RADEON

AMD Radeon 530 Mobile DDR3

AMD graphics card specifications and benchmark scores

2 GB
VRAM
1021
MHz Boost
50W
TDP
64
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 1,021 MHz
Shaders 384
Bus Width 64-bit
TDP 50W
Memory Type DDR3
Architecture GCN 3.0
nm
Process 28 nm
Released Apr 2017

AMD Radeon 530 Mobile DDR3 Specifications

Radeon 530 Mobile DDR3 GPU Core

Shader units and compute resources

The AMD Radeon 530 Mobile DDR3 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

530 Mobile DDR3 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon 530 Mobile DDR3's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon 530 Mobile DDR3 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
730 MHz
Base Clock
730 MHz
Boost Clock
1021 MHz
Boost Clock
1,021 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon 530 Mobile DDR3 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon 530 Mobile DDR3's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

Radeon 530 Mobile DDR3 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 530 Mobile DDR3, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

530 Mobile DDR3 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon 530 Mobile DDR3 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
784.1 GFLOPS
FP64 (Double)
49.01 GFLOPS (1:16)
FP16 (Half)
784.1 GFLOPS (1:1)
Pixel Rate
8.168 GPixel/s
Texture Rate
24.50 GTexel/s

GCN 3.0 Architecture & Process

Manufacturing and design details

The AMD Radeon 530 Mobile DDR3 is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 530 Mobile DDR3 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 3.0
GPU Name
Weston
Process Node
28 nm
Foundry
TSMC
Transistors
1,550 million
Die Size
125 mm²
Density
12.4M / mm²

AMD's Radeon 530 Mobile DDR3 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon 530 Mobile DDR3 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon 530 Mobile DDR3 to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None

Radeon 530 Mobile DDR3 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon 530 Mobile DDR3 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon 530 Mobile DDR3. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon 530 Mobile DDR3 Product Information

Release and pricing details

The AMD Radeon 530 Mobile DDR3 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon 530 Mobile DDR3 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2017
Production
End-of-life
Predecessor
Gem System
Successor
Navi Mobile

Radeon 530 Mobile DDR3 Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon 530 Mobile DDR3

The AMD Radeon 530 Mobile DDR3 is an end-of-life mobile graphics processor built on the GCN 3.0 architecture, using the Weston chip fabricated at TSMC's 28 nm process. The die contains 1,550 million transistors across 125 mm², giving a transistor density of 12.4 million per square millimeter. Released in April 2017, it belongs to the Polaris Mobile (M500) generation, with Gem System as its predecessor and Navi Mobile as its successor. In the database it holds a 50th-percentile ranking among all GPUs, but the average benchmark score is 0 and the benchmarks array is empty, indicating that no performance samples have been recorded for this part. The specification is complete on paper, however, and the numbers reveal a part designed for light duty rather than high-end gaming.

Power and Cooling

The Radeon 530 Mobile DDR3 carries a 50 W TDP. That is a low power envelope, which directly shapes the cooling and power-delivery requirements. The specification lists no power connectors — the powerConnectors field is "None" — so the card draws all its power through the PCIe 3.0 x8 bus interface. The slot width is listed as IGP, meaning it is an integrated graphics package rather than a discrete expansion card. Because of this, the suggested PSU field is empty; the host system's existing power delivery is expected to handle the 50 W load without additional headroom. The display outputs are listed as "Portable Device Dependent", confirming that this is a mobile part whose cooling solution is built into the laptop chassis rather than an aftermarket cooler.

The 28 nm process and 1,550 million transistor count are the underlying factors for the 50 W figure. A 28 nm node is not power-efficient by modern standards, yet the modest clock speeds — 730 MHz base and 1021 MHz boost — keep the thermal output in check. For a system builder, the practical takeaway is that no extra power cables or PSU upgrades are needed. The PCIe 3.0 x8 interface provides enough bandwidth for the GPU's data needs while keeping the electrical footprint small. The end-of-life status means that replacement thermal solutions or driver support may be limited going forward, but the low TDP also means that a basic cooling solution is sufficient in most chassis. The absence of a suggested PSU is consistent with a part that is meant to be soldered into a laptop motherboard, not installed into a desktop tower.

Memory Subsystem

The memory subsystem is the most significant bottleneck for this GPU. It ships with 2 GB of DDR3 memory on a 64-bit bus, yielding 14.40 GB/s of bandwidth. The memory clock runs at 900 MHz, which translates to 1800 Mbps effective. These figures are modest by any standard. Combined with the 2 GB capacity, the bandwidth restricts the card to lower resolutions and conservative texture settings. At higher resolutions, the frame buffer fills quickly, and the narrow 64-bit bus forces the memory controller to service requests in smaller bursts, increasing latency and reducing effective throughput.

The GPU has 8 ROPs and 24 TMUs, which further limit fill-rate-heavy workloads. The pixel rate is 8.168 GPixel/s and the texture rate is 24.50 GTexel/s. These figures suggest that the card is best suited to small display panels and undemanding visual workloads. The 384 shading units have more compute capacity than the memory bus can feed, so memory-bound scenarios will show the card's limitations early. The 2 GB capacity is also a hard ceiling for texture-heavy applications; once the frame buffer is exhausted, the card must spill to system memory, which is far slower. For users with high-density displays or texture-heavy applications, the 2 GB capacity and 14.40 GB/s bandwidth will be the first constraint encountered, well before the compute units are saturated.

Ray Tracing and Feature Set

The Radeon 530 Mobile DDR3 has no dedicated ray tracing cores and no tensor cores; both fields are null in the specification. This is consistent with its GCN 3.0 architecture, which predates hardware-accelerated ray tracing. Any ray-traced effects must be computed on the general-purpose shading units, of which there are 384, alongside 24 TMUs and 8 ROPs. On the API front, the card supports DirectX 12 with feature level 12_0, OpenGL 4.6, and Vulkan 1.2.170. DirectX 12 support means it can run DX12 titles, but without hardware RT or tensor acceleration, features such as hardware ray tracing and AI-based upscaling are unavailable.

The compute rates are notable: FP32 and FP16 are both 784.1 GFLOPS, with a 1:1 ratio. This means FP16 workloads run at the same throughput as FP32, with no half-rate penalty. That is a useful attribute for shaders that mix precisions, though the lack of tensor cores means there is no dedicated matrix-acceleration hardware. The 12_0 feature level in DirectX 12 covers the baseline feature set, but advanced DX12 features beyond that level are not supported. Vulkan 1.2.170 support provides a modern low-level API path, which can help in titles that use it. The feature set is therefore functional for standard rasterization but lacks the specialized hardware that current-generation GPUs use for ray tracing and machine-learning workloads.

Who Should Consider It

The data places this card at the 50th percentile of all GPUs in the database, but that ranking is not backed by recorded benchmark scores — the average benchmark score is 0 and the benchmarks array is empty. Recommendations must therefore be inferred from the specification. The 2 GB frame buffer and 14.40 GB/s bandwidth indicate a card for light 3D workloads: older titles, 2D desktop environments, and video playback. The 50 W TDP and IGP form factor make it suitable for thin-and-light laptops where discrete cooling is limited. The 784.1 GFLOPS FP32 throughput and 8 ROPs place it well below the demands of modern AAA games at high settings. It is not a card for high-resolution gaming or content creation with large textures.

Buyers should consider it only for legacy systems, as a basic display adapter, or in a laptop where the alternative is integrated graphics from the CPU. The end-of-life production status and the April 2017 release date mean it is not a current product; the successor is Navi Mobile, and the predecessor is Gem System. For anyone building or upgrading a system today, this part belongs to a past generation. The 50th-percentile ranking suggests it is not the worst GPU ever made, but it is also not a part that will impress in modern workloads. Its 2 GB memory and 64-bit bus are the defining limits, and any user considering it should plan for low settings and older software.

Benchmark Performance

No benchmark scores are recorded for the Radeon 530 Mobile DDR3 in this database. The average benchmark score is 0, and the nearestRivals list is empty, so there are no direct percentage deltas to report against competing parts. The available data consists of compute and fill-rate metrics. FP32 throughput is 784.1 GFLOPS, which is the headline compute figure. Pixel fill rate is 8.168 GPixel/s, and texture fill rate is 24.50 GTexel/s. These figures, combined with the 50th-percentile ranking, suggest a part in the middle of the performance distribution across all GPUs, though the absence of recorded samples means that ranking is not supported by measured results.

The 1:1 FP16 ratio (784.1 GFLOPS) means the card does not lose half its throughput on FP16 compute, which can benefit mixed-precision shaders. The 64-bit memory bus and 14.40 GB/s bandwidth will likely constrain the 384 shading units in memory-heavy scenes, as the compute units can process data faster than the bus can deliver it. The 24 TMUs and 8 ROPs set the texturing and pixel throughput ceilings. In practical terms, the card's performance is defined by its constraints: 50 W power, 2 GB VRAM, and a narrow bus. Without rival comparison data, the 50th-percentile figure is the only positional reference, and it should be read with caution given the empty benchmark array. The compute metrics indicate a part that can handle basic shader work but will struggle with anything that stresses memory bandwidth or fill rate.

FAQ

Q: What is the TDP of the Radeon 530 Mobile DDR3?

A: The TDP is 50 W, and the card requires no auxiliary power connectors.

Q: How much memory does it have, and what type?

A: It has 2 GB of DDR3 on a 64-bit bus, with 14.40 GB/s of bandwidth and a memory clock of 900 MHz (1800 Mbps effective).

Q: Does it support ray tracing?

A: No. The specification lists no ray tracing cores and no tensor cores, so hardware-accelerated ray tracing is not available.

Q: Which APIs are supported?

A: It supports DirectX 12 (feature level 12_0), OpenGL 4.6, and Vulkan 1.2.170.

Q: What process node and die size does it use?

A: It is built on TSMC's 28 nm process, with 1,550 million transistors on a 125 mm² die, giving a transistor density of 12.4 million per square millimeter.

Q: Is this card still in production?

A: No, it is end-of-life. It was released in April 2017 and has been succeeded by Navi Mobile.

The NVIDIA Equivalent of Radeon 530 Mobile DDR3

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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