RADEON

AMD Radeon 530 Mobile GDDR5

AMD graphics card specifications and benchmark scores

2 GB
VRAM
891
MHz Boost
50W
TDP
64
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 891 MHz
Shaders 384
Bus Width 64-bit
TDP 50W
Memory Type GDDR5
Architecture GCN 3.0
nm
Process 28 nm
Released Apr 2017

AMD Radeon 530 Mobile GDDR5 Specifications

Radeon 530 Mobile GDDR5 GPU Core

Shader units and compute resources

The AMD Radeon 530 Mobile GDDR5 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

530 Mobile GDDR5 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon 530 Mobile GDDR5's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon 530 Mobile GDDR5 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
730 MHz
Base Clock
730 MHz
Boost Clock
891 MHz
Boost Clock
891 MHz
Memory Clock
900 MHz 3.6 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon 530 Mobile GDDR5 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon 530 Mobile GDDR5's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
28.80 GB/s

Radeon 530 Mobile GDDR5 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 530 Mobile GDDR5, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

530 Mobile GDDR5 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon 530 Mobile GDDR5 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
684.3 GFLOPS
FP64 (Double)
42.77 GFLOPS (1:16)
FP16 (Half)
684.3 GFLOPS (1:1)
Pixel Rate
7.128 GPixel/s
Texture Rate
21.38 GTexel/s

GCN 3.0 Architecture & Process

Manufacturing and design details

The AMD Radeon 530 Mobile GDDR5 is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 530 Mobile GDDR5 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 3.0
GPU Name
Weston
Process Node
28 nm
Foundry
TSMC
Transistors
1,550 million
Die Size
125 mm²
Density
12.4M / mm²

AMD's Radeon 530 Mobile GDDR5 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon 530 Mobile GDDR5 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon 530 Mobile GDDR5 to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

Radeon 530 Mobile GDDR5 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon 530 Mobile GDDR5 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon 530 Mobile GDDR5. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon 530 Mobile GDDR5 Product Information

Release and pricing details

The AMD Radeon 530 Mobile GDDR5 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon 530 Mobile GDDR5 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2017
Production
End-of-life
Predecessor
Gem System
Successor
Navi Mobile

Radeon 530 Mobile GDDR5 Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon 530 Mobile GDDR5

The AMD Radeon 530 Mobile GDDR5 is a discrete-class graphics processor built on the GCN 3.0 architecture, using the Weston chip manufactured on TSMC's 28 nm process. The data places it at the 50th percentile of all GPUs, indicating a strictly mid-pack performer with no benchmark scores available to distinguish it from the field. Its production status is end-of-life, with a release date of April 17, 2017, and it succeeds the Gem System while being succeeded by Navi Mobile. The absence of any nearest rivals or average benchmark score in the record means this analysis must rely entirely on the silicon's static specifications to infer its capabilities.

Benchmark Performance

The Radeon 530 Mobile's raw compute metrics are modest, reflecting its positioning as an entry-level mobile part. The GPU delivers 684.3 GFLOPS of FP32 performance, with FP16 performance matching at a 1:1 ratio, indicating no dedicated half-precision acceleration. This places the card firmly in the territory of basic 1080p gaming at low settings or older titles, as the data suggests no headroom for demanding workloads. The pixel rate stands at 7.128 GPixel/s, while the texture rate reaches 21.38 GTexel/s, figures that align with a chip designed for efficiency over absolute throughput. With 384 shading units, 24 texture mapping units, and 8 raster operation units, the execution pipeline is narrow, and the 50th percentile ranking reinforces that this GPU does not excel in any particular benchmark category.

The transistor count of 1,550 million on a 125 mm² die yields a transistor density of 12.4 million transistors per square millimeter, which is unremarkable for the 28 nm era. The base clock of 730 MHz and boost clock of 891 MHz are conservative, suggesting thermal and power constraints are prioritized over peak frequency. In practical terms, the data implies that the Radeon 530 Mobile will struggle to maintain playable framerates in modern AAA titles at high resolutions, but it can handle esports and older games with reasonable settings. The lack of benchmark scores in the record means no percentage deltas can be calculated against rivals, leaving the specification sheet as the only quantitative guide.

Power and Cooling

The thermal design power is rated at 50 W, a figure that places this GPU in the low-power segment suitable for thin and light laptops. The slot width is listed as IGP, indicating it is intended for integrated graphics packages or soldered mobile solutions rather than discrete expansion cards. Power connectors are listed as none, which means the card draws all its power from the motherboard or system board, and no suggested PSU rating is provided in the data. This absence of a PSU recommendation underscores the mobile nature of the part, where power delivery is handled by the laptop's internal VRM design rather than an external supply.

The 28 nm process node from TSMC is relatively mature, and the 50 W TDP suggests that cooling solutions can be modest, such as a single heat pipe or small fan assembly. The data does not specify a cooler size or type, but the power envelope permits a capable air cooler without exotic materials. The boost clock of 891 MHz is sustained within this 50 W budget, indicating that thermal throttling is unlikely under typical loads if the laptop's cooling system is functional. The absence of power connector requirements simplifies system integration, making this a straightforward component for OEM designs.

Memory Subsystem

The memory configuration is a significant bottleneck for this GPU. It features 2 GB of GDDR5 memory on a 64-bit bus, yielding a bandwidth of 28.80 GB/s. The memory clock is 900 MHz, translating to 3.6 Gbps effective, but the narrow bus width severely limits data throughput. For high-resolution gaming, this is a critical weakness; 2 GB of VRAM is insufficient for modern textures at 1080p, and the 64-bit interface restricts the data flow needed for larger frame buffers. The bandwidth of 28.80 GB/s is roughly a quarter of what mainstream desktop GPUs of the era offered, meaning that texture streaming and high-resolution assets will cause stuttering or reduced detail settings.

At 720p or lower resolutions, the memory subsystem may be adequate for older titles, but the data suggests that any attempt to push beyond 1080p will be hamstrung by both capacity and bandwidth limitations. The 8 ROPs further limit fill-rate performance, compounding the memory bottleneck. For users considering this GPU, the implication is clear: the memory configuration is designed for basic display output and light 3D acceleration, not for immersive high-resolution gaming.

How It Compares

The record contains no nearest rivals, no benchmark scores, and no percentile comparisons against specific competitors. This absence of comparative data means that the Radeon 530 Mobile cannot be positioned against other GPUs in this analysis. The 50th percentile ranking is a relative indicator, but without rival names or delta percentages, any direct comparison would be speculative. The data simply does not support statements about being ahead of or behind any particular product.

Given the specification sheet, one can infer that this GPU would sit below mainstream mobile parts from its era, but such an inference is not grounded in the provided facts. The lack of rivals in the database is a notable gap, as typical entries in this benchmark database include at least a few nearest competitors. This suggests that the Radeon 530 Mobile may have been a low-volume part or one that was rarely benchmarked, leaving it isolated in the dataset. The analysis must therefore rely on its absolute specifications rather than relative performance.

Who Should Consider It

Based on the 50th percentile ranking and the 684.3 GFLOPS compute performance, this GPU is suitable for users with modest expectations. It can handle 720p gaming at low to medium settings for older or less demanding titles, such as indie games or pre-2015 AAA releases. The 2 GB VRAM and 28.80 GB/s bandwidth mean that high-resolution textures and modern effects are out of reach, so users should stick to 1366x768 or 1600x900 resolutions. The 50 W TDP makes it a viable option for ultraportable laptops where battery life and heat are concerns, but it is not a gaming powerhouse.

For productivity tasks, the Radeon 530 Mobile can accelerate basic video playback and light photo editing, but the FP32 performance of 684.3 GFLOPS is far below what is needed for 3D rendering or machine learning workloads. The data indicates that this is a legacy part, now end-of-life, so new purchases are unlikely, but used systems with this GPU could serve as budget media centers or secondary machines. The pixel rate of 7.128 GPixel/s supports standard display output without issue, making it adequate for office work and web browsing.

FAQ

Q: What is the memory bandwidth of the Radeon 530 Mobile?

A: The memory bandwidth is 28.80 GB/s, derived from a 64-bit bus and GDDR5 memory running at 900 MHz (3.6 Gbps effective).

Q: Does the Radeon 530 Mobile support DirectX 12?

A: Yes, it supports DirectX 12 (12_0), along with OpenGL 4.6 and Vulkan 1.2.170.

Q: What is the thermal design power of this GPU?

A: The TDP is 50 W, and it does not require any external power connectors, drawing power solely from the system board.

Q: How much VRAM does the Radeon 530 Mobile have?

A: It has 2 GB of GDDR5 memory, which is limiting for high-resolution gaming.

Q: What is the process node for this chip?

A: It is manufactured on a 28 nm process at TSMC, with a transistor count of 1,550 million on a 125 mm² die.

Q: What is the production status of the Radeon 530 Mobile?

A: The production status is end-of-life, with a release date of April 17, 2017.

Ray Tracing and Feature Set

The Radeon 530 Mobile does not include any ray tracing cores or tensor cores, as these fields are null in the data. This means hardware-accelerated ray tracing is not supported, and any ray-traced effects would need to be handled by the 384 shading units, which would be impractically slow given the 684.3 GFLOPS FP32 performance. The feature set is otherwise standard for its era, with DirectX 12 (12_0) support, OpenGL 4.6, and Vulkan 1.2.170, enabling modern API usage for compatible games. The absence of tensor cores also rules out AI-driven features like DLSS, which is not applicable to AMD hardware in this context.

The display outputs are listed as "Portable Device Dependent," meaning the connections vary by laptop implementation, and the bus interface is PCIe 3.0 x8, which provides adequate bandwidth for this GPU's capabilities. The architecture, GCN 3.0, is an older design that lacks the dedicated hardware found in later AMD architectures, but it does support asynchronous compute, which can improve performance in certain workloads. The FP16 performance matching FP32 (1:1) indicates no dedicated half-rate path, which is typical for this generation. Overall, the feature set is functional but limited, and users should not expect modern rendering techniques to perform well on this hardware.

The NVIDIA Equivalent of Radeon 530 Mobile GDDR5

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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