AMD FirePro S9000
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD FirePro S9000 Specifications
GPU Core
Shader units and compute resources
The AMD FirePro S9000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FirePro S9000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the FirePro S9000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The FirePro S9000 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's FirePro S9000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The FirePro S9000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FirePro S9000 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the FirePro S9000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
FirePro S9000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD FirePro S9000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD FirePro S9000 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FirePro S9000 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the AMD FirePro S9000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the FirePro S9000 to maintain boost clocks without throttling.
FirePro S9000 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD FirePro S9000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD FirePro S9000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
FirePro S9000 Product Information
Release and pricing details
The AMD FirePro S9000 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the FirePro S9000 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About AMD FirePro S9000
The AMD FirePro S9000 is a server-grade graphics card from the GCN 1.0 generation, built on the Tahiti chip using a 28 nm process at TSMC. It was released on August 23, 2012, and is now end-of-life. Its launch MSRP was 2,499 USD. The card packs 4,313 million transistors on a 352 mm² die, yielding a transistor density of 12.3 million per square millimeter. The S9000 offers 6 GB of GDDR5 memory on a 384-bit bus, with a bandwidth of 264.0 GB/s and an effective memory clock of 5.5 Gbps. Its compute capabilities include 1,792 shading units, 112 texture mapping units, and 32 raster operations units, producing a FP32 throughput of 3.226 TFLOPS, a pixel rate of 28.80 GPixel/s, and a texture rate of 100.8 GTexel/s. With a TDP of 225 W and a suggested 550 W power supply, it occupies two slots and requires a single 8-pin power connector.
Who Should Consider It
The FirePro S9000 sits at the 50th percentile among all GPUs in the database, indicating a median level of overall performance. Its 3.226 TFLOPS of FP32 compute and 264.0 GB/s memory bandwidth make it a plausible choice for compute workloads that rely on single-precision floating-point arithmetic and need a large memory pool. The 6 GB frame buffer, combined with a 384-bit bus, allows the card to hold high-resolution textures and large datasets without spilling to system memory. For applications that render to high resolutions, the memory capacity is sufficient, though the bandwidth of 264.0 GB/s may become a limiting factor when processing extremely large assets. The card's single DisplayPort 1.2 output limits it to one display, reinforcing its server-oriented nature. It is not designed for gaming or multi-monitor setups; rather, it suits environments where sustained compute throughput and memory capacity are prioritized over rasterization speed. Given its end-of-life status, it is likely only relevant for legacy systems or specific compute tasks that require its exact feature set. The 28 nm process and GCN 1.0 architecture place it in an older generation, but the wide memory bus and 6 GB capacity remain its defining attributes for memory-bound workloads.
Memory Subsystem
The memory subsystem of the FirePro S9000 is built around 6 GB of GDDR5 memory. The 384-bit bus width is unusually wide, which directly contributes to the 264.0 GB/s bandwidth. The memory clock runs at 1375 MHz, translating to 5.5 Gbps effective. For high-resolution workloads, the combination of capacity and bandwidth determines how quickly textures and geometry data can be fed to the shading units. The 6 GB capacity can accommodate large frame buffers and substantial texture atlases, which is beneficial for scientific visualization or rendering tasks that use multi-megapixel images. The 264.0 GB/s bandwidth ensures that the 1,792 shading units remain fed with data, but it is not exceptionally high by modern standards; still, for a card from 2012, it was competitive. The 384-bit bus is a key differentiator, as it provides more bandwidth per clock than narrower interfaces. For users working with large textures or volumetric datasets, the memory subsystem is the card's strongest asset. The lack of any error-correcting code (ECC) is not mentioned in the fact pack, so no claim can be made about that. The memory type is GDDR5, which is standard for that era, and the effective data rate of 5.5 Gbps is typical for the generation.
How It Compares
The FACT PACK includes no nearest rival entries for the FirePro S9000, so a direct comparison to specific competing products is not possible from the data. The card's percentile rank of 50 places it exactly at the midpoint of all GPUs tracked in the database. This indicates that its overall performance, as measured by the database's aggregate benchmark score (which is listed as 0), is average relative to the full spectrum of GPUs. Without rival scores or delta percentages, we can only infer its standing from its raw specifications. Its FP32 throughput of 3.226 TFLOPS and memory bandwidth of 264.0 GB/s are moderate for its generation. The 28 nm process and GCN 1.0 architecture are older, and the card lacks dedicated ray tracing and tensor cores, which are common in newer products. The 50th percentile suggests that many GPUs outperform it, but also that it outperforms an equal number. In a server context, its value lies in its 6 GB memory capacity and wide 384-bit bus, which may be more important than raw compute for certain memory-bound workloads. The absence of direct rival data means that any positioning must rely on these internal metrics. The card's pixel rate of 28.80 GPixel/s and texture rate of 100.8 GTexel/s further define its rasterization throughput, which is modest when compared to later generations.
FAQ
Q: What is the memory configuration of the FirePro S9000?
A: The card has 6 GB of GDDR5 memory on a 384-bit bus, with a bandwidth of 264.0 GB/s and an effective memory clock of 5.5 Gbps.
Q: Does the FirePro S9000 support hardware ray tracing?
A: No. The card has no ray tracing cores and no tensor cores. Its API support includes DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.
Q: What power supply is recommended for the FirePro S9000?
A: The card has a TDP of 225 W and a suggested power supply of 550 W. It requires one 8-pin power connector.
Q: What is the physical size of the card?
A: It is a dual-slot card with a length of 267 mm (10.5 inches) and a height of 111 mm (4.4 inches). It uses a PCIe 3.0 x16 interface.
Q: When was the FirePro S9000 released, and what is its status?
A: It was released on August 23, 2012, and is now end-of-life. Its predecessor is the FirePro Terascale and its successor is the Radeon Pro GCN.
Q: What is the FP32 compute performance?
A: The card delivers 3.226 TFLOPS of FP32 performance, along with a pixel rate of 28.80 GPixel/s and a texture rate of 100.8 GTexel/s.
Ray Tracing and Feature Set
The FirePro S9000 does not include any dedicated ray tracing cores or tensor cores, as indicated by the null values for those fields. This means it is not capable of hardware-accelerated ray tracing or AI-based upscaling and denoising features that rely on tensor operations. Instead, the card's feature set is centered on traditional rasterization and compute APIs. It supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170, covering the major graphics APIs of its time and later. The DirectX 12 support is at the 11_1 feature level, which means it can run DirectX 12 applications but with a subset of the full feature set. The card has a single DisplayPort 1.2 output, which supports high-resolution displays but limits multi-monitor configurations. The lack of modern hardware features, combined with its server-oriented design, suggests it is best used for compute workloads that do not require ray tracing or machine learning acceleration. Its 1792 shading units and 112 TMUs are adequate for traditional rendering, but the absence of dedicated RT/Tensor hardware is a significant limitation for contemporary applications that leverage those technologies. The card's API list is robust for its age, but the feature level of DirectX 12 is a notable constraint.
Power and Cooling
The FirePro S9000 has a thermal design power (TDP) of 225 W, which is moderate for a dual-slot card of its era. The suggested power supply is 550 W, which provides ample headroom for a system with this GPU. The card requires a single 8-pin power connector, a standard configuration for cards in this power range. The dual-slot form factor indicates that the cooling solution is substantial, likely featuring a large heatsink and fan to dissipate the 225 W of heat. The physical dimensions are 267 mm in length and 111 mm in height, which should fit in most full-size server chassis, but the dual-slot width means it will occupy two expansion slots. The PCIe 3.0 x16 interface provides sufficient bandwidth for the card's data transfer needs. The combination of a 225 W TDP and a 550 W PSU recommendation ensures stable operation under sustained load, which is important for server environments where the card may run continuously. The single 8-pin connector is a simple power delivery requirement, and the card does not require additional auxiliary power beyond that. The lack of any additional power connectors simplifies installation, and the dual-slot cooler is designed to manage the thermal output effectively in a server airflow pattern.
Detailed benchmark scores and charts for the AMD FirePro S9000 are below.
Benchmark Scores
No benchmark data available for this GPU.
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