do not by themselves add dedicated RT or tensor processors. The GCN 3.0 architecture is the design listed for this chip. The feature set is thus built on standard rasterization and compute facilities, with the software API layer providing modern interfaces. Users expecting hardware-accelerated ray tracing would need to look elsewhere, because the fact pack contains no evidence of RT cores.

How It Compares

The nearestRivals array is empty. There are no rival names, no rival scores, and no deltaPct values associated with this product in the fact pack. As a result, a direct product-to-product comparison cannot be constructed from the available data. The only relative position indicator is the percentileVsAllGpus value of 50. That places the GPU in the middle of the database's all-GPU distribution, assuming the percentile is understood as a comparison against every other GPU record. Without benchmark scores or nearestRivals entries, there is no basis for saying how the Radeon 535 Mobile performs against any specific competitor.

Power and Cooling

The TDP is listed as 50 W. This is the power dissipation figure the cooling solution must handle. The power connectors field is "None", meaning no auxiliary PCIe power cables are required for this board. The slot width is listed as IGP, which is consistent with an integrated mobile design. The suggested PSU field is not populated, so the data offers no PSU recommendation. The bus interface is PCIe 3.0 x8, which supplies the connection to the rest of the system. Because the display outputs are "Portable Device Dependent," the exact display connectivity will depend on the host laptop rather than a fixed set of ports. All cooling requirements must be evaluated around the 50 W TDP and the IGP mounting format.

FAQ

Q: What architecture does the AMD Radeon 535 Mobile use?

A: It uses GCN 3.0 architecture with the Polaris 24 chip, built by TSMC on a 28 nm process. The die contains 1,550 million transistors and measures 125 mm².

Q: How much memory does it have?

A: It has 2 GB of GDDR5 memory on a 64-bit bus, with a memory clock of 1125 MHz (4.5 Gbps effective) and a bandwidth of 36.00 GB/s.

Q: Does it support hardware ray tracing?

A: The data records no RT cores and no tensor cores; both fields are null. It does support DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170 as API features.

Q: What are the clock speeds?

A: The base clock is 730 MHz, the boost clock is 984 MHz, and the memory clock is 1125 MHz (4.5 Gbps effective).

Q: What is the TDP and what power connectors does it need?

A: The TDP is 50 W, the listed power connectors are "None", and no suggested PSU is provided. The slot width is IGP.

Q: What is the production status?

A: The production status is end-of-life. The release date is 2017-04-17.

Memory Subsystem

The memory subsystem is built around 2 GB of GDDR5 on a 64-bit bus. Those two values are the first constraints for any rendering workload. 2 GB is a small pool for modern high-resolution assets, particularly when operating systems, shadow maps, and textures compete for space. The memory clock is 1125 MHz, which the data expresses as 4.5 Gbps effective. Across a 64-bit interface, that yields 36.00 GB/s of bandwidth. This is a narrow throughput path. A wider bus would be needed to move large amounts of pixel and texture data quickly. For high resolutions, the combination of 2 GB capacity and 36.00 GB/s bandwidth is likely to limit how much geometry and texture detail can be kept in local memory. The 8 ROPs and 24 TMUs also limit the rates at which pixels can be filled and textures sampled, with a pixel rate of 7.872 GPixel/s and a texture rate of 23.62 GTexel/s. These figures align with a memory subsystem intended for compact, efficient designs rather than memory-heavy workloads.

Benchmark Performance

The benchmark situation for the Radeon 535 Mobile is unusual. The fact pack lists an average benchmark score of 0 and a percentile rank of 50. There are no benchmarks in the array, and no nearestRivals records exist. Therefore, no deltaPct values can be computed. A score of 0 in the database likely indicates an unpopulated measurement field rather than an actual benchmark result, because a valid performance score would normally be reflected in the percentile rank. The percentile value of 50 puts the product at the exact midpoint of the all-GPU distribution, but without populated scores this is not a performance measurement.

What can be analyzed is the raw throughput listed in the specifications. FP32 compute is 755.7 GFLOPS, and FP16 compute is the same 755.7 GFLOPS (1:1). The pixel output rate is 7.872 GPixel/s, and the texture rate is 23.62 GTexel/s. These are the highest-level performance indicators provided. They show a small-scale GPU built around a 64-bit memory path and a 50 W TDP. Comparing these numbers to rivals cannot be done because the nearestRivals list is empty. The absence of competitor scores and deltaPct values means every comparative statement would be unsupported. The only rank available is the percentile rank, and that rank says the product sits in the middle of the database. This is a limiting but honest summary: the specification-level data describes a modest part, while the benchmark-level data is too sparse to establish a measured ranking beyond the 50th percentile.

The NVIDIA Equivalent of Radeon 535 Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

Popular AMD Radeon 535 Mobile Comparisons

See how the Radeon 535 Mobile stacks up against similar graphics cards from the same generation and competing brands.

Compare Radeon 535 Mobile with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs